ParticleEmitter.cpp 31 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935
  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Log.h"
  25. #include "Material.h"
  26. #include "ParticleEmitter.h"
  27. #include "Profiler.h"
  28. #include "ResourceCache.h"
  29. #include "ResourceEvents.h"
  30. #include "Scene.h"
  31. #include "SceneEvents.h"
  32. #include "XMLFile.h"
  33. #include "DebugNew.h"
  34. namespace Urho3D
  35. {
  36. extern const char* GEOMETRY_CATEGORY;
  37. static const char* emitterTypeNames[] =
  38. {
  39. "Sphere",
  40. "Box",
  41. 0
  42. };
  43. static const unsigned MAX_PARTICLES_IN_FRAME = 100;
  44. static const unsigned DEFAULT_NUM_PARTICLES = 10;
  45. static const Vector2 DEFAULT_PARTICLE_SIZE(0.1f, 0.1f);
  46. static const float DEFAULT_EMISSION_RATE = 10.0f;
  47. static const float MIN_EMISSION_RATE = 0.01f;
  48. static const float DEFAULT_TIME_TO_LIVE = 1.0f;
  49. static const float DEFAULT_VELOCITY = 1.0f;
  50. static const Vector3 DEFAULT_DIRECTION_MIN(-1.0f, -1.0f, -1.0f);
  51. static const Vector3 DEFAULT_DIRECTION_MAX(1.0f, 1.0f, 1.0f);
  52. template<> EmitterType Variant::Get<EmitterType>() const
  53. {
  54. return (EmitterType)GetInt();
  55. }
  56. ParticleEmitter::ParticleEmitter(Context* context) :
  57. BillboardSet(context),
  58. emitterType_(EMITTER_SPHERE),
  59. emitterSize_(Vector3::ZERO),
  60. directionMin_(DEFAULT_DIRECTION_MIN),
  61. directionMax_(DEFAULT_DIRECTION_MAX),
  62. constantForce_(Vector3::ZERO),
  63. sizeMin_(DEFAULT_PARTICLE_SIZE),
  64. sizeMax_(DEFAULT_PARTICLE_SIZE),
  65. dampingForce_(0.0f),
  66. periodTimer_(0.0f),
  67. emissionTimer_(0.0f),
  68. activeTime_(0.0f),
  69. inactiveTime_(0.0f),
  70. emissionRateMin_(DEFAULT_EMISSION_RATE),
  71. emissionRateMax_(DEFAULT_EMISSION_RATE),
  72. timeToLiveMin_(DEFAULT_TIME_TO_LIVE),
  73. timeToLiveMax_(DEFAULT_TIME_TO_LIVE),
  74. velocityMin_(DEFAULT_VELOCITY),
  75. velocityMax_(DEFAULT_VELOCITY),
  76. rotationMin_(0.0f),
  77. rotationMax_(0.0f),
  78. rotationSpeedMin_(0.0f),
  79. rotationSpeedMax_(0.0f),
  80. sizeAdd_(0.0f),
  81. sizeMul_(1.0f),
  82. emitting_(true),
  83. updateInvisible_(false),
  84. lastTimeStep_(0.0f),
  85. lastUpdateFrameNumber_(M_MAX_UNSIGNED)
  86. {
  87. SetColor(Color::WHITE);
  88. SetNumParticles(DEFAULT_NUM_PARTICLES);
  89. }
  90. ParticleEmitter::~ParticleEmitter()
  91. {
  92. }
  93. void ParticleEmitter::RegisterObject(Context* context)
  94. {
  95. context->RegisterFactory<ParticleEmitter>(GEOMETRY_CATEGORY);
  96. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  97. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
  98. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_INT, "Max Particles", GetNumParticles, SetNumParticles, unsigned, DEFAULT_NUM_PARTICLES, AM_DEFAULT);
  99. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Rate Min", emissionRateMin_, DEFAULT_EMISSION_RATE, AM_DEFAULT);
  100. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Rate Max", emissionRateMax_, DEFAULT_EMISSION_RATE, AM_DEFAULT);
  101. ENUM_ATTRIBUTE(ParticleEmitter, "Emitter Type", emitterType_, emitterTypeNames, EMITTER_SPHERE, AM_DEFAULT);
  102. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Emitter Size", emitterSize_, Vector3::ZERO, AM_DEFAULT);
  103. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Active Time", activeTime_, 0.0f, AM_DEFAULT);
  104. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Inactive Time", inactiveTime_, 0.0f, AM_DEFAULT);
  105. ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Is Emitting", emitting_, true, AM_DEFAULT);
  106. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Update When Invisible", GetUpdateInvisible, SetUpdateInvisible, bool, false, AM_DEFAULT);
