| .. |
|
OGLGPUObject.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
OGLGPUObject.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
OGLGraphics.cpp
|
e68c051a35
Added rest of geometry types. Closes #413.
|
11 years ago |
|
OGLGraphics.h
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 years ago |
|
OGLGraphicsImpl.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
OGLGraphicsImpl.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
OGLIndexBuffer.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
OGLIndexBuffer.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
OGLRenderSurface.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
OGLRenderSurface.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
OGLShaderProgram.cpp
|
abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
|
12 years ago |
|
OGLShaderProgram.h
|
abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
|
12 years ago |
|
OGLShaderVariation.cpp
|
98c09ac614
Insert GLSL version define before other defines if found from the shader code. Closes #398.
|
11 years ago |
|
OGLShaderVariation.h
|
9b17bc6328
Remove fullName_ member variance.
|
12 years ago |
|
OGLTexture.cpp
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 years ago |
|
OGLTexture.h
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 years ago |
|
OGLTexture2D.cpp
|
d93fdb5aa4
Fix texture reload when device is initially lost.
|
11 years ago |
|
OGLTexture2D.h
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 years ago |
|
OGLTexture3D.cpp
|
d93fdb5aa4
Fix texture reload when device is initially lost.
|
11 years ago |
|
OGLTexture3D.h
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 years ago |
|
OGLTextureCube.cpp
|
d93fdb5aa4
Fix texture reload when device is initially lost.
|
11 years ago |
|
OGLTextureCube.h
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 years ago |
|
OGLVertexBuffer.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
OGLVertexBuffer.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |