TEDERIs
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4116acb500
Remove unused gamma variable (#2667)
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5 жил өмнө |
gleblebedev
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0c65934c04
Ambient occlusion in PBR techniques (#2660)
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5 жил өмнө |
Lasse Öörni
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c2c1d06cd2
Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072.
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8 жил өмнө |
Lasse Öörni
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b8d55583f7
Squashed commit of the following:
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9 жил өмнө |
Lasse Öörni
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f1cb469a34
Fix getting world-space tangent for billboards. Closes #1678.
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9 жил өмнө |
Lasse Öörni
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06b0dbba76
Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error)
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9 жил өмнө |
Lasse Öörni
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77cabf9bff
Remove "PS" from Roughness & Metallic uniform names.
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9 жил өмнө |
Lasse Öörni
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6ca0aafd27
Use cAmbientColor.rgb where necessary.
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9 жил өмнө |
Lasse Öörni
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dfd8939840
Squashed commit of the following:
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9 жил өмнө |
Lasse Öörni
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f36abeb57c
Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all.
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9 жил өмнө |
Lasse Öörni
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a123794886
Normal offset support in GLSL. Fix deferred specular in GLSL.
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9 жил өмнө |
Lasse Öörni
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c003af1114
Merge branch 'master' into vertexdeclaration
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9 жил өмнө |
hdunderscore
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310252fa25
Re-ordered the deferred g-buffer to allow GL3 to receive the material roughness.
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9 жил өмнө |
hdunderscore
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42cbca8b26
Fix an issue in the PBR shaders that was causing noise.
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9 жил өмнө |
Lasse Öörni
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b5489bdf9b
Fix second texcoord input attribute in the PBRLitSolid.glsl shader to conform with the new vertex semantic system.
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9 жил өмнө |
Lasse Öörni
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2e44b0b350
Squashed commit of the following:
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9 жил өмнө |