  107. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  108. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  109. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  110. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Face Camera", GetFaceCamera, SetFaceCamera, bool, true, AM_DEFAULT);
  111. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Time To Live Min", timeToLiveMin_, DEFAULT_TIME_TO_LIVE, AM_DEFAULT);
  112. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Time To Live Max", timeToLiveMax_, DEFAULT_TIME_TO_LIVE, AM_DEFAULT);
  113. ATTRIBUTE(ParticleEmitter, VAR_VECTOR2, "Particle Size Min", sizeMin_, DEFAULT_PARTICLE_SIZE, AM_DEFAULT);
  114. ATTRIBUTE(ParticleEmitter, VAR_VECTOR2, "Particle Size Max", sizeMax_, DEFAULT_PARTICLE_SIZE, AM_DEFAULT);
  115. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Direction Min", directionMin_, DEFAULT_DIRECTION_MIN, AM_DEFAULT);
  116. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Direction Max", directionMax_, DEFAULT_DIRECTION_MAX, AM_DEFAULT);
  117. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Velocity Min", velocityMin_, DEFAULT_VELOCITY, AM_DEFAULT);
  118. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Velocity Max", velocityMax_, DEFAULT_VELOCITY, AM_DEFAULT);
  119. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Min", rotationMin_, 0.0f, AM_DEFAULT);
  120. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Max", rotationMax_, 0.0f, AM_DEFAULT);
  121. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Speed Min", rotationSpeedMin_, 0.0f, AM_DEFAULT);
  122. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Speed Max", rotationSpeedMax_, 0.0f, AM_DEFAULT);
  123. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Constant Force", constantForce_, Vector3::ZERO, AM_DEFAULT);
  124. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Damping Force", dampingForce_, 0.0f, AM_DEFAULT);
  125. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Size Add", sizeAdd_, 0.0f, AM_DEFAULT);
  126. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Size Mul", sizeMul_, 1.0f, AM_DEFAULT);
  127. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Particle Colors", GetColorsAttr, SetColorsAttr, VariantVector, Variant::emptyVariantVector, AM_DEFAULT);
  128. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "UV Animation", GetTextureFramesAttr, SetTextureFramesAttr, VariantVector, Variant::emptyVariantVector, AM_DEFAULT);
  129. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  130. ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  131. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  132. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  133. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  134. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Period Timer", periodTimer_, 0.0f, AM_FILE);
  135. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Timer", emissionTimer_, 0.0f, AM_FILE);
  136. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Particles", GetParticlesAttr, SetParticlesAttr, VariantVector, Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
  137. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
  138. }
  139. void ParticleEmitter::OnSetEnabled()
  140. {
  141. BillboardSet::OnSetEnabled();
  142. Scene* scene = GetScene();
  143. if (scene)
  144. {
  145. if (IsEnabledEffective())
  146. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
  147. else
  148. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  149. }
  150. }
  151. void ParticleEmitter::Update(const FrameInfo& frame)
  152. {
  153. // Cancel update if has only moved but does not actually need to animate the particles
  154. if (!needUpdate_)
  155. return;
  156. // If there is an amount mismatch between particles and billboards, correct it
  157. if (particles_.Size() != billboards_.Size())
  158. SetNumBillboards(particles_.Size());
  159. bool needCommit = false;
  160. // Check active/inactive period switching
  161. periodTimer_ += lastTimeStep_;
  162. if (emitting_)
  163. {
  164. if (activeTime_ && periodTimer_ >= activeTime_)
  165. {
  166. emitting_ = false;
  167. periodTimer_ -= activeTime_;
  168. }
  169. }
  170. else
  171. {
  172. if (inactiveTime_ && periodTimer_ >= inactiveTime_)
  173. {
  174. emitting_ = true;
  175. periodTimer_ -= inactiveTime_;
  176. }
  177. // If emitter has an indefinite stop interval, keep period timer reset to allow restarting emission in the editor
  178. if (inactiveTime_ == 0.0f)
  179. periodTimer_ = 0.0f;
  180. }
  181. // Check for emitting new particles
  182. if (emitting_)
  183. {
  184. emissionTimer_ += lastTimeStep_;
  185. float intervalMin = 1.0f / Max(emissionRateMax_, MIN_EMISSION_RATE);
  186. float intervalMax = 1.0f / Max(emissionRateMin_, MIN_EMISSION_RATE);
  187. // If emission timer has a longer delay than max. interval, clamp it
  188. if (emissionTimer_ < -intervalMax)
  189. emissionTimer_ = -intervalMax;
  190. unsigned counter = MAX_PARTICLES_IN_FRAME;
  191. while (emissionTimer_ > 0.0f && counter)
  192. {
  193. emissionTimer_ -= Lerp(intervalMin, intervalMax, Random(1.0f));
  194. if (EmitNewParticle())
  195. {
  196. --counter;
  197. needCommit = true;
  198. }
  199. else
  200. break;
  201. }
  202. }
  203. // Update existing particles
  204. Vector3 relativeConstantForce = node_->GetWorldRotation().Inverse() * constantForce_;
  205. // If billboards are not relative, apply scaling to the position update
  206. Vector3 scaleVector = Vector3::ONE;
  207. if (scaled_ && !relative_)
  208. scaleVector = node_->GetWorldScale();
  209. for (unsigned i = 0; i < particles_.Size(); ++i)
  210. {
  211. Particle& particle = particles_[i];
  212. Billboard& billboard = billboards_[i];
  213. if (billboard.enabled_)
  214. {
  215. needCommit = true;
  216. // Time to live
  217. if (particle.timer_ >= particle.timeToLive_)
  218. {
  219. billboard.enabled_ = false;
  220. continue;
  221. }
  222. particle.timer_ += lastTimeStep_;
  223. // Velocity & position
  224. if (constantForce_ != Vector3::ZERO)
  225. {
  226. if (relative_)
  227. particle.velocity_ += lastTimeStep_ * relativeConstantForce;
  228. else
  229. particle.velocity_ += lastTimeStep_ * constantForce_;
  230. }
  231. if (dampingForce_ != 0.0f)
  232. {
  233. Vector3 force = -dampingForce_ * particle.velocity_;
  234. particle.velocity_ += lastTimeStep_ * force;
  235. }
  236. billboard.position_ += lastTimeStep_ * particle.velocity_ * scaleVector;
  237. // Rotation
  238. billboard.rotation_ += lastTimeStep_ * particle.rotationSpeed_;
  239. // Scaling
  240. if (sizeAdd_ != 0.0f || sizeMul_ != 1.0f)
  241. {
  242. particle.scale_ += lastTimeStep_ * sizeAdd_;
  243. if (sizeMul_ != 1.0f)
  244. particle.scale_ *= (lastTimeStep_ * (sizeMul_ - 1.0f)) + 1.0f;
  245. billboard.size_ = particle.size_ * particle.scale_;
  246. }
  247. // Color interpolation
  248. unsigned& index = particle.colorIndex_;
  249. if (index < colorFrames_.Size())
  250. {
  251. if (index < colorFrames_.Size() - 1)
  252. {
  253. if (particle.timer_ >= colorFrames_[index + 1].time_)
  254. ++index;
  255. }
  256. if (index < colorFrames_.Size() - 1)
  257. billboard.color_ = colorFrames_[index].Interpolate(colorFrames_[index + 1], particle.timer_);
  258. else
  259. billboard.color_ = colorFrames_[index].color_;
  260. }
  261. // Texture animation
  262. unsigned& texIndex = particle.texIndex_;
  263. if (textureFrames_.Size() && texIndex < textureFrames_.Size() - 1)
  264. {
  265. if (particle.timer_ >= textureFrames_[texIndex + 1].time_)
  266. {
  267. billboard.uv_ = textureFrames_[texIndex + 1].uv_;
  268. ++texIndex;
  269. }
  270. }
  271. }
  272. }
  273. if (needCommit)
  274. Commit();
  275. needUpdate_ = false;
  276. }
  277. bool ParticleEmitter::Load(XMLFile* file)
  278. {
  279. if (!file)
  280. {
  281. LOGERROR("Null particle emitter parameter file");
  282. return false;
  283. }
  284. XMLElement rootElem = file->GetRoot();
  285. if (!rootElem)
  286. {
  287. LOGERROR("Particle emitter parameter file does not have a valid root element");
  288. return false;
  289. }
  290. if (rootElem.HasChild("material"))
  291. SetMaterial(GetSubsystem<ResourceCache>()->GetResource<Material>(rootElem.GetChild("material").GetAttribute("name")));
  292. if (rootElem.HasChild("numparticles"))
  293. SetNumParticles(rootElem.GetChild("numparticles").GetInt("value"));
  294. if (rootElem.HasChild("updateinvisible"))
  295. updateInvisible_ = rootElem.GetChild("updateinvisible").GetBool("enable");
  296. if (rootElem.HasChild("relative"))
  297. relative_ = rootElem.GetChild("relative").GetBool("enable");
  298. if (rootElem.HasChild("scaled"))
  299. scaled_ = rootElem.GetChild("scaled").GetBool("enable");
  300. if (rootElem.HasChild("sorted"))
  301. sorted_ = rootElem.GetChild("sorted").GetBool("enable");
  302. if (rootElem.HasChild("animlodbias"))
  303. SetAnimationLodBias(rootElem.GetChild("relative").GetFloat("value"));
  304. if (rootElem.HasChild("emittertype"))
  305. {
  306. String type = rootElem.GetChild("emittertype").GetAttributeLower("value");
  307. if (type == "point")
  308. {
  309. // Point emitter type is deprecated, handled as zero sized sphere
  310. emitterType_ = EMITTER_SPHERE;
  311. emitterSize_ = Vector3::ZERO;
  312. }
  313. else if (type == "box")
  314. emitterType_ = EMITTER_BOX;
  315. else if (type == "sphere")
  316. emitterType_ = EMITTER_SPHERE;
  317. else
  318. LOGERROR("Unknown particle emitter type " + type);
  319. }
  320. if (rootElem.HasChild("emittersize"))
  321. emitterSize_ = rootElem.GetChild("emittersize").GetVector3("value");
  322. if (rootElem.HasChild("emitterradius"))
  323. emitterSize_.x_ = emitterSize_.y_ = emitterSize_.z_ = rootElem.GetChild("emitterradius").GetFloat("value");
  324. if (rootElem.HasChild("direction"))
  325. GetVector3MinMax(rootElem.GetChild("direction"), directionMin_, directionMax_);
  326. if (rootElem.HasChild("constantforce"))
  327. constantForce_ = rootElem.GetChild("constantforce").GetVector3("value");
  328. if (rootElem.HasChild("dampingforce"))
  329. dampingForce_ = rootElem.GetChild("dampingforce").GetFloat("value");
  330. if (rootElem.HasChild("activetime"))
  331. activeTime_ = rootElem.GetChild("activetime").GetFloat("value");
  332. if (activeTime_ < 0.0f)
  333. activeTime_ = M_INFINITY;
  334. if (rootElem.HasChild("inactivetime"))
  335. inactiveTime_ = rootElem.GetChild("inactivetime").GetFloat("value");
  336. if (inactiveTime_ < 0.0f)
  337. inactiveTime_ = M_INFINITY;
  338. if (rootElem.HasChild("emissionrate"))
  339. GetFloatMinMax(rootElem.GetChild("emissionrate"), emissionRateMin_, emissionRateMax_);
  340. if (rootElem.HasChild("interval"))
  341. {
  342. float intervalMin = 0.0f;
  343. float intervalMax = 0.0f;
  344. GetFloatMinMax(rootElem.GetChild("interval"), intervalMin, intervalMax);
  345. emissionRateMax_ = 1.0f / intervalMin;
  346. emissionRateMin_ = 1.0f / intervalMax;
  347. }
  348. if (rootElem.HasChild("particlesize"))
  349. GetVector2MinMax(rootElem.GetChild("particlesize"), sizeMin_, sizeMax_);
  350. if (rootElem.HasChild("timetolive"))
  351. GetFloatMinMax(rootElem.GetChild("timetolive"), timeToLiveMin_, timeToLiveMax_);
  352. if (rootElem.HasChild("velocity"))
  353. GetFloatMinMax(rootElem.GetChild("velocity"), velocityMin_, velocityMax_);
  354. if (rootElem.HasChild("rotation"))
  355. GetFloatMinMax(rootElem.GetChild("rotation"), rotationMin_, rotationMax_);
  356. if (rootElem.HasChild("rotationspeed"))
  357. GetFloatMinMax(rootElem.GetChild("rotationspeed"), rotationSpeedMin_, rotationSpeedMax_);
  358. if (rootElem.HasChild("sizedelta"))
  359. {
  360. XMLElement deltaElem = rootElem.GetChild("sizedelta");
  361. if (deltaElem.HasAttribute("add"))
  362. sizeAdd_ = deltaElem.GetFloat("add");
  363. if (deltaElem.HasAttribute("mul"))
  364. sizeMul_ = deltaElem.GetFloat("mul");
  365. }
  366. if (rootElem.HasChild("color"))
  367. SetColor(rootElem.GetChild("color").GetColor("value"));
  368. if (rootElem.HasChild("colorfade"))
  369. {
  370. Vector<ColorFrame> fades;
  371. XMLElement colorFadeElem = rootElem.GetChild("colorfade");
  372. while (colorFadeElem)
  373. {
  374. fades.Push(ColorFrame(colorFadeElem.GetColor("color"), colorFadeElem.GetFloat("time")));
  375. colorFadeElem = colorFadeElem.GetNext("colorfade");
  376. }
  377. SetColors(fades);
  378. }
  379. if (rootElem.HasChild("texanim"))
  380. {
  381. Vector<TextureFrame> animations;
  382. XMLElement animElem = rootElem.GetChild("texanim");
  383. while (animElem)
  384. {
  385. TextureFrame animation;
  386. animation.uv_ = animElem.GetRect("uv");
  387. animation.time_ = animElem.GetFloat("time");
  388. animations.Push(animation);
  389. animElem = animElem.GetNext("texanim");
  390. }
  391. textureFrames_ = animations;
  392. }
  393. MarkNetworkUpdate();
  394. return true;
  395. }
  396. void ParticleEmitter::SetNumParticles(unsigned num)
  397. {
  398. // Prevent negative value being assigned from the editor
  399. if (num > M_MAX_INT)
  400. num = 0;
  401. if (num > MAX_BILLBOARDS)
  402. num = MAX_BILLBOARDS;
  403. particles_.Resize(num);
  404. SetNumBillboards(num);
  405. }
  406. void ParticleEmitter::SetEmissionRate(float rate)
  407. {
  408. SetMinEmissionRate(rate);
  409. SetMaxEmissionRate(rate);
  410. }
  411. void ParticleEmitter::SetMinEmissionRate(float rate)
  412. {
  413. emissionRateMin_ = Max(rate, MIN_EMISSION_RATE);
  414. MarkNetworkUpdate();
  415. }
  416. void ParticleEmitter::SetMaxEmissionRate(float rate)
  417. {
  418. emissionRateMax_ = Max(rate, MIN_EMISSION_RATE);
  419. MarkNetworkUpdate();
  420. }
  421. void ParticleEmitter::SetEmitterType(EmitterType type)
  422. {
  423. emitterType_ = type;
  424. MarkNetworkUpdate();
  425. }
  426. void ParticleEmitter::SetEmitterSize(const Vector3& size)
  427. {
  428. emitterSize_ = size;
  429. MarkNetworkUpdate();
  430. }
  431. void ParticleEmitter::SetActiveTime(float time)
  432. {
  433. activeTime_ = time;
  434. MarkNetworkUpdate();
  435. }
  436. void ParticleEmitter::SetInactiveTime(float time)
  437. {
  438. inactiveTime_ = time;
  439. MarkNetworkUpdate();
  440. }
  441. void ParticleEmitter::SetEmitting(bool enable, bool resetPeriod)
  442. {
  443. if (enable != emitting_ || resetPeriod)
  444. {
  445. emitting_ = enable;
  446. periodTimer_ = 0.0f;
  447. MarkNetworkUpdate();
  448. }
  449. }
  450. void ParticleEmitter::SetUpdateInvisible(bool enable)
  451. {
  452. updateInvisible_ = enable;
  453. MarkNetworkUpdate();
  454. }
  455. void ParticleEmitter::SetTimeToLive(float time)
  456. {
  457. SetMinTimeToLive(time);
  458. SetMaxTimeToLive(time);
  459. }
  460. void ParticleEmitter::SetMinTimeToLive(float time)
  461. {
  462. timeToLiveMin_ = Max(time, 0.0f);
  463. MarkNetworkUpdate();
  464. }
  465. void ParticleEmitter::SetMaxTimeToLive(float time)
  466. {
  467. timeToLiveMax_ = Max(time, 0.0f);
  468. MarkNetworkUpdate();
  469. }
  470. void ParticleEmitter::SetParticleSize(const Vector2& size)
  471. {
  472. SetMinParticleSize(size);
  473. SetMaxParticleSize(size);
  474. }
  475. void ParticleEmitter::SetMinParticleSize(const Vector2& size)
  476. {
  477. sizeMin_ = size;
  478. MarkNetworkUpdate();
  479. }
  480. void ParticleEmitter::SetMaxParticleSize(const Vector2& size)
  481. {
  482. sizeMax_ = size;
  483. MarkNetworkUpdate();
  484. }
  485. void ParticleEmitter::SetMinDirection(const Vector3& direction)
  486. {
  487. directionMin_ = direction;
  488. MarkNetworkUpdate();
  489. }
  490. void ParticleEmitter::SetMaxDirection(const Vector3& direction)
  491. {
  492. directionMin_ = direction;
  493. MarkNetworkUpdate();
  494. }
  495. void ParticleEmitter::SetVelocity(float velocity)
  496. {
  497. SetMinVelocity(velocity);
  498. SetMaxVelocity(velocity);
  499. }
  500. void ParticleEmitter::SetMinVelocity(float velocity)
  501. {
  502. velocityMin_ = velocity;
  503. MarkNetworkUpdate();
  504. }
  505. void ParticleEmitter::SetMaxVelocity(float velocity)
  506. {
  507. velocityMax_ = velocity;
  508. MarkNetworkUpdate();
  509. }
  510. void ParticleEmitter::SetRotation(float rotation)
  511. {
  512. SetMinRotation(rotation);
  513. SetMaxRotation(rotation);
  514. }
  515. void ParticleEmitter::SetMinRotation(float rotation)
  516. {
  517. rotationMin_ = rotation;
  518. MarkNetworkUpdate();
  519. }
  520. void ParticleEmitter::SetMaxRotation(float rotation)
  521. {
  522. rotationMax_ = rotation;
  523. MarkNetworkUpdate();
  524. }
  525. void ParticleEmitter::SetRotationSpeed(float speed)
  526. {
  527. SetMinRotationSpeed(speed);
  528. SetMaxRotationSpeed(speed);
  529. }
  530. void ParticleEmitter::SetMinRotationSpeed(float speed)
  531. {
  532. rotationSpeedMin_ = speed;
  533. MarkNetworkUpdate();
  534. }
  535. void ParticleEmitter::SetMaxRotationSpeed(float speed)
  536. {
  537. rotationSpeedMax_ = speed;
  538. MarkNetworkUpdate();
  539. }
  540. void ParticleEmitter::SetConstantForce(const Vector3& force)
  541. {
  542. constantForce_ = force;
  543. MarkNetworkUpdate();
  544. }
  545. void ParticleEmitter::SetDampingForce(float force)
  546. {
  547. dampingForce_ = force;
  548. MarkNetworkUpdate();
  549. }
  550. void ParticleEmitter::SetSizeAdd(float sizeAdd)
  551. {
  552. sizeAdd_ = sizeAdd;
  553. MarkNetworkUpdate();
  554. }
  555. void ParticleEmitter::SetSizeMul(float sizeMul)
  556. {
  557. sizeMul_ = sizeMul;
  558. MarkNetworkUpdate();
  559. }
  560. void ParticleEmitter::SetColor(const Color& color)
  561. {
  562. colorFrames_.Clear();
  563. colorFrames_.Push(ColorFrame(color));
  564. MarkNetworkUpdate();
  565. }
  566. void ParticleEmitter::SetColors(const Vector<ColorFrame>& colors)
  567. {
  568. if (!colors.Size())
  569. return;
  570. colorFrames_ = colors;
  571. MarkNetworkUpdate();
  572. }
  573. void ParticleEmitter::SetNumColors(unsigned num)
  574. {
  575. colorFrames_.Resize(num);
  576. MarkNetworkUpdate();
  577. }
  578. void ParticleEmitter::SetTextureFrames(const Vector<TextureFrame>& animation)
  579. {
  580. textureFrames_ = animation;
  581. MarkNetworkUpdate();
  582. }
  583. void ParticleEmitter::SetNumTextureFrames(unsigned num)
  584. {
  585. textureFrames_.Resize(num);
  586. }
  587. void ParticleEmitter::SetParticlesAttr(VariantVector value)
  588. {
  589. unsigned index = 0;
  590. SetNumParticles(index < value.Size() ? value[index++].GetUInt() : 0);
  591. for (PODVector<Particle>::Iterator i = particles_.Begin(); i != particles_.End() && index < value.Size(); ++i)
  592. {
  593. i->velocity_ = value[index++].GetVector3();
  594. i->size_ = value[index++].GetVector2();
  595. i->timer_ = value[index++].GetFloat();
  596. i->timeToLive_ = value[index++].GetFloat();
  597. i->scale_ = value[index++].GetFloat();
  598. i->rotationSpeed_ = value[index++].GetFloat();
  599. i->colorIndex_ = value[index++].GetInt();
  600. i->texIndex_ = value[index++].GetInt();
  601. }
  602. }
  603. VariantVector ParticleEmitter::GetParticlesAttr() const
  604. {
  605. VariantVector ret;
  606. ret.Reserve(particles_.Size() * 8 + 1);
  607. ret.Push(particles_.Size());
  608. for (PODVector<Particle>::ConstIterator i = particles_.Begin(); i != particles_.End(); ++i)
  609. {
  610. ret.Push(i->velocity_);
  611. ret.Push(i->size_);
  612. ret.Push(i->timer_);
  613. ret.Push(i->timeToLive_);
  614. ret.Push(i->scale_);
  615. ret.Push(i->rotationSpeed_);
  616. ret.Push(i->colorIndex_);
  617. ret.Push(i->texIndex_);
  618. }
  619. return ret;
  620. }
  621. void ParticleEmitter::SetColorsAttr(VariantVector value)
  622. {
  623. unsigned index = 0;
  624. unsigned numColors = index < value.Size() ? value[index++].GetUInt() : 0;
  625. // Prevent negative value being assigned from the editor
  626. if (numColors > M_MAX_INT)
  627. numColors = 0;
  628. colorFrames_.Resize(numColors);
  629. for (Vector<ColorFrame>::Iterator i = colorFrames_.Begin(); i < colorFrames_.End() && index < value.Size(); ++i)
  630. {
  631. i->color_ = value[index++].GetColor();
  632. i->time_ = value[index++].GetFloat();
  633. }
  634. }
  635. VariantVector ParticleEmitter::GetColorsAttr() const
  636. {
  637. VariantVector ret;
  638. ret.Reserve(colorFrames_.Size() * 2 + 1);
  639. ret.Push(colorFrames_.Size());
  640. for (Vector<ColorFrame>::ConstIterator i = colorFrames_.Begin(); i < colorFrames_.End(); ++i)
  641. {
  642. ret.Push(i->color_);
  643. ret.Push(i->time_);
  644. }
  645. return ret;
  646. }
  647. void ParticleEmitter::SetTextureFramesAttr(VariantVector value)
  648. {
  649. unsigned index = 0;
  650. unsigned numFrames = index < value.Size() ? value[index++].GetUInt() : 0;
  651. // Prevent negative value being assigned from the editor
  652. if (numFrames > M_MAX_INT)
  653. numFrames = 0;
  654. textureFrames_.Resize(numFrames);
  655. for (Vector<TextureFrame>::Iterator i = textureFrames_.Begin(); i < textureFrames_.End() && index < value.Size(); ++i)
  656. {
  657. i->uv_ = value[index++].GetVector4();
  658. i->time_ = value[index++].GetFloat();
  659. }
  660. }
  661. VariantVector ParticleEmitter::GetTextureFramesAttr() const
  662. {
  663. VariantVector ret;
  664. ret.Reserve(textureFrames_.Size() * 2 + 1);
  665. ret.Push(textureFrames_.Size());
  666. for (Vector<TextureFrame>::ConstIterator i = textureFrames_.Begin(); i < textureFrames_.End(); ++i)
  667. {
  668. ret.Push(i->uv_.ToVector4());
  669. ret.Push(i->time_);
  670. }
  671. return ret;
  672. }
  673. void ParticleEmitter::OnNodeSet(Node* node)
  674. {
  675. BillboardSet::OnNodeSet(node);
  676. if (node)
  677. {
  678. Scene* scene = GetScene();
  679. if (scene && IsEnabledEffective())
  680. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
  681. }
  682. }
  683. bool ParticleEmitter::EmitNewParticle()
  684. {
  685. unsigned index = GetFreeParticle();
  686. if (index == M_MAX_UNSIGNED)
  687. return false;
  688. assert(index < particles_.Size());
  689. Particle& particle = particles_[index];
  690. Billboard& billboard = billboards_[index];
  691. Vector3 startPos;
  692. Vector3 startDir;
  693. switch (emitterType_)
  694. {
  695. case EMITTER_SPHERE:
  696. {
  697. Vector3 dir(
  698. Random(2.0f) - 1.0f,
  699. Random(2.0f) - 1.0f,
  700. Random(2.0f) - 1.0f
  701. );
