| .. |
|
Direct3D9
|
76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
|
12 years ago |
|
OpenGL
|
76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
|
12 years ago |
|
AnimatedModel.cpp
|
76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
|
12 years ago |
|
AnimatedModel.h
|
82007cc4f4
Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40.
|
12 years ago |
|
Animation.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
Animation.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
AnimationController.cpp
|
35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
|
12 years ago |
|
AnimationController.h
|
35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
|
12 years ago |
|
AnimationState.cpp
|
76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
|
12 years ago |
|
AnimationState.h
|
35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
|
12 years ago |
|
Batch.cpp
|
3553b287ac
Reflection plane support in Camera. Reflection plane clipping not yet implemented.
|
12 years ago |
|
Batch.h
|
a7d8f0fd18
Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened.
|
12 years ago |
|
BillboardSet.cpp
|
6219289e9f
Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable.
|
12 years ago |
|
BillboardSet.h
|
59d6d01125
Fixed 07_Billboards compilation issue.
|
12 years ago |
|
CMakeLists.txt
|
e3b53f97a1
Moved SDL header include dir to 'Engine' scope as it is being referenced by a few Engine sub-directories and not just Graphics.
|
12 years ago |
|
Camera.cpp
|
fa8ac788c8
Fixed uninitialized default value of Camera's clip plane.
|
12 years ago |
|
Camera.h
|
eb4e99457c
Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits.
|
12 years ago |
|
CustomGeometry.cpp
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
12 years ago |
|
CustomGeometry.h
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
12 years ago |
|
DebugRenderer.cpp
|
6219289e9f
Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable.
|
12 years ago |
|
DebugRenderer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
DecalSet.cpp
|
a9fda01ae7
Fixed unnecessary duplicate boundingBox_ member variable in DecalSet.
|
12 years ago |
|
DecalSet.h
|
a9fda01ae7
Fixed unnecessary duplicate boundingBox_ member variable in DecalSet.
|
12 years ago |
|
Drawable.cpp
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
12 years ago |
|
Drawable.h
|
720ff4c3b8
Fix GCC build.
|
12 years ago |
|
DrawableEvents.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
GPUObject.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
Geometry.cpp
|
c636b092e2
Restored previous Geometry::GetRawData() function (though it leads to duplicated code) to prevent unnecessary copying of shared array pointers.
|
12 years ago |
|
Geometry.h
|
363945b729
Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data.
|
12 years ago |
|
Graphics.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
GraphicsDefs.cpp
|
f9a6235f47
Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit.
|
12 years ago |
|
GraphicsDefs.h
|
f9a6235f47
Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit.
|
12 years ago |
|
GraphicsEvents.h
|
a63ab49ac5
Added the ability to specify whether a window is borderless or not (decorated with borders);
|
12 years ago |
|
GraphicsImpl.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
IndexBuffer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
Light.cpp
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
12 years ago |
|
Light.h
|
ce9154d545
Added missing URHO3D_API defines to some derived classes.
|
12 years ago |
|
Material.cpp
|
030f890ed5
Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically.
|
12 years ago |
|
Material.h
|
030f890ed5
Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically.
|
12 years ago |
|
Model.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
Model.h
|
bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
|
12 years ago |
|
OcclusionBuffer.cpp
|
3553b287ac
Reflection plane support in Camera. Reflection plane clipping not yet implemented.
|
12 years ago |
|
OcclusionBuffer.h
|
3553b287ac
Reflection plane support in Camera. Reflection plane clipping not yet implemented.
|
12 years ago |
|
Octree.cpp
|
76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
|
12 years ago |
|
Octree.h
|
c1e03c48db
Combine octree update & reinsertion queuing.
|
12 years ago |
|
OctreeQuery.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
OctreeQuery.h
|
9df9941de0
Added Lua bindings for querying drawables from Octree via a bounding shape, similar to AngelScript. Change Octree & PhysicsWorld raycast/query Lua bindings so that a PODVector object with the results is returned, instead of the user having to provide one.
|
12 years ago |
|
ParticleEmitter.cpp
|
7e542be196
Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51.
|
12 years ago |
|
ParticleEmitter.h
|
7e542be196
Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51.
|
12 years ago |
|
RenderPath.cpp
|
dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
|
12 years ago |
|
RenderPath.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
RenderSurface.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
Renderer.cpp
|
76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
|
12 years ago |
|
Renderer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
Shader.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
ShaderParser.cpp
|
90b5ed494f
Improve data structures used by ShaderParser for less dynamic memory allocation & better performance.
|
12 years ago |
|
ShaderParser.h
|
90b5ed494f
Improve data structures used by ShaderParser for less dynamic memory allocation & better performance.
|
12 years ago |
|
ShaderProgram.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
ShaderVariation.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
Skeleton.cpp
|
a26d5b98d5
Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity.
|
12 years ago |
|
Skeleton.h
|
a26d5b98d5
Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity.
|
12 years ago |
|
Skybox.cpp
|
3553b287ac
Reflection plane support in Camera. Reflection plane clipping not yet implemented.
|
12 years ago |
|
Skybox.h
|
a7d8f0fd18
Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened.
|
12 years ago |
|
StaticModel.cpp
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
12 years ago |
|
StaticModel.h
|
c057b29dba
Unify how command line options are shown in utilities.
|
12 years ago |
|
StaticModelGroup.cpp
|
aa0f72cf65
Added world position & normal to RayQueryResult.
|
12 years ago |
|
StaticModelGroup.h
|
f93a5e4a23
LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction().
|
12 years ago |
|
Tangent.cpp
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
Tangent.h
|
32c86e8237
Added necessary include files to not rely on includes in Precompiled.h.
|
12 years ago |
|
Technique.cpp
|
712345aa56
Added log macros with formatting. Closes #114.
|
12 years ago |
|
Technique.h
|
1f87bcb9f9
Added HashTable class, which has fixed bucket count and a limited API to optimize for performance.
|
12 years ago |
|
Terrain.cpp
|
76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
|
12 years ago |
|
Terrain.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
TerrainPatch.cpp
|
347b840b7c
Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode.
|
12 years ago |
|
TerrainPatch.h
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
12 years ago |
|
Texture.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
Texture2D.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
TextureCube.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
VertexBuffer.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
VertexDeclaration.h
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |
|
View.cpp
|
d723bef62b
On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140.
|
12 years ago |
|
View.h
|
030f890ed5
Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically.
|
12 years ago |
|
Viewport.cpp
|
712345aa56
Added log macros with formatting. Closes #114.
|
12 years ago |
|
Viewport.h
|
861dfadfa3
Add missing header file.
|
12 years ago |
|
Zone.cpp
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
12 years ago |
|
Zone.h
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
12 years ago |