svifylabs
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997906d55e
added tag as a string for easy editing
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%!s(int64=10) %!d(string=hai) anos |
svifylabs
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41f5ff1a51
added node tags
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%!s(int64=10) %!d(string=hai) anos |
Nick Royer
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44bdb94047
Updated Scene and Node AngelScript APIs to reflect JSON scene and node
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%!s(int64=10) %!d(string=hai) anos |
Nick Royer
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379860e543
Added functions for scenes, nodes, etc. to be saved/loaded to JSON data
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%!s(int64=10) %!d(string=hai) anos |
Ivan K
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f02cd63437
OBJECT -> URHO3D_OBJECT
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%!s(int64=10) %!d(string=hai) anos |
JSandusky
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8df17a41ee
Bind GetParentComponent to angelscript and lua
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%!s(int64=10) %!d(string=hai) anos |
JSandusky
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b5af4fcf96
Addition of "GetParentComponent" methods for seeking components up the scene tree
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%!s(int64=10) %!d(string=hai) anos |
aster2013
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3a948899a7
Add type info, remove BASEOBJECT macro, now user can use type info check object type. for example:
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%!s(int64=10) %!d(string=hai) anos |
aster2013
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6bd1d77634
Add baseTypeName argument to OBJECT macro.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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7db65a8952
Added possibility to set time position of attribute or object animation manually. SetAnimationEnabled(false) should be used in that case to disable auto update. Closes #926. Added RemoveObjectAnimation() and RemoveAttributeAnimation() to Animatable. Closes #928. Fixed attribute animations in hierarchy (e.g. in components) not getting removed when a null object animation is assigned.
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%!s(int64=10) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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a58d855e60
Do not assume the location of the NavigationMesh component.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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c5a75e523a
Added Node function to remove all components of type.
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%!s(int64=10) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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7bff2a4734
Fixes for moving a node from one scene to another. Related CollisionShape & Constraint fixes.
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%!s(int64=10) %!d(string=hai) anos |
Lasse Öörni
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5e133eb639
Added file modification remark with credit to prettywriter.h. Added indentation parameter to several SaveXML() functions including Node & Scene. Code convention edit to use String& throughout. Removed outdated remark of being only able to save to File.
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%!s(int64=11) %!d(string=hai) anos |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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%!s(int64=11) %!d(string=hai) anos |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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%!s(int64=11) %!d(string=hai) anos |