StaticModel.cpp 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457
  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "AnimatedModel.h"
  24. #include "Batch.h"
  25. #include "Camera.h"
  26. #include "Context.h"
  27. #include "FileSystem.h"
  28. #include "Geometry.h"
  29. #include "Log.h"
  30. #include "Material.h"
  31. #include "Model.h"
  32. #include "OcclusionBuffer.h"
  33. #include "OctreeQuery.h"
  34. #include "Profiler.h"
  35. #include "ResourceCache.h"
  36. #include "ResourceEvents.h"
  37. #include "DebugNew.h"
  38. namespace Urho3D
  39. {
  40. extern const char* GEOMETRY_CATEGORY;
  41. StaticModel::StaticModel(Context* context) :
  42. Drawable(context, DRAWABLE_GEOMETRY),
  43. occlusionLodLevel_(M_MAX_UNSIGNED),
  44. materialsAttr_(Material::GetTypeStatic())
  45. {
  46. }
  47. StaticModel::~StaticModel()
  48. {
  49. }
  50. void StaticModel::RegisterObject(Context* context)
  51. {
  52. context->RegisterFactory<StaticModel>(GEOMETRY_CATEGORY);
  53. ACCESSOR_ATTRIBUTE(StaticModel, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  54. ACCESSOR_ATTRIBUTE(StaticModel, VAR_RESOURCEREF, "Model", GetModelAttr, SetModelAttr, ResourceRef, ResourceRef(Model::GetTypeStatic()), AM_DEFAULT);
  55. REF_ACCESSOR_ATTRIBUTE(StaticModel, VAR_RESOURCEREFLIST, "Material", GetMaterialsAttr, SetMaterialsAttr, ResourceRefList, ResourceRefList(Material::GetTypeStatic()), AM_DEFAULT);
  56. ATTRIBUTE(StaticModel, VAR_BOOL, "Is Occluder", occluder_, false, AM_DEFAULT);
  57. ACCESSOR_ATTRIBUTE(StaticModel, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  58. ATTRIBUTE(StaticModel, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  59. ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  60. ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  61. ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "LOD Bias", GetLodBias, SetLodBias, float, 1.0f, AM_DEFAULT);
  62. COPY_BASE_ATTRIBUTES(StaticModel, Drawable);
  63. ATTRIBUTE(StaticModel, VAR_INT, "Occlusion LOD Level", occlusionLodLevel_, M_MAX_UNSIGNED, AM_DEFAULT);
  64. }
  65. void StaticModel::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
  66. {
  67. RayQueryLevel level = query.level_;
  68. switch (level)
  69. {
  70. case RAY_AABB_NOSUBOBJECTS:
  71. case RAY_AABB:
  72. Drawable::ProcessRayQuery(query, results);
  73. break;
  74. case RAY_OBB:
  75. case RAY_TRIANGLE:
  76. Matrix3x4 inverse(node_->GetWorldTransform().Inverse());
  77. Ray localRay = query.ray_.Transformed(inverse);
  78. float distance = localRay.HitDistance(boundingBox_);
  79. Vector3 normal = -query.ray_.direction_;
  80. if (level == RAY_TRIANGLE && distance < query.maxDistance_)
  81. {
  82. distance = M_INFINITY;
  83. for (unsigned i = 0; i < batches_.Size(); ++i)
  84. {
  85. Geometry* geometry = batches_[i].geometry_;
  86. if (geometry)
  87. {
  88. Vector3 geometryNormal;
  89. float geometryDistance = geometry->GetHitDistance(localRay, &geometryNormal);
  90. if (geometryDistance < query.maxDistance_ && geometryDistance < distance)
  91. {
  92. distance = geometryDistance;
  93. normal = (node_->GetWorldTransform() * Vector4(geometryNormal, 0.0f)).Normalized();
  94. }
  95. }
  96. }
  97. }
  98. if (distance < query.maxDistance_)
  99. {
  100. RayQueryResult result;
  101. result.position_ = query.ray_.origin_ + distance * query.ray_.direction_;
  102. result.normal_ = normal;
  103. result.distance_ = distance;
  104. result.drawable_ = this;
  105. result.node_ = node_;
  106. result.subObject_ = M_MAX_UNSIGNED;
  107. results.Push(result);
  108. }
  109. break;
  110. }
  111. }
  112. void StaticModel::UpdateBatches(const FrameInfo& frame)
  113. {
  114. const BoundingBox& worldBoundingBox = GetWorldBoundingBox();
  115. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  116. distance_ = frame.camera_->GetDistance(worldBoundingBox.Center());
  117. if (batches_.Size() > 1)
  118. {
  119. for (unsigned i = 0; i < batches_.Size(); ++i)
  120. {
  121. batches_[i].distance_ = frame.camera_->GetDistance(worldTransform * geometryData_[i].center_);
  122. batches_[i].worldTransform_ = &worldTransform;
  123. }
  124. }
  125. else if (batches_.Size() == 1)
  126. {
  127. batches_[0].distance_ = distance_;
  128. batches_[0].worldTransform_ = &worldTransform;
  129. }
  130. float scale = worldBoundingBox.Size().DotProduct(DOT_SCALE);
  131. float newLodDistance = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  132. if (newLodDistance != lodDistance_)
