Commit History

Author SHA1 Message Date
  1vanK ef1dfe3417 AS Autobindings 5 years ago
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Enhex 6395a96d48 Fixed segmented raycast missing collisions by overlapping ray segments. 7 years ago
  Yao Wei Tjong 姚伟忠 93460b3d12 Clang-Tidy - hicpp-member-init. 7 years ago
  Yao Wei Tjong 姚伟忠 6d08bcd8c0 Clang-Tidy - hicpp-member-init. 7 years ago
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. 8 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 d6eb307e34 Clang-Tidy - google-explicit-constructor. 8 years ago
  Yao Wei Tjong 姚伟忠 5e89e566e6 Clang-Tidy - modernize-use-override. 8 years ago
  Eugene Kozlov d16abdeec1 Add dynamic triangle meshes support. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Eugene Kozlov a69df6344a Replace new/delete with UniquePtr in simplest cases. 9 years ago
  Lasse Öörni d3cc0118e8 Handle flipping of normals in collision event sending if body pointers were swapped. Do not discard contact results from the "other" manifold, rather concatenate them into the same collision event. Thanks to Enhex for highlighting the issue. 9 years ago
  Lasse Öörni fe3b93080c Further style edits. Only delete the collisionConfiguration in PhysicsWorld destructor if it was created in the constructor, and not specified by the override config. 9 years ago
  David Feltell f9d815f551 Use `0` rather than `NULL` to comply with Urho3D style. 9 years ago
  David Feltell 4418919180 Allow custom collision shapes + algorithms. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni d2c47a14c4 Add hit fraction to PhysicsRaycastResult and set it for all physics cast tests. Similar to ConvexCast, set SphereCast result distance based on hit fraction. Closes #1120. 10 years ago
  Lasse Öörni b110b4e51b Tabs to spaces. Add Lua API for RaycastSingleSegmented(). 10 years ago
  Enhex e57cc88020 Added PhysicsWorld::RaycastSingleSegmented(). It's much more efficient for big scenes with many bodies in them. 10 years ago
  Lasse Öörni 310c32db9e Adapt PhysicsWorld::GetRigidBodies() to use Nick Royer's immediate contact test code to work with static bodies properly. (https://github.com/urho3d/Urho3D/pull/1077) Exposed PhysicsWorld::GetCollidingBodies() for the previous behavior, similar to RigidBody::GetCollidingBodies(). 10 years ago
  Lasse Öörni d3d1538e5b Force the RigidBody's interpolation transform only inside FixedUpdate() to prevent strange behavior with parented rigidbodies. 10 years ago
  Lasse Öörni d4a5b74cc5 Also add updateEnabled to PhysicsWorld. Make Scene, PhysicsWorld and PhysicsWorld2D behave in the same way: when auto update is disabled, manual stepping can still be performed. Rewrite some comments for clarity. 10 years ago
  Ivan K f02cd63437 OBJECT -> URHO3D_OBJECT 10 years ago
  aster2013 6bd1d77634 Add baseTypeName argument to OBJECT macro. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 52b739e2a4 Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal. 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago