Katekov Anton
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1f5f393a77
Bugfix/fix crash creating inmemory nodes (#2663)
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5 years ago |
[email protected]
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552078cb66
E2K: strip UTF-8 BOM for MCST lcc compiler < 1.24
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5 years ago |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
SirNate0
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c7e6a10a4b
Added a Matrix3x4 overload for Node::SetWorldTransform()
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 years ago |
Yao Wei Tjong 姚伟忠
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80668bf125
Add Scene::IsReplicatedID() static helper method for code reuse.
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8 years ago |
Yao Wei Tjong 姚伟忠
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23a696676d
Add IsReplicated() method for Node and Component classes.
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8 years ago |
Yao Wei Tjong 姚伟忠
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0de9d15ada
Skip sending scene-specific events when node is outside of a scene.
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8 years ago |
Yao Wei Tjong 姚伟忠
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29fed24492
Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly.
|
8 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
|
8 years ago |
Yao Wei Tjong 姚伟忠
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c29cb530b6
Clang-Tidy - google-default-arguments.
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8 years ago |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 years ago |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Eugene Kozlov
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ef304f6bca
Fix Node::GetSignedWorldScale. Related to #1926.
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8 years ago |
Lasse Öörni
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db29964574
Apply CollisionShape2D / signed world scale patch from Ricardo Abreu. Closes #1926.
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8 years ago |
Lasse Öörni
|
de5a3c118a
Add comment to Node::RemoveChild().
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8 years ago |
ssinai1
|
ed3c298106
Fixed: Erasing sibling nodes from component destructor can result in segfault.
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8 years ago |
orefkov
|
36a2f29580
Fix tabs
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8 years ago |
orefkov
|
fb9fcfba6c
Added the ability to specify a child node by name when setting attribute animation path.
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8 years ago |
Eugene Kozlov
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76ddec737e
Add Node::IsChildOf member function.
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
eugeneko
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e44dda965c
Merge pull request #1669 from eugeneko/master
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9 years ago |
Eugene Kozlov
|
e556f63291
Add 'temporary' parameter to Node::CreateChild and Node::CreateTemporaryChild.
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9 years ago |
Johnathan Jenkins
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d78fc4020f
minor typos
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9 years ago |
Rokas Kupstys
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964351a03a
Node::GetChildren* that return a collection of children (for use in ranged for loops)
|
9 years ago |
Rokas Kupstys
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e71fa46e89
Node::SetTransform(const Matrix3x4& matrix)
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9 years ago |
Eugene Kozlov
|
a69df6344a
Replace new/delete with UniquePtr in simplest cases.
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9 years ago |
Lasse Öörni
|
fee755e942
To restore lost performance, move less critical Node variables to an implementation struct to reduce Node instance memory size, and restore old unsafe PODVector operation that does not allow self-insertion.
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9 years ago |
Lasse Öörni
|
0991c8e078
Ensure node's components are properly marked for network update in case node is late added to the scene. Make it impossible for a NetworkState to exist without properly allocated currentValues & previousValues. Fix erroneous comment in C++ version of SceneReplication sample. Code cleanup & minor optimization. Closes #1511.
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9 years ago |
Lasse Öörni
|
34ddcdc294
Component reorder in editor. Fix attribute inspector not updating when nodes are added to e.g. StaticModelGroup via dragging. Clean up reorder related code. Set Urho icon as window icon in the editor. Closes #1463.
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9 years ago |