Commit History

Author SHA1 Message Date
  1vanK 722e2dfceb Typos 5 years ago
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. 6 years ago
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 years ago
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 years ago
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 years ago
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 years ago
  Lasse Öörni 3f99b1e630 Minor code formatting. 8 years ago
  Ricardo Abreu 5fbbec8b7a Fix RigidBody2D failure to apply transforms that would return it to original position and rotation; fixes #1960 8 years ago
  1vanK c5014a8399 Update Box2D lib, add RigidBody2D::ApplyLinearImpulseToCenter() 8 years ago
  1vanK 07df060f1f GetDerivedComponent for Physics2D to allow using custom PhysicsWorld2D 8 years ago
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 years ago
  Lasse Öörni 6be0d71814 Fix keeping track of RigidBody2D constraints. Closes #1569. 9 years ago
  aster2013 270eabd226 Fix #1456. 9 years ago
  Lasse Öörni 86adac5ff7 When a 2D rigidbody is parented, make sure the transforms are applied in parent->child order. Also apply the world position also for a static or sleeping rigidbody when it's parented, to make sure the simulation and rendering transforms stay in sync. Fix possible issue with null weakptr during physics 2D update. Closes #1183. 9 years ago
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 years ago
  Lasse Öörni c614a5d321 Retain node's Z position when applying 2D physics transform. Code cleanup. Closes #1045. 10 years ago
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 83b811b7e8 ENUM_ACCESSOR_ATTRIBUTE -> URHO3D_ENUM_ACCESSOR_ATTRIBUTE 10 years ago
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 years ago
  aster2013 b7ee2575d7 Convert tab to spaces, [ci skip] 10 years ago
  aster2013 1ab328db34 Only apply world transform for active and awake rigid body. 10 years ago
  Lasse Öörni d4696f92a0 Make sure adding & deleting RigidBody2D fixtures doesn't reset the mass when not wanted (useFixtureMass = false). Fixed some mistaken if statement logic, and improved some RigidBody2D comments. Note that when useFixtureMass = false, you must set nonzero inertia to get rotation. Closes #844. 10 years ago
  Ivan K b63167ebd8 fix add RigidBody2D after CollisionShape2D 10 years ago
  Lasse Öörni 9e331d04d4 Ensure correct 0,1,2 order in the RigidBody2D body type enum for serialization. Closes #837. 10 years ago
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 years ago
  Lasse Öörni 7ac5c2d542 Fix remaining classes for OnSceneSet(). 10 years ago
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 years ago
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 years ago
  Lasse Öörni e4146ba173 Added Is Enabled attribute to various Urho2D components. Updated editor icons. Fixed AnimatedSprite2D not hiding its child sprites on SetEnabled(). Closes #609. 11 years ago
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 years ago