urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 سال پیش |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 سال پیش |
Yao Wei Tjong 姚伟忠
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80668bf125
Add Scene::IsReplicatedID() static helper method for code reuse.
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8 سال پیش |
Yao Wei Tjong 姚伟忠
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23a696676d
Add IsReplicated() method for Node and Component classes.
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8 سال پیش |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 سال پیش |
Yao Wei Tjong 姚伟忠
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c99c5fbf64
Clang-Tidy - modernize-use-equals-default.
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8 سال پیش |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 سال پیش |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 سال پیش |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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9 سال پیش |
Lasse Öörni
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3fe5024cf7
Remove deprecated autoRemove bool from SoundSource. Replace with a more generic AutoRemoveMode enum which is now used by both SoundSource & ParticleEmitter.
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9 سال پیش |
Lasse Öörni
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0991c8e078
Ensure node's components are properly marked for network update in case node is late added to the scene. Make it impossible for a NetworkState to exist without properly allocated currentValues & previousValues. Fix erroneous comment in C++ version of SceneReplication sample. Code cleanup & minor optimization. Closes #1511.
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9 سال پیش |
Lasse Öörni
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cfbe7a425a
Include DebugNew.h last in Component.cpp to match convention used elsewhere.
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9 سال پیش |
cosmy1
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869e32ad6e
Fix wrong directory path to JSONValue
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9 سال پیش |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 سال پیش |
Lasse Öörni
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a9e62241a7
Unify fixed update source handling in ScriptInstance, LuaScriptInstance & LogicComponent. It can now be either PhysicsWorld or PhysicsWorld2D. Remove auto-creation of PhysicsWorld from ScriptInstance, as LogicComponent or LuaScriptInstance don't do that either, and the ScriptInstance can not known whether PhysicsWorld or PhysicsWorld2D should be created.
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10 سال پیش |
Lasse Öörni
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c04aadec58
Apply component ID save fix from vivienneanthony. Also verify that JSON save works similarly. Closes #1150.
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10 سال پیش |
Nick Royer
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379860e543
Added functions for scenes, nodes, etc. to be saved/loaded to JSON data
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10 سال پیش |
Ivan K
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4bcbae61fe
HANDLER -> URHO3D_HANDLER
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10 سال پیش |
Lasse Öörni
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3dcab4c039
Disable VS warning C6293, as the unsigned overflow trick used in reverse iteration is intentional. Added missing DebugNew.h includes. Closes #832.
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10 سال پیش |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 سال پیش |
Lasse Öörni
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52b739e2a4
Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal.
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10 سال پیش |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 سال پیش |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 سال پیش |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 سال پیش |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 سال پیش |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 سال پیش |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 سال پیش |