Commit History

Author SHA1 Message Date
  Lasse Öörni f1cb469a34 Fix getting world-space tangent for billboards. Closes #1678. 9 years ago
  Lasse Öörni 6ca0aafd27 Use cAmbientColor.rgb where necessary. 9 years ago
  Yusuf Umar b24bcb8928 No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job. 9 years ago
  Yusuf Umar f9e65027e3 Implementing RibbonTrail 9 years ago
  Lasse Öörni 7160a0ab7c Normal offset shadow support for HLSL. Fix deferred specular calculation on HLSL. 9 years ago
  Lasse Öörni 9fd22d3323 Fix instance texture coordinate in HLSL shaders. 9 years ago
  Yusuf Umar a8d9308abe Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now. 10 years ago
  Yusuf Umar 353c459e0d Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'. 10 years ago
  Lasse Öörni e1cae7077f Ensure matching interpolator order with point lights, critical on D3D11. Closes #1048. 10 years ago
  Lasse Öörni 2a34d35dec Added missing vertex color variation to the LitSolid shaders. 10 years ago
  Lasse Öörni aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. 10 years ago
  Lasse Öörni 3759570319 Remove rrr swizzle from lighting shaders to allow the spotlight to be colored. Convert the default spot textures to RGB color to avoid sampling only the R channel on D3D11. 10 years ago
  Lasse Öörni e106f1b389 D3D11 clip plane support. Check that multisample level is supported. Various shader fixes. 10 years ago
  Lasse Öörni 6112220b16 Cube maps, point light shadows & deferred / light prepass rendering on D3D11. 10 years ago
  Lasse Öörni e919935abd Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined. 10 years ago
  Lasse Öörni 88080dad31 Remove Shader Model 2 mode & instancing without stream offset (D3D9) as they are hard to test. Added Graphics::GetApiName() function. 10 years ago
  Yao Wei Tjong 姚伟忠 05a8b79fd2 Rename "Bin" subdir to "bin". 11 years ago