Lasse Öörni
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 years ago |
Lasse Öörni
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fe65264301
Added "expanding" option for soft particles, which requires hardware depth test off. Improve soft particles documentation on the renderpath page. Closes #1623.
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9 years ago |
Lasse Öörni
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5804347ab2
Reverse saturation fix also for GLSL.
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9 years ago |
Lasse Öörni
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861a85fb1f
Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
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9 years ago |
Lasse Öörni
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f36abeb57c
Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all.
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9 years ago |
Lasse Öörni
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a123794886
Normal offset support in GLSL. Fix deferred specular in GLSL.
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9 years ago |
Lasse Öörni
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b96f47db61
Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
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11 years ago |
Yao Wei Tjong 姚伟忠
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 years ago |