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Direct3D9
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ee8e8031d2
Rework command line options that need a parameter value to have a space in between. Fixes #44.
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12 years ago |
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OpenGL
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a80793b901
Match desktop OpenGL behavior with Direct3D: check that fullscreen window size is a valid resolution and do not enter fullscreen mode if it isn't. Closes #52.
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12 years ago |
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AnimatedModel.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 years ago |
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AnimatedModel.h
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82007cc4f4
Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40.
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12 years ago |
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Animation.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Animation.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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AnimationController.cpp
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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12 years ago |
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AnimationController.h
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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12 years ago |
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AnimationState.cpp
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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12 years ago |
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AnimationState.h
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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12 years ago |
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Batch.cpp
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42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
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12 years ago |
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Batch.h
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c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
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12 years ago |
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BillboardSet.cpp
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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12 years ago |
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BillboardSet.h
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59d6d01125
Fixed 07_Billboards compilation issue.
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12 years ago |
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CMakeLists.txt
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e3b53f97a1
Moved SDL header include dir to 'Engine' scope as it is being referenced by a few Engine sub-directories and not just Graphics.
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12 years ago |
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Camera.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Camera.h
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311b66f859
Invert also quad projection when camera is inverted.
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12 years ago |
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CustomGeometry.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 years ago |
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CustomGeometry.h
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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12 years ago |
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DebugRenderer.cpp
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088dba041c
Fix missing sound playback start/stop when using the play/pause buttons in editor toolbar. Improved sphere debug drawing. Added debug drawing to SoundSource3D. Closes #63.
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12 years ago |
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DebugRenderer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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DecalSet.cpp
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a9fda01ae7
Fixed unnecessary duplicate boundingBox_ member variable in DecalSet.
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12 years ago |
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DecalSet.h
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a9fda01ae7
Fixed unnecessary duplicate boundingBox_ member variable in DecalSet.
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12 years ago |
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Drawable.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 years ago |
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Drawable.h
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720ff4c3b8
Fix GCC build.
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12 years ago |
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DrawableEvents.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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GPUObject.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Geometry.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 years ago |
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Geometry.h
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 years ago |
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Graphics.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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GraphicsDefs.cpp
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42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
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12 years ago |
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GraphicsDefs.h
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42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
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12 years ago |
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GraphicsEvents.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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GraphicsImpl.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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IndexBuffer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Light.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 years ago |
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Light.h
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ce9154d545
Added missing URHO3D_API defines to some derived classes.
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12 years ago |
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Material.cpp
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dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
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12 years ago |
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Material.h
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dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
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12 years ago |
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Model.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Model.h
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bb56ee95d2
Added support for DelayedExecute() from free script functions. This allows calling free functions in the same script module as delayed.
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12 years ago |
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OcclusionBuffer.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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OcclusionBuffer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Octree.cpp
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c1e03c48db
Combine octree update & reinsertion queuing.
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12 years ago |
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Octree.h
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c1e03c48db
Combine octree update & reinsertion queuing.
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12 years ago |
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OctreeQuery.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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OctreeQuery.h
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 years ago |
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ParticleEmitter.cpp
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82007cc4f4
Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40.
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12 years ago |
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ParticleEmitter.h
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c1e03c48db
Combine octree update & reinsertion queuing.
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12 years ago |
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RenderPath.cpp
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dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
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12 years ago |
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RenderPath.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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RenderSurface.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Renderer.cpp
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840d50ce0d
Allow to force FreeType autohinting (old 2.3 version behavior.) Reload font faces when global font settings changed.
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12 years ago |
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Renderer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Shader.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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ShaderParser.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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ShaderParser.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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ShaderProgram.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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ShaderVariation.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Skeleton.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Skeleton.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Skybox.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Skybox.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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StaticModel.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 years ago |
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StaticModel.h
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c057b29dba
Unify how command line options are shown in utilities.
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12 years ago |
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StaticModelGroup.cpp
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 years ago |
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StaticModelGroup.h
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f93a5e4a23
LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction().
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12 years ago |
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Tangent.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Tangent.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Technique.cpp
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1f87bcb9f9
Added HashTable class, which has fixed bucket count and a limited API to optimize for performance.
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12 years ago |
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Technique.h
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1f87bcb9f9
Added HashTable class, which has fixed bucket count and a limited API to optimize for performance.
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12 years ago |
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Terrain.cpp
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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12 years ago |
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Terrain.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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TerrainPatch.cpp
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347b840b7c
Read HttpRequest in a background thread to prevent blocking. Always check all triangle mesh geometries for the closest hit in the RAY_TRIANGLE raycast mode.
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12 years ago |
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TerrainPatch.h
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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12 years ago |
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Texture.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Texture2D.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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TextureCube.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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VertexBuffer.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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VertexDeclaration.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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View.cpp
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79eac917be
Fixed distance update for Drawables for draw distance & shadow draw distance checks. Closes #56.
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12 years ago |
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View.h
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c20257cdf7
Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead.
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12 years ago |
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Viewport.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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Viewport.h
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861dfadfa3
Add missing header file.
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12 years ago |
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Zone.cpp
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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12 years ago |
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Zone.h
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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12 years ago |