Lasse Öörni
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5edc729ee5
Remove occlusionOffset from TerrainPatch, instead calculate the minimum height in the neighborhood of each lowest LOD terrain vertex. Occlusion still uses lowest LOD to not use up occlusion triangles quickly. Fixes #822.
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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f13a6a338f
Fix typo and unnecessary expansion of the terrain update region.
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10 years ago |
Lasse Öörni
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e8d4a05ab8
Fix incorrect partial terrain update when smoothing was used. Improve worst-case performance for partial terrain update by only tracking one rectangular region that encloses the changed area.
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 years ago |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 years ago |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 years ago |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 years ago |