Commit History

Author SHA1 Message Date
  Katekov Anton 1f5f393a77 Bugfix/fix crash creating inmemory nodes (#2663) 5 years ago
  [email protected] 552078cb66 E2K: strip UTF-8 BOM for MCST lcc compiler < 1.24 5 years ago
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  SirNate0 c7e6a10a4b Added a Matrix3x4 overload for Node::SetWorldTransform() 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  Yao Wei Tjong 姚伟忠 80668bf125 Add Scene::IsReplicatedID() static helper method for code reuse. 8 years ago
  Yao Wei Tjong 姚伟忠 23a696676d Add IsReplicated() method for Node and Component classes. 8 years ago
  Yao Wei Tjong 姚伟忠 0de9d15ada Skip sending scene-specific events when node is outside of a scene. 8 years ago
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. 8 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 c29cb530b6 Clang-Tidy - google-default-arguments. 8 years ago
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  Eugene Kozlov ef304f6bca Fix Node::GetSignedWorldScale. Related to #1926. 8 years ago
  Lasse Öörni db29964574 Apply CollisionShape2D / signed world scale patch from Ricardo Abreu. Closes #1926. 8 years ago
  Lasse Öörni de5a3c118a Add comment to Node::RemoveChild(). 8 years ago
  ssinai1 ed3c298106 Fixed: Erasing sibling nodes from component destructor can result in segfault. 8 years ago
  orefkov 36a2f29580 Fix tabs 8 years ago
  orefkov fb9fcfba6c Added the ability to specify a child node by name when setting attribute animation path. 8 years ago
  Eugene Kozlov 76ddec737e Add Node::IsChildOf member function. 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  eugeneko e44dda965c Merge pull request #1669 from eugeneko/master 9 years ago
  Eugene Kozlov e556f63291 Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild. 9 years ago
  Johnathan Jenkins d78fc4020f minor typos 9 years ago
  Rokas Kupstys 964351a03a Node::GetChildren* that return a collection of children (for use in ranged for loops) 9 years ago
  Rokas Kupstys e71fa46e89 Node::SetTransform(const Matrix3x4& matrix) 9 years ago
  Eugene Kozlov a69df6344a Replace new/delete with UniquePtr in simplest cases. 9 years ago
  Lasse Öörni fee755e942 To restore lost performance, move less critical Node variables to an implementation struct to reduce Node instance memory size, and restore old unsafe PODVector operation that does not allow self-insertion. 9 years ago
  Lasse Öörni 0991c8e078 Ensure node's components are properly marked for network update in case node is late added to the scene. Make it impossible for a NetworkState to exist without properly allocated currentValues & previousValues. Fix erroneous comment in C++ version of SceneReplication sample. Code cleanup & minor optimization. Closes #1511. 9 years ago
  Lasse Öörni 34ddcdc294 Component reorder in editor. Fix attribute inspector not updating when nodes are added to e.g. StaticModelGroup via dragging. Clean up reorder related code. Set Urho icon as window icon in the editor. Closes #1463. 9 years ago