提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni b8d55583f7 Squashed commit of the following: 9 年之前
  Lasse Öörni 77cabf9bff Remove "PS" from Roughness & Metallic uniform names. 9 年之前
  Lasse Öörni dfd8939840 Squashed commit of the following: 9 年之前
  Lasse Öörni f36abeb57c Force highp for shadow related samplers, uniforms & varyings on GLES for better shadows on iOS. Note: may be incompatible for some mobile GPU's that don't support highp at all. 9 年之前
  Lasse Öörni a123794886 Normal offset support in GLSL. Fix deferred specular in GLSL. 9 年之前
  Lasse Öörni ed8740428c Remove cCameraRot uniform. Instead derive from cViewInv as necessary. Closes #1163. 9 年之前
  Lasse Öörni 2e44b0b350 Squashed commit of the following: 9 年之前
  Nick Royer 150ddf86ca Added uniforms to shader 10 年之前
  Lasse Öörni 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 年之前
  Xavier Maupeu cf501d9585 add functions in Renderer to set shadow softness and VSM shadow parameters 10 年之前
  Lasse Öörni b8c7c59eca Configure amount of allowed bones for hardware skinning based on the rendering API. Allow 128 bones on Direct3D 11 & OpenGL 3. Add -mb (maxbones) parameter to AssetImporter & OgreImporter. When using OpenGL 3, allow deferred rendering to use different MRT formats without forcing an RGBA substitute rendertarget. 10 年之前
  Lasse Öörni 81e6647b60 Clean up OpenGL Graphics class code. Use core functions for instancing on OpenGL 3. Do not enable/disable texture targets on OpenGL 3. Removed the framebuffer aging mechanism; instead framebuffers are cleaned up on context loss (resolution change.) Disable OpenGL constant buffer use by default (from Uniforms.glsl) as they were found to be slower in practice. 10 年之前
  Lasse Öörni 040b6263f5 Fix crash with null constant buffer slots. 10 年之前
  Lasse Öörni 2cefd437de Check if shader uses uniforms outside buffer and invalidate all parameter groups in that case, when switching shaders. Add define in Uniforms.glsl which allows to disable constant buffers on OpenGL 3, as using them may actually be slower. 10 年之前
  Lasse Öörni 0e5a05afc7 OpenGL 3 constant buffer support. 10 年之前
  Lasse Öörni 992cbcc73f Fix GLSL deprecation warnings. OpenGL 3 clip plane support. Use R32F format on OpenGL 3 for deferred linear depth instead of manual RGB encoding & decoding. 10 年之前
  Lasse Öörni 3f2f88441d Enable cascaded shadows on Emscripten. 11 年之前
  Yao Wei Tjong 姚伟忠 05a8b79fd2 Rename "Bin" subdir to "bin". 11 年之前