de18c72ce7Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082.
8 years ago
Lasse Öörni
a04bf5629aRefactored soft particle handling to not use unique renderpath files. Closes #1670.
9 years ago
Lasse Öörni
b6889b68dfIn DeferredHWDepth renderpath, clear albedo rendertarget explicitly to prevent ghosting bugs from previous frames in case stencil is not available.