ScrollBar.cpp 7.7 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Button.h"
  24. #include "Context.h"
  25. #include "InputEvents.h"
  26. #include "ScrollBar.h"
  27. #include "Slider.h"
  28. #include "UIEvents.h"
  29. namespace Urho3D
  30. {
  31. static const float DEFAULT_SCROLL_STEP = 0.1f;
  32. static const float DEFAULT_REPEAT_DELAY = 0.4f;
  33. static const float DEFAULT_REPEAT_RATE = 20.0f;
  34. extern const char* orientations[];
  35. OBJECTTYPESTATIC(ScrollBar);
  36. ScrollBar::ScrollBar(Context* context) :
  37. UIElement(context),
  38. scrollStep_(DEFAULT_SCROLL_STEP),
  39. stepFactor_(1.0f),
  40. leftRect_(IntRect::ZERO),
  41. rightRect_(IntRect::ZERO),
  42. upRect_(IntRect::ZERO),
  43. downRect_(IntRect::ZERO)
  44. {
  45. enabled_ = true;
  46. backButton_ = CreateChild<Button>();
  47. backButton_->SetInternal(true);
  48. backButton_->SetRepeat(DEFAULT_REPEAT_DELAY, DEFAULT_REPEAT_RATE);
  49. slider_ = CreateChild<Slider>();
  50. slider_->SetInternal(true);
  51. slider_->SetRepeatRate(DEFAULT_REPEAT_RATE);
  52. forwardButton_ = CreateChild<Button>();
  53. forwardButton_->SetInternal(true);
  54. forwardButton_->SetRepeat(DEFAULT_REPEAT_DELAY, DEFAULT_REPEAT_RATE);
  55. SubscribeToEvent(backButton_, E_PRESSED, HANDLER(ScrollBar, HandleBackButtonPressed));
  56. SubscribeToEvent(forwardButton_, E_PRESSED, HANDLER(ScrollBar, HandleForwardButtonPressed));
  57. SubscribeToEvent(slider_, E_SLIDERCHANGED, HANDLER(ScrollBar, HandleSliderChanged));
  58. SubscribeToEvent(slider_, E_SLIDERPAGED, HANDLER(ScrollBar, HandleSliderPaged));
  59. // Set default orientation/layout
  60. SetOrientation(O_HORIZONTAL);
  61. }
  62. ScrollBar::~ScrollBar()
  63. {
  64. }
  65. void ScrollBar::RegisterObject(Context* context)
  66. {
  67. context->RegisterFactory<ScrollBar>();
  68. COPY_BASE_ATTRIBUTES(ScrollBar, UIElement);
  69. ENUM_ACCESSOR_ATTRIBUTE(ScrollBar, "Orientation", GetOrientation, SetOrientation, Orientation, orientations, O_HORIZONTAL, AM_FILE);
  70. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Range", GetRange, SetRange, float, 1.0f, AM_FILE);
  71. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Value", GetValue, SetValue, float, 0.0f, AM_FILE);
  72. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Scroll Step", GetScrollStep, SetScrollStep, float, DEFAULT_SCROLL_STEP, AM_FILE);
  73. ACCESSOR_ATTRIBUTE(ScrollBar, VAR_FLOAT, "Step Factor", GetStepFactor, SetStepFactor, float, 1.0f, AM_FILE);
  74. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Left Image Rect", leftRect_, IntRect::ZERO, AM_FILE);
  75. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Right Image Rect", rightRect_, IntRect::ZERO, AM_FILE);
  76. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Up Image Rect", upRect_, IntRect::ZERO, AM_FILE);
  77. ATTRIBUTE(ScrollBar, VAR_INTRECT, "Down Image Rect", downRect_, IntRect::ZERO, AM_FILE);
  78. }
  79. void ScrollBar::ApplyAttributes()
  80. {
  81. UIElement::ApplyAttributes();
  82. // Reapply orientation to the button images
  83. if (slider_->GetOrientation() == O_HORIZONTAL)
  84. {
  85. backButton_->SetImageRect(leftRect_);
  86. forwardButton_->SetImageRect(rightRect_);
  87. }
  88. else
  89. {
  90. backButton_->SetImageRect(upRect_);
  91. forwardButton_->SetImageRect(downRect_);
  92. }
  93. }
  94. void ScrollBar::OnResize()
  95. {
  96. // Disable layout operations while setting the button sizes is incomplete
  97. DisableLayoutUpdate();
  98. if (slider_->GetOrientation() == O_HORIZONTAL)
  99. {
  100. int height = GetHeight();
