| .. |
|
Fonts
|
0c1c14871c
Remake 'Anonymous Pro.sdf' font
|
há 9 anos atrás |
|
LuaScripts
|
e363036036
kNet replaced with SLikeNet (RakNet fork).
|
há 7 anos atrás |
|
Materials
|
21ead269a4
Set renderorder 0 to example alpha pass decal materials to make sure they render before e.g. particles. Closes #1862.
|
há 8 anos atrás |
|
Models
|
4265f99a8c
Fix normals / lighting on the cylinder by using auto normal smoothing. Closes #2075.
|
há 8 anos atrás |
|
Music
|
05a8b79fd2
Rename "Bin" subdir to "bin".
|
há 11 anos atrás |
|
Objects
|
05a8b79fd2
Rename "Bin" subdir to "bin".
|
há 11 anos atrás |
|
Particle
|
2eb3a1183a
RaycastVehicle C++ demo code
|
há 8 anos atrás |
|
PostProcess
|
6e118d237f
Unify naming of rendertargets between the Bloom & Blur postprocesses.
|
há 10 anos atrás |
|
Scenes
|
64d7e83711
Fixed missing files
|
há 8 anos atrás |
|
Scripts
|
81d66be594
Fix editor's OK button due to StringHash is now case-senstive.
|
há 7 anos atrás |
|
Sounds
|
a973d8318d
Implement pause/resume by sound type in Audio. Closes #1250. Demonstrate by pausing "Effect" type sounds in NinjaSnowWar when the game is paused. Cut quiet part from beginning of NutThrow sound to reduce perceived audio lag when attacking.
|
há 9 anos atrás |
|
Textures
|
4578d4bbf5
Trimmed checkmarks, modified accept drop cursor and reduced refresh icon size
|
há 7 anos atrás |
|
UI
|
8ba6a36973
Adapt to AngelScript 2.33.0 WIP.
|
há 7 anos atrás |
|
Urho2D
|
edd3bd9b67
Fixed a serious bug with flipping X and Y (tested), reverted some occasional changes to sample data.
|
há 8 anos atrás |
|
CommandLine.txt
|
05a8b79fd2
Rename "Bin" subdir to "bin".
|
há 11 anos atrás |
|
EditorStrings.json
|
d11a1980ac
Add missing commas in EditorStrings
|
há 9 anos atrás |
|
NinjaSnowWarShaders.xml
|
861a85fb1f
Separate unlit particle shaders & techniques for optional soft particle support. Soft particles versions of renderpaths. Soft particle shaders adapted from work by 1vanK & MonkeyFirst (https://github.com/1vanK/Urho3DSoftParticles). Fix Shadow shader failing for billboards. Fix ForwardHWDepth renderpath unnecessarily rendering depth in a separate pass. Closes #1623.
|
há 9 anos atrás |
|
StringsDe.json
|
d540f79eec
Localization: fixes, adding comments, reworking samples, partial russification of editor
|
há 10 anos atrás |
|
StringsEnRu.json
|
d540f79eec
Localization: fixes, adding comments, reworking samples, partial russification of editor
|
há 10 anos atrás |