  133. {
  134. lodDistance_ = newLodDistance;
  135. CalculateLodLevels();
  136. }
  137. }
  138. Geometry* StaticModel::GetLodGeometry(unsigned batchIndex, unsigned level)
  139. {
  140. if (batchIndex >= geometries_.Size())
  141. return 0;
  142. // If level is out of range, use visible geometry
  143. if (level < geometries_[batchIndex].Size())
  144. return geometries_[batchIndex][level];
  145. else
  146. return batches_[batchIndex].geometry_;
  147. }
  148. unsigned StaticModel::GetNumOccluderTriangles()
  149. {
  150. unsigned triangles = 0;
  151. for (unsigned i = 0; i < batches_.Size(); ++i)
  152. {
  153. Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
  154. if (!geometry)
  155. continue;
  156. // Check that the material is suitable for occlusion (default material always is)
  157. Material* mat = batches_[i].material_;
  158. if (mat && !mat->GetOcclusion())
  159. continue;
  160. triangles += geometry->GetIndexCount() / 3;
  161. }
  162. return triangles;
  163. }
  164. bool StaticModel::DrawOcclusion(OcclusionBuffer* buffer)
  165. {
  166. for (unsigned i = 0; i < batches_.Size(); ++i)
  167. {
  168. Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
  169. if (!geometry)
  170. continue;
  171. // Check that the material is suitable for occlusion (default material always is) and set culling mode
  172. Material* material = batches_[i].material_;
  173. if (material)
  174. {
  175. if (!material->GetOcclusion())
  176. continue;
  177. buffer->SetCullMode(material->GetCullMode());
  178. }
  179. else
  180. buffer->SetCullMode(CULL_CCW);
  181. const unsigned char* vertexData;
  182. unsigned vertexSize;
  183. const unsigned char* indexData;
  184. unsigned indexSize;
  185. unsigned elementMask;
  186. geometry->GetRawData(vertexData, vertexSize, indexData, indexSize, elementMask);
  187. // Check for valid geometry data
  188. if (!vertexData || !indexData)
  189. continue;
  190. unsigned indexStart = geometry->GetIndexStart();
  191. unsigned indexCount = geometry->GetIndexCount();
  192. // Draw and check for running out of triangles
  193. if (!buffer->Draw(node_->GetWorldTransform(), vertexData, vertexSize, indexData, indexSize, indexStart, indexCount))
  194. return false;
  195. }
  196. return true;
  197. }
  198. void StaticModel::SetModel(Model* model)
  199. {
  200. if (model == model_)
  201. return;
  202. // If script erroneously calls StaticModel::SetModel on an AnimatedModel, warn and redirect
  203. if (GetType() == AnimatedModel::GetTypeStatic())
  204. {
  205. LOGWARNING("StaticModel::SetModel() called on AnimatedModel. Redirecting to AnimatedModel::SetModel()");
  206. AnimatedModel* animatedModel = static_cast<AnimatedModel*>(this);
  207. animatedModel->SetModel(model);
  208. return;
  209. }
  210. // Unsubscribe from the reload event of previous model (if any), then subscribe to the new
  211. if (model_)
  212. UnsubscribeFromEvent(model_, E_RELOADFINISHED);
  213. model_ = model;
  214. if (model)
  215. {
  216. SubscribeToEvent(model, E_RELOADFINISHED, HANDLER(StaticModel, HandleModelReloadFinished));
  217. // Copy the subgeometry & LOD level structure
  218. SetNumGeometries(model->GetNumGeometries());
  219. const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries();
  220. const PODVector<Vector3>& geometryCenters = model->GetGeometryCenters();
  221. for (unsigned i = 0; i < geometries.Size(); ++i)
  222. {
  223. geometries_[i] = geometries[i];
  224. geometryData_[i].center_ = geometryCenters[i];
  225. }
  226. SetBoundingBox(model->GetBoundingBox());
  227. ResetLodLevels();
  228. }
  229. else
  230. {
  231. SetNumGeometries(0);
  232. SetBoundingBox(BoundingBox());
  233. }
  234. MarkNetworkUpdate();
  235. }
  236. void StaticModel::SetMaterial(Material* material)
  237. {
  238. for (unsigned i = 0; i < batches_.Size(); ++i)
  239. batches_[i].material_ = material;
  240. MarkNetworkUpdate();
  241. }
  242. bool StaticModel::SetMaterial(unsigned index, Material* material)
  243. {
  244. if (index >= batches_.Size())
  245. {
  246. LOGERROR("Material index out of bounds");
  247. return false;
  248. }
  249. batches_[index].material_ = material;
  250. MarkNetworkUpdate();
  251. return true;
  252. }
  253. void StaticModel::SetOcclusionLodLevel(unsigned level)
  254. {
  255. occlusionLodLevel_ = level;
  256. MarkNetworkUpdate();
  257. }
