Commit History

Author SHA1 Message Date
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  sssooonnnggg 7831480e8d Add ETC2 texture support. 6 years ago
  sssooonnnggg 2fdbc1abf6 Fix wrong pvrtc data size. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Yao Wei Tjong 姚伟忠 d43bf1b3d6 Clang-Tidy - hicpp-signed-bitwise. 7 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 617b2d8cf7 Minor refactor to manually rename the range-based-for-loop index. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 6da62ecfe4 Aniso-nearest texture filter mode. 9 years ago
  Lasse Öörni 54ad428b4b Fix nearest filter mode not using mipmaps on OpenGL. Closes #1701. 9 years ago
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). 9 years ago
  Lasse Öörni f6ce114830 Multisampled texture without autoresolve on OpenGL. 9 years ago
  Lasse Öörni 83acf5bc14 Optional per-texture specifiable max. anisotropy level. Closes #1563. 9 years ago
  Lasse Öörni f452a16f2d Initial Texture class refactoring. Get rid of API-specific Texture header. 9 years ago
  Lasse Öörni 1ba87dae4c Get rid of API-specific GPUObject class header & implementation. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Newb I the Newbd dd2494cb33 Fix Android MIPS build. 10 years ago
  Lasse Öörni 6f60ee7f48 Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function. 10 years ago
  Lasse Öörni ca71cafcf5 Unify float texture data upload behavior between D3D & OpenGL: half float textures are expected to be provided in that format, and are not converted from single precision on OpenGL anymore. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 46ebfb4b22 Fix GetData() from rendertarget textures on D3D9. Thanks for JSandusky for bringing into attention. Added GetComponents() to Texture to easily determine which kind of Image needs to be created to receive the texture data. 10 years ago
  Lasse Öörni 4c9005785b Do not use float luminance formats, as they are deprecated on GL3. Instead return R16F & R32F formats (red channel only) to match Direct3D behavior. Closes #722. 10 years ago
  Lasse Öörni 4ddc71b769 Make glWrapMode related arrays & function static. 10 years ago
  Lasse Öörni 1423c1cf29 Fix wrong enum for border clamp mode on GL3. Closes #695. 10 years ago
  Lasse Öörni 5c448d6e1d Support DXT1,3,5 on Emscripten. Simplify GL / GLES code path differences in OGLTexture.cpp. 10 years ago
  Lasse Öörni 992cbcc73f Fix GLSL deprecation warnings. OpenGL 3 clip plane support. Use R32F format on OpenGL 3 for deferred linear depth instead of manual RGB encoding & decoding. 10 years ago
  Lasse Öörni 07a75dc37b Initial OpenGL 3.2 support. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago