1vanK
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722e2dfceb
Typos
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5 years ago |
urho3d-travis-ci
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1151b8a2d6
Travis CI: bump copyright to 2020.
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6 years ago |
urho3d-travis-ci
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a476f0c401
Travis CI: bump copyright to 2019.
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7 years ago |
urho3d-travis-ci
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70049ba582
Travis CI: bump copyright to 2018.
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8 years ago |
Yao Wei Tjong 姚伟忠
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ca97fd9b9b
Clang-Tidy - modernize-use-auto.
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8 years ago |
Eugene Kozlov
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5a2bec95f1
Automatic upgrade: override, typedef to using, 0 to nullptr.
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8 years ago |
Lasse Öörni
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3f99b1e630
Minor code formatting.
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8 years ago |
Ricardo Abreu
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5fbbec8b7a
Fix RigidBody2D failure to apply transforms that would return it to original position and rotation; fixes #1960
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8 years ago |
1vanK
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c5014a8399
Update Box2D lib, add RigidBody2D::ApplyLinearImpulseToCenter()
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8 years ago |
1vanK
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07df060f1f
GetDerivedComponent for Physics2D to allow using custom PhysicsWorld2D
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8 years ago |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
|
9 years ago |
Lasse Öörni
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6be0d71814
Fix keeping track of RigidBody2D constraints. Closes #1569.
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9 years ago |
aster2013
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270eabd226
Fix #1456.
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9 years ago |
Lasse Öörni
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86adac5ff7
When a 2D rigidbody is parented, make sure the transforms are applied in parent->child order. Also apply the world position also for a static or sleeping rigidbody when it's parented, to make sure the simulation and rendering transforms stay in sync. Fix possible issue with null weakptr during physics 2D update. Closes #1183.
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9 years ago |
urho3d-travis-ci
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c4f6f315ff
Travis CI: bump copyright to 2016.
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10 years ago |
Lasse Öörni
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c614a5d321
Retain node's Z position when applying 2D physics transform. Code cleanup. Closes #1045.
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10 years ago |
Ivan K
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3959d569fa
MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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83b811b7e8
ENUM_ACCESSOR_ATTRIBUTE -> URHO3D_ENUM_ACCESSOR_ATTRIBUTE
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10 years ago |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 years ago |
aster2013
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b7ee2575d7
Convert tab to spaces, [ci skip]
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10 years ago |
aster2013
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1ab328db34
Only apply world transform for active and awake rigid body.
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10 years ago |
Lasse Öörni
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d4696f92a0
Make sure adding & deleting RigidBody2D fixtures doesn't reset the mass when not wanted (useFixtureMass = false). Fixed some mistaken if statement logic, and improved some RigidBody2D comments. Note that when useFixtureMass = false, you must set nonzero inertia to get rotation. Closes #844.
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10 years ago |
Ivan K
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b63167ebd8
fix add RigidBody2D after CollisionShape2D
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10 years ago |
Lasse Öörni
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9e331d04d4
Ensure correct 0,1,2 order in the RigidBody2D body type enum for serialization. Closes #837.
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10 years ago |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 years ago |
Lasse Öörni
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7ac5c2d542
Fix remaining classes for OnSceneSet().
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10 years ago |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 years ago |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 years ago |
Lasse Öörni
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e4146ba173
Added Is Enabled attribute to various Urho2D components. Updated editor icons. Fixed AnimatedSprite2D not hiding its child sprites on SetEnabled(). Closes #609.
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11 years ago |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 years ago |