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@@ -148,11 +148,11 @@ void Texture::SetBackupTexture(Texture* texture)
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backupTexture_ = texture;
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}
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-void Texture::SetMipsToSkip(int quality, int mips)
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+void Texture::SetMipsToSkip(int quality, int toSkip)
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{
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if (quality >= QUALITY_LOW && quality < MAX_TEXTURE_QUALITY_LEVELS)
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{
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- mipsToSkip_[quality] = (unsigned)mips;
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+ mipsToSkip_[quality] = (unsigned)toSkip;
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// Make sure a higher quality level does not actually skip more mips
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for (int i = 1; i < MAX_TEXTURE_QUALITY_LEVELS; ++i)
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