  702. dir.Normalize();
  703. startPos = emitterSize_ * dir * 0.5f;
  704. }
  705. break;
  706. case EMITTER_BOX:
  707. startPos = Vector3(
  708. Random(emitterSize_.x_) - emitterSize_.x_ * 0.5f,
  709. Random(emitterSize_.y_) - emitterSize_.y_ * 0.5f,
  710. Random(emitterSize_.z_) - emitterSize_.z_ * 0.5f
  711. );
  712. break;
  713. }
  714. startDir = Vector3(
  715. Lerp(directionMin_.x_, directionMax_.x_, Random(1.0f)),
  716. Lerp(directionMin_.y_, directionMax_.y_, Random(1.0f)),
  717. Lerp(directionMin_.z_, directionMax_.z_, Random(1.0f))
  718. );
  719. startDir.Normalize();
  720. if (!relative_)
  721. {
  722. startPos = node_->GetWorldTransform() * startPos;
  723. startDir = node_->GetWorldRotation() * startDir;
  724. };
  725. particle.velocity_ = Lerp(velocityMin_, velocityMax_, Random(1.0f)) * startDir;
  726. particle.size_ = sizeMin_.Lerp(sizeMax_, Random(1.0f));
  727. particle.timer_ = 0.0f;
  728. particle.timeToLive_ = Lerp(timeToLiveMin_, timeToLiveMax_, Random(1.0f));
  729. particle.scale_ = 1.0f;
  730. particle.rotationSpeed_ = Lerp(rotationSpeedMin_, rotationSpeedMax_, Random(1.0f));
  731. particle.colorIndex_ = 0;
  732. particle.texIndex_ = 0;
  733. billboard.position_ = startPos;
  734. billboard.size_ = particles_[index].size_;
  735. billboard.uv_ = textureFrames_.Size() ? textureFrames_[0].uv_ : Rect::POSITIVE;
  736. billboard.rotation_ = Lerp(rotationMin_, rotationMax_, Random(1.0f));
  737. billboard.color_ = colorFrames_[0].color_;
  738. billboard.enabled_ = true;
  739. return true;
  740. }
  741. unsigned ParticleEmitter::GetFreeParticle() const
  742. {
  743. for (unsigned i = 0; i < billboards_.Size(); ++i)
  744. {
  745. if (!billboards_[i].enabled_)
  746. return i;
  747. }
  748. return M_MAX_UNSIGNED;
  749. }
  750. void ParticleEmitter::GetFloatMinMax(const XMLElement& element, float& minValue, float& maxValue)
  751. {
  752. if (element.IsNull())
  753. return;
  754. if (element.HasAttribute("value"))
  755. minValue = maxValue = element.GetFloat("value");
  756. if (element.HasAttribute("min") && element.HasAttribute("max"))
  757. {
  758. minValue = element.GetFloat("min");
  759. maxValue = element.GetFloat("max");
  760. }
  761. }
  762. void ParticleEmitter::GetVector2MinMax(const XMLElement& element, Vector2& minValue, Vector2& maxValue)
  763. {
  764. if (element.IsNull())
  765. return;
  766. if (element.HasAttribute("value"))
  767. minValue = maxValue = element.GetVector2("value");
  768. if (element.HasAttribute("min") && element.HasAttribute("max"))
  769. {
  770. minValue = element.GetVector2("min");
  771. maxValue = element.GetVector2("max");
  772. }
  773. }
  774. void ParticleEmitter::GetVector3MinMax(const XMLElement& element, Vector3& minValue, Vector3& maxValue)
  775. {
  776. if (element.IsNull())
  777. return;
  778. if (element.HasAttribute("value"))
  779. minValue = maxValue = element.GetVector3("value");
  780. if (element.HasAttribute("min") && element.HasAttribute("max"))
  781. {
  782. minValue = element.GetVector3("min");
  783. maxValue = element.GetVector3("max");
  784. }
  785. }
  786. void ParticleEmitter::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  787. {
  788. // Store scene's timestep and use it instead of global timestep, as time scale may be other than 1
  789. using namespace ScenePostUpdate;
  790. lastTimeStep_ = eventData[P_TIMESTEP].GetFloat();
  791. // If no invisible update, check that the billboardset is in view (framenumber has changed)
  792. if (updateInvisible_ || viewFrameNumber_ != lastUpdateFrameNumber_)
  793. {
  794. lastUpdateFrameNumber_ = viewFrameNumber_;
  795. needUpdate_ = true;
  796. MarkForUpdate();
  797. }
  798. }
  799. }