Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 years ago
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Direct3D9 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 years ago
OpenGL 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 years ago
AnimatedModel.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 years ago
AnimatedModel.h 82007cc4f4 Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40. 12 years ago
Animation.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
Animation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
AnimationController.cpp 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. 12 years ago
AnimationController.h 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. 12 years ago
AnimationState.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 years ago
AnimationState.h 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. 12 years ago
Batch.cpp 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. 12 years ago
Batch.h a7d8f0fd18 Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened. 12 years ago
BillboardSet.cpp 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 years ago
BillboardSet.h 59d6d01125 Fixed 07_Billboards compilation issue. 12 years ago
CMakeLists.txt e3b53f97a1 Moved SDL header include dir to 'Engine' scope as it is being referenced by a few Engine sub-directories and not just Graphics. 12 years ago
Camera.cpp fa8ac788c8 Fixed uninitialized default value of Camera's clip plane. 12 years ago
Camera.h eb4e99457c Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits. 12 years ago
CustomGeometry.cpp aa0f72cf65 Added world position & normal to RayQueryResult. 12 years ago
CustomGeometry.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 years ago
DebugRenderer.cpp 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 years ago
DebugRenderer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
DecalSet.cpp a9fda01ae7 Fixed unnecessary duplicate boundingBox_ member variable in DecalSet. 12 years ago
DecalSet.h a9fda01ae7 Fixed unnecessary duplicate boundingBox_ member variable in DecalSet. 12 years ago
Drawable.cpp aa0f72cf65 Added world position & normal to RayQueryResult. 12 years ago
Drawable.h 720ff4c3b8 Fix GCC build. 12 years ago
DrawableEvents.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
GPUObject.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
Geometry.cpp c636b092e2 Restored previous Geometry::GetRawData() function (though it leads to duplicated code) to prevent unnecessary copying of shared array pointers. 12 years ago
Geometry.h 363945b729 Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data. 12 years ago
Graphics.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
GraphicsDefs.cpp f9a6235f47 Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit. 12 years ago
GraphicsDefs.h f9a6235f47 Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit. 12 years ago
GraphicsEvents.h a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); 12 years ago
GraphicsImpl.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
IndexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
Light.cpp aa0f72cf65 Added world position & normal to RayQueryResult. 12 years ago
Light.h ce9154d545 Added missing URHO3D_API defines to some derived classes. 12 years ago
Material.cpp 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. 12 years ago
Material.h 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. 12 years ago
Model.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
Model.h bb56ee95d2 Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed. 12 years ago
OcclusionBuffer.cpp 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. 12 years ago
OcclusionBuffer.h 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. 12 years ago
Octree.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 years ago
Octree.h c1e03c48db Combine octree update & reinsertion queuing. 12 years ago
OctreeQuery.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
OctreeQuery.h 9df9941de0 Added Lua bindings for querying drawables from Octree via a bounding shape, similar to AngelScript. Change Octree & PhysicsWorld raycast/query Lua bindings so that a PODVector object with the results is returned, instead of the user having to provide one. 12 years ago
ParticleEmitter.cpp 7e542be196 Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51. 12 years ago
ParticleEmitter.h 7e542be196 Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51. 12 years ago
RenderPath.cpp dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 years ago
RenderPath.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
RenderSurface.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
Renderer.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 years ago
Renderer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
Shader.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
ShaderParser.cpp 90b5ed494f Improve data structures used by ShaderParser for less dynamic memory allocation & better performance. 12 years ago
ShaderParser.h 90b5ed494f Improve data structures used by ShaderParser for less dynamic memory allocation & better performance. 12 years ago
ShaderProgram.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
ShaderVariation.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
Skeleton.cpp a26d5b98d5 Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity. 12 years ago
Skeleton.h a26d5b98d5 Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity. 12 years ago
Skybox.cpp 3553b287ac Reflection plane support in Camera. Reflection plane clipping not yet implemented. 12 years ago
Skybox.h a7d8f0fd18 Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened. 12 years ago
StaticModel.cpp aa0f72cf65 Added world position & normal to RayQueryResult. 12 years ago
StaticModel.h c057b29dba Unify how command line options are shown in utilities. 12 years ago
StaticModelGroup.cpp aa0f72cf65 Added world position & normal to RayQueryResult. 12 years ago
StaticModelGroup.h f93a5e4a23 LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction(). 12 years ago
Tangent.cpp 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
Tangent.h 32c86e8237 Added necessary include files to not rely on includes in Precompiled.h. 12 years ago
Technique.cpp 712345aa56 Added log macros with formatting. Closes #114. 12 years ago
Technique.h 1f87bcb9f9 Added HashTable class, which has fixed bucket count and a limited API to optimize for performance. 12 years ago
Terrain.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 years ago
Terrain.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
TerrainPatch.cpp 347b840b7c Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode. 12 years ago
TerrainPatch.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 years ago
Texture.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
Texture2D.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
TextureCube.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
VertexBuffer.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
VertexDeclaration.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago
View.cpp d723bef62b On OpenGL ES 2.0, create depth renderbuffers in explicit GL_DEPTH_COMPONENT16 format, as GL_DEPTH_COMPONENT is unsupported on some devices. Possibly a fix for #140. 12 years ago
View.h 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. 12 years ago
Viewport.cpp 712345aa56 Added log macros with formatting. Closes #114. 12 years ago
Viewport.h 861dfadfa3 Add missing header file. 12 years ago
Zone.cpp caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 years ago
Zone.h caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 years ago