Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
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BorderImage.cpp 42792b0bd2 Minor improvement and bug fix on some of the UI elements. 12 lat temu
BorderImage.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 lat temu
Button.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
Button.h 92cb20e9f5 Enhance Editor to warn user actions that can potentially lose data. 12 lat temu
CMakeLists.txt d7942132f1 Configure and install Urho3D.pc file for pkg-config tool. 12 lat temu
CheckBox.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
CheckBox.h 42792b0bd2 Minor improvement and bug fix on some of the UI elements. 12 lat temu
Cursor.cpp d2a7173e5f Reset UI cursor shape during BeginFrame event, which allows custom logic to set it per frame. Apply OS cursor shape only once during UI rendering to avoid flicker (and potential loss of performance) 12 lat temu
Cursor.h d2a7173e5f Reset UI cursor shape during BeginFrame event, which allows custom logic to set it per frame. Apply OS cursor shape only once during UI rendering to avoid flicker (and potential loss of performance) 12 lat temu
DropDownList.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
DropDownList.h 8ca35d3794 Allow selecting DropDownList items with arrow keys. 12 lat temu
FileSelector.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
FileSelector.h 2565755905 Misc. tweaks on Editors and minor refactoring. 12 lat temu
Font.cpp 7f95216d3e Refactor to use new logging macros with formatting. 12 lat temu
Font.h 840d50ce0d Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed. 12 lat temu
LineEdit.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
LineEdit.h d1bbe45515 Added SDL on-screen keyboard support. 12 lat temu
ListView.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
ListView.h fcb2f52035 Refactor and minor improvement on ListView class. 12 lat temu
Menu.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
Menu.h 8ca35d3794 Allow selecting DropDownList items with arrow keys. 12 lat temu
MessageBox.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
MessageBox.h 1a6970dcf2 Prevent message box crashes due to corrupted or missing data dir. 12 lat temu
ScrollBar.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
ScrollBar.h 39c8295eb3 Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4. 12 lat temu
ScrollView.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
ScrollView.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 lat temu
Slider.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
Slider.h e234e9e8b6 Refactored slider page event parameters to be simpler and fixed unintended scrolling while hovering without mouse button pressed. 12 lat temu
Sprite.cpp ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 lat temu
Sprite.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 lat temu
Text.cpp 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 lat temu
Text.h 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 lat temu
Text3D.cpp ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 lat temu
Text3D.h 42ae752d2d Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22. 12 lat temu
ToolTip.cpp 358d9c2849 Added default tooltip delay to UI, which will be used if the tooltip's own delay is zero. Use seconds for tooltip delay to match eg. the doubleclick interval. Removed layout from the editor's tooltip root element to prevent it resizing in unwanted fashion. 12 lat temu
ToolTip.h 358d9c2849 Added default tooltip delay to UI, which will be used if the tooltip's own delay is zero. Use seconds for tooltip delay to match eg. the doubleclick interval. Removed layout from the editor's tooltip root element to prevent it resizing in unwanted fashion. 12 lat temu
UI.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
UI.h d2a7173e5f Reset UI cursor shape during BeginFrame event, which allows custom logic to set it per frame. Apply OS cursor shape only once during UI rendering to avoid flicker (and potential loss of performance) 12 lat temu
UIBatch.cpp 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 lat temu
UIBatch.h 7a7e86589b Optimized drawing of color-modified UI quads. UIBatch has new function SetColor() which can be used before drawing with modified color, and which performs the uint-conversion only once. This overrides the element's gradient if any. 12 lat temu
UIElement.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
UIElement.h c61a5e6f01 Added new ItemClicked event for ListView items which is also sent for right-clicks. ItemDoubleClicked is also sent also for right-clicks now. Added more event parameters to ItemClicked & ItemDoubleClicked events. Closes #88. 12 lat temu
UIEvents.h 6e9a0fb715 Select all the text when moving focus on a line edit by TAB key. 12 lat temu
View3D.cpp 36e165596a Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D. 12 lat temu
View3D.h 36e165596a Create a dedicated depth stencil texture in View3D so that temporary depth stencils are not constantly generated when resizing a View3D. 12 lat temu
Window.cpp 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 lat temu
Window.h 9ff0247c68 Applied material editor preview patch from primitivewaste, which also adds View3D UI element class. 12 lat temu