Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. před 12 roky
..
CMakeLists.txt e423a26461 Refactor CMake build scripts. před 12 roky
Component.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. před 12 roky
Component.h 36eb726d36 Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them. před 12 roky
Node.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. před 12 roky
Node.h dd075db33b Added UnknownComponent mechanism for dealing with unregistered components in scene load/save. For now attributes are not editable. Related to issue #149. před 12 roky
ReplicationState.h ce9154d545 Added missing URHO3D_API defines to some derived classes. před 12 roky
Scene.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. před 12 roky
Scene.h 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. před 12 roky
SceneEvents.h 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. před 12 roky
SceneResolver.cpp 247158b7d8 Added node IDs attribute to StaticModelGroup. před 12 roky
SceneResolver.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
Serializable.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. před 12 roky
Serializable.h 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. před 12 roky
SmoothedTransform.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. před 12 roky
SmoothedTransform.h 3a908a54c5 Improved Node, RigidBody & SmoothedTransform header comments in regard to world/parent coordinate spaces. před 12 roky
Spline.cpp 0697ad0750 Improved Spline attribute editing. Moved Spline to Logic category in the editor. před 12 roky
Spline.h 0697ad0750 Improved Spline attribute editing. Moved Spline to Logic category in the editor. před 12 roky
UnknownComponent.cpp 257c256d9d In XML mode, allow editing of UnknownComponent attributes as strings. This is as far editing them can go without adding extra data to the whole XML serialization. Closes #149. před 12 roky
UnknownComponent.h 257c256d9d In XML mode, allow editing of UnknownComponent attributes as strings. This is as far editing them can go without adding extra data to the whole XML serialization. Closes #149. před 12 roky