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Audio
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57b81bf685
Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130.
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12 anos atrás |
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Container
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6219289e9f
Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable.
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12 anos atrás |
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Core
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 anos atrás |
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Engine
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 anos atrás |
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Graphics
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 anos atrás |
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IO
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 anos atrás |
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Input
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 anos atrás |
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LuaScript
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9df9941de0
Added Lua bindings for querying drawables from Octree via a bounding shape, similar to AngelScript. Change Octree & PhysicsWorld raycast/query Lua bindings so that a PODVector object with the results is returned, instead of the user having to provide one.
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12 anos atrás |
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Math
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39e13d49c8
Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0.
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12 anos atrás |
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Navigation
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32c86e8237
Added necessary include files to not rely on includes in Precompiled.h.
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12 anos atrás |
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Network
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 anos atrás |
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Physics
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 anos atrás |
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Resource
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583065e598
Minor code formatting. Added mention of RFC 5261 to XMLFile::Patch() Doxygen comment.
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12 anos atrás |
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Scene
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 anos atrás |
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Script
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39e13d49c8
Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0.
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12 anos atrás |
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UI
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 anos atrás |
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CMakeLists.txt
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48eb0497df
Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS.
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12 anos atrás |
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Precompiled.cpp
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0c14a17774
Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio.
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12 anos atrás |
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Precompiled.h
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0c14a17774
Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio.
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12 anos atrás |
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Revision.cpp
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0c14a17774
Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio.
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12 anos atrás |
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Revision.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 anos atrás |
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Urho3D.h.in
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09ba853aba
Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error.
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12 anos atrás |
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Urho3D.pc.in
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48eb0497df
Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS.
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12 anos atrás |