  101. backButton_->SetFixedSize(height, height);
  102. forwardButton_->SetFixedSize(height, height);
  103. }
  104. else
  105. {
  106. int width = GetWidth();
  107. backButton_->SetFixedSize(width, width);
  108. forwardButton_->SetFixedSize(width, width);
  109. }
  110. EnableLayoutUpdate();
  111. }
  112. void ScrollBar::SetOrientation(Orientation orientation)
  113. {
  114. slider_->SetOrientation(orientation);
  115. if (orientation == O_HORIZONTAL)
  116. {
  117. backButton_->SetImageRect(leftRect_);
  118. forwardButton_->SetImageRect(rightRect_);
  119. }
  120. else
  121. {
  122. backButton_->SetImageRect(upRect_);
  123. forwardButton_->SetImageRect(downRect_);
  124. }
  125. OnResize();
  126. if (orientation == O_HORIZONTAL)
  127. SetLayout(LM_HORIZONTAL);
  128. else
  129. SetLayout(LM_VERTICAL);
  130. }
  131. void ScrollBar::SetRange(float range)
  132. {
  133. slider_->SetRange(range);
  134. }
  135. void ScrollBar::SetValue(float value)
  136. {
  137. slider_->SetValue(value);
  138. }
  139. void ScrollBar::ChangeValue(float delta)
  140. {
  141. slider_->ChangeValue(delta);
  142. }
  143. void ScrollBar::SetScrollStep(float step)
  144. {
  145. scrollStep_ = Max(step, 0.0f);
  146. }
  147. void ScrollBar::SetStepFactor(float factor)
  148. {
  149. stepFactor_ = Max(factor, M_EPSILON);
  150. }
  151. void ScrollBar::StepBack()
  152. {
  153. slider_->SetValue(slider_->GetValue() - GetEffectiveScrollStep());
  154. }
  155. void ScrollBar::StepForward()
  156. {
  157. slider_->SetValue(slider_->GetValue() + GetEffectiveScrollStep());
  158. }
  159. Orientation ScrollBar::GetOrientation() const
  160. {
  161. return slider_->GetOrientation();
  162. }
  163. float ScrollBar::GetRange() const
  164. {
  165. return slider_->GetRange();
  166. }
  167. float ScrollBar::GetValue() const
  168. {
  169. return slider_->GetValue();
  170. }
  171. float ScrollBar::GetEffectiveScrollStep() const
  172. {
  173. return scrollStep_ * stepFactor_;
  174. }
  175. void ScrollBar::HandleBackButtonPressed(StringHash eventType, VariantMap& eventData)
  176. {
  177. StepBack();
  178. }
  179. void ScrollBar::HandleForwardButtonPressed(StringHash eventType, VariantMap& eventData)
  180. {
  181. StepForward();
  182. }
  183. void ScrollBar::HandleSliderChanged(StringHash eventType, VariantMap& eventData)
  184. {
  185. // Send the event forward
  186. VariantMap newEventData;
  187. newEventData[ScrollBarChanged::P_ELEMENT] = (void*)this;
  188. newEventData[ScrollBarChanged::P_VALUE] = slider_->GetValue();
  189. SendEvent(E_SCROLLBARCHANGED, newEventData);
  190. }
  191. void ScrollBar::HandleSliderPaged(StringHash eventType, VariantMap& eventData)
  192. {
  193. using namespace SliderPaged;
  194. if (eventData[P_BUTTONS].GetInt() & MOUSEB_LEFT)
  195. {
  196. if (eventData[P_OFFSET].GetInt() < 0)
  197. backButton_->OnClick(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO), eventData[P_BUTTONS].GetInt(), eventData[P_QUALIFIERS].GetInt(), 0);
  198. else
  199. forwardButton_->OnClick(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO), eventData[P_BUTTONS].GetInt(), eventData[P_QUALIFIERS].GetInt(), 0);
  200. }
  201. else
  202. {
  203. if (eventData[P_OFFSET].GetInt() < 0)
  204. backButton_->OnHover(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO), eventData[P_BUTTONS].GetInt(), eventData[P_QUALIFIERS].GetInt(), 0);
  205. else
  206. forwardButton_->OnHover(IntVector2::ZERO, backButton_->ElementToScreen(IntVector2::ZERO), eventData[P_BUTTONS].GetInt(), eventData[P_QUALIFIERS].GetInt(), 0);
  207. }
  208. }
  209. }