  258. void StaticModel::ApplyMaterialList(const String& fileName)
  259. {
  260. String useFileName = fileName;
  261. if (useFileName.Trimmed().Empty() && model_)
  262. useFileName = ReplaceExtension(model_->GetName(), ".txt");
  263. ResourceCache* cache = GetSubsystem<ResourceCache>();
  264. if (!cache->Exists(useFileName))
  265. return;
  266. SharedPtr<File> file = cache->GetFile(useFileName);
  267. if (!file)
  268. return;
  269. unsigned index = 0;
  270. while (!file->IsEof() && index < batches_.Size())
  271. {
  272. Material* material = cache->GetResource<Material>(file->ReadLine());
  273. if (material)
  274. SetMaterial(index, material);
  275. ++index;
  276. }
  277. }
  278. Material* StaticModel::GetMaterial(unsigned index) const
  279. {
  280. return index < batches_.Size() ? batches_[index].material_ : (Material*)0;
  281. }
  282. bool StaticModel::IsInside(const Vector3& point) const
  283. {
  284. if (!node_)
  285. return false;
  286. Vector3 localPosition = node_->GetWorldTransform().Inverse() * point;
  287. return IsInsideLocal(localPosition);
  288. }
  289. bool StaticModel::IsInsideLocal(const Vector3& point) const
  290. {
  291. // Early-out if point is not inside bounding box
  292. if (boundingBox_.IsInside(point) == OUTSIDE)
  293. return false;
  294. Ray localRay(point, Vector3(1.0f, -1.0f, 1.0f));
  295. for (unsigned i = 0; i < batches_.Size(); ++i)
  296. {
  297. Geometry* geometry = batches_[i].geometry_;
  298. if (geometry)
  299. {
  300. if (geometry->IsInside(localRay))
  301. return true;
  302. }
  303. }
  304. return false;
  305. }
  306. void StaticModel::SetBoundingBox(const BoundingBox& box)
  307. {
  308. boundingBox_ = box;
  309. OnMarkedDirty(node_);
  310. }
  311. void StaticModel::SetNumGeometries(unsigned num)
  312. {
  313. batches_.Resize(num);
  314. geometries_.Resize(num);
  315. geometryData_.Resize(num);
  316. ResetLodLevels();
  317. }
  318. void StaticModel::SetModelAttr(ResourceRef value)
  319. {
  320. ResourceCache* cache = GetSubsystem<ResourceCache>();
  321. SetModel(cache->GetResource<Model>(value.name_));
  322. }
  323. void StaticModel::SetMaterialsAttr(const ResourceRefList& value)
  324. {
  325. ResourceCache* cache = GetSubsystem<ResourceCache>();
  326. for (unsigned i = 0; i < value.names_.Size(); ++i)
  327. SetMaterial(i, cache->GetResource<Material>(value.names_[i]));
  328. }
  329. ResourceRef StaticModel::GetModelAttr() const
  330. {
  331. return GetResourceRef(model_, Model::GetTypeStatic());
  332. }
  333. const ResourceRefList& StaticModel::GetMaterialsAttr() const
  334. {
  335. materialsAttr_.names_.Resize(batches_.Size());
  336. for (unsigned i = 0; i < batches_.Size(); ++i)
  337. materialsAttr_.names_[i] = GetResourceName(batches_[i].material_);
  338. return materialsAttr_;
  339. }
  340. void StaticModel::OnWorldBoundingBoxUpdate()
  341. {
  342. worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
  343. }
  344. void StaticModel::ResetLodLevels()
  345. {
  346. // Ensure that each subgeometry has at least one LOD level, and reset the current LOD level
  347. for (unsigned i = 0; i < batches_.Size(); ++i)
  348. {
  349. if (!geometries_[i].Size())
  350. geometries_[i].Resize(1);
  351. batches_[i].geometry_ = geometries_[i][0];
  352. geometryData_[i].lodLevel_ = 0;
  353. }
  354. // Find out the real LOD levels on next geometry update
  355. lodDistance_ = M_INFINITY;
  356. }
  357. void StaticModel::CalculateLodLevels()
  358. {
  359. for (unsigned i = 0; i < batches_.Size(); ++i)
  360. {
  361. const Vector<SharedPtr<Geometry> >& batchGeometries = geometries_[i];
  362. // If only one LOD geometry, no reason to go through the LOD calculation
  363. if (batchGeometries.Size() <= 1)
  364. continue;
  365. unsigned j;
  366. for (j = 1; j < batchGeometries.Size(); ++j)
  367. {
  368. if (batchGeometries[j] && lodDistance_ <= batchGeometries[j]->GetLodDistance())
  369. break;
  370. }
  371. unsigned newLodLevel = j - 1;
  372. if (geometryData_[i].lodLevel_ != newLodLevel)
  373. {
  374. geometryData_[i].lodLevel_ = newLodLevel;
  375. batches_[i].geometry_ = batchGeometries[newLodLevel];
  376. }
  377. }
  378. }
  379. void StaticModel::HandleModelReloadFinished(StringHash eventType, VariantMap& eventData)
  380. {
  381. Model* currentModel = model_;
  382. model_.Reset(); // Set null to allow to be re-set
  383. SetModel(currentModel);
  384. }
  385. }