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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  TEDERIs 4116acb500 Remove unused gamma variable (#2667) 5 жил өмнө
  gleblebedev 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 жил өмнө
  Lasse Öörni c2c1d06cd2 Remove unused IBL code which requires tangents / bitangents, and do not require tangents for IBL / non-normalmapped. Fix PBR techniques so that VS also refers to NORMALMAP define when necessary, since that is now required to trigger the tangent calculation. Closes #2072. 8 жил өмнө
  Lasse Öörni b8d55583f7 Squashed commit of the following: 9 жил өмнө
  Lasse Öörni f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. 9 жил өмнө
  Lasse Öörni 06b0dbba76 Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error) 9 жил өмнө
  Lasse Öörni 77cabf9bff Remove "PS" from Roughness & Metallic uniform names. 9 жил өмнө
  Lasse Öörni 6ca0aafd27 Use cAmbientColor.rgb where necessary. 9 жил өмнө
  Lasse Öörni dfd8939840 Squashed commit of the following: 9 жил өмнө
  Lasse Öörni f36abeb57c Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all. 9 жил өмнө
  Lasse Öörni a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 9 жил өмнө
  Lasse Öörni c003af1114 Merge branch 'master' into vertexdeclaration 9 жил өмнө
  hdunderscore 310252fa25 Re-ordered the deferred g-buffer to allow GL3 to receive the material roughness. 9 жил өмнө
  hdunderscore 42cbca8b26 Fix an issue in the PBR shaders that was causing noise. 9 жил өмнө
  Lasse Öörni b5489bdf9b Fix second texcoord input attribute in the PBRLitSolid.glsl shader to conform with the new vertex semantic system. 9 жил өмнө
  Lasse Öörni 2e44b0b350 Squashed commit of the following: 9 жил өмнө