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Audio
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2a4a089fc1
Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon.
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12 tahun lalu |
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Container
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6a7ffdcd19
Updated to newest AssImp from git repository.
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12 tahun lalu |
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Core
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08075f0915
Reversed if's in Variant code to favor the correct type.
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12 tahun lalu |
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Engine
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56fbf5a1e9
Added attributes to Text3D.
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12 tahun lalu |
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Graphics
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085d26aa98
Fixed animation not updating if AnimatedModel was invisible while an animation played to the end.
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12 tahun lalu |
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IO
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b28621a3a4
Documented engine initialization parameters.
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12 tahun lalu |
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Input
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1930041147
Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled.
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12 tahun lalu |
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Math
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34df8b5e82
Fixed headless mode.
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12 tahun lalu |
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Navigation
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5bd757850f
Added functionality to Text3D. Attributes yet missing.
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12 tahun lalu |
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Network
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08075f0915
Reversed if's in Variant code to favor the correct type.
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12 tahun lalu |
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Physics
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ae9ff0d8df
Store colliding bodies first as weak pointers to allow safe deleting of them during collision event handling.
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12 tahun lalu |
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Resource
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832ef7ddfd
Fixed XPath query result integration with existing XMLElement class (XMLElement constructed from XPath query result should be abled to traverse up/down document tree as if it is a 'normal' XMLElement). Added feature to auto-add variable into XPath variables set based on pre-formatted variable string. Modified 3rd-party PugiXML library to have a proper xpath_node copy-constructor. Fixed UI.h to build under GCC.
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12 tahun lalu |
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Scene
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e57bc3987b
Serialized UI-element's user variable names in its own UI-element file instead of in scene file. Automatically determine the right UI-element level to perform the serialization when it is being requested. Fixed a bug in Scene class to unregister all the scene variable names when the scene is being cleared.
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12 tahun lalu |
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Script
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a76a3b1ab7
Reordered UIElement's attributes, common attributes got registered first. Enhanced Attribute Inspector to show UIElement's attributes for single selection case. Multiple selection is still WIP.
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12 tahun lalu |
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UI
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51c1dd3575
Demonstrate Text3D usage in NinjaSnowWar (nametags shown for players other than you.)
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12 tahun lalu |