Viewport.cpp 2.9 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Camera.h"
  24. #include "Graphics.h"
  25. #include "Log.h"
  26. #include "Renderer.h"
  27. #include "RenderPath.h"
  28. #include "ResourceCache.h"
  29. #include "Scene.h"
  30. #include "StringUtils.h"
  31. #include "Viewport.h"
  32. #include "XMLFile.h"
  33. #include "DebugNew.h"
  34. namespace Urho3D
  35. {
  36. Viewport::Viewport(Context* context) :
  37. Object(context),
  38. rect_(IntRect::ZERO)
  39. {
  40. SetRenderPath((RenderPath*)0);
  41. }
  42. Viewport::Viewport(Context* context, Scene* scene, Camera* camera, RenderPath* renderPath) :
  43. Object(context),
  44. scene_(scene),
  45. camera_(camera),
  46. rect_(IntRect::ZERO)
  47. {
  48. SetRenderPath(renderPath);
  49. }
  50. Viewport::Viewport(Context* context, Scene* scene, Camera* camera, const IntRect& rect, RenderPath* renderPath) :
  51. Object(context),
  52. scene_(scene),
  53. camera_(camera),
  54. rect_(rect)
  55. {
  56. SetRenderPath(renderPath);
  57. }
  58. Viewport::~Viewport()
  59. {
  60. }
  61. void Viewport::SetScene(Scene* scene)
  62. {
  63. scene_ = scene;
  64. }
  65. void Viewport::SetCamera(Camera* camera)
  66. {
  67. camera_ = camera;
  68. }
  69. void Viewport::SetRect(const IntRect& rect)
  70. {
  71. rect_ = rect;
  72. }
  73. void Viewport::SetRenderPath(RenderPath* renderPath)
  74. {
  75. if (renderPath)
  76. renderPath_ = renderPath;
  77. else
  78. {
  79. Renderer* renderer = GetSubsystem<Renderer>();
  80. if (renderer)
  81. renderPath_ = renderer->GetDefaultRenderPath();
  82. }
  83. }
  84. void Viewport::SetRenderPath(XMLFile* file)
  85. {
  86. SharedPtr<RenderPath> newRenderPath(new RenderPath());
  87. if (newRenderPath->Load(file))
  88. renderPath_ = newRenderPath;
  89. }
  90. Scene* Viewport::GetScene() const
  91. {
  92. return scene_;
  93. }
  94. Camera* Viewport::GetCamera() const
  95. {
  96. return camera_;
  97. }
  98. RenderPath* Viewport::GetRenderPath() const
  99. {
  100. return renderPath_;
  101. }
  102. }