Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 anos atrás
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Audio 57b81bf685 Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130. 12 anos atrás
Container 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 anos atrás
Core 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 anos atrás
Engine 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 anos atrás
Graphics 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 anos atrás
IO 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 anos atrás
Input 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 anos atrás
LuaScript 9df9941de0 Added Lua bindings for querying drawables from Octree via a bounding shape, similar to AngelScript. Change Octree & PhysicsWorld raycast/query Lua bindings so that a PODVector object with the results is returned, instead of the user having to provide one. 12 anos atrás
Math 39e13d49c8 Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0. 12 anos atrás
Navigation 32c86e8237 Added necessary include files to not rely on includes in Precompiled.h. 12 anos atrás
Network 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 anos atrás
Physics 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 anos atrás
Resource 583065e598 Minor code formatting. Added mention of RFC 5261 to XMLFile::Patch() Doxygen comment. 12 anos atrás
Scene 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 anos atrás
Script 39e13d49c8 Renamed the plane intercept parameter to "d" and reversed its sign so that it fits the conventional plane formula ax + by + cz + d = 0. 12 anos atrás
UI 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 anos atrás
CMakeLists.txt 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. 12 anos atrás
Precompiled.cpp 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 anos atrás
Precompiled.h 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 anos atrás
Revision.cpp 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 anos atrás
Revision.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 anos atrás
Urho3D.h.in 09ba853aba Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error. 12 anos atrás
Urho3D.pc.in 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. 12 anos atrás