Lasse Öörni 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 years ago
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Direct3D9 e68c051a35 Added rest of geometry types. Closes #413. 11 years ago
OpenGL e68c051a35 Added rest of geometry types. Closes #413. 11 years ago
AnimatedModel.cpp 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 years ago
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Animation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
Animation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
AnimationState.cpp 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 years ago
AnimationState.h 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 years ago
Batch.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 years ago
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 11 years ago
BillboardSet.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 years ago
BillboardSet.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 years ago
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Camera.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 years ago
Camera.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 years ago
CustomGeometry.cpp 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 years ago
CustomGeometry.h 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 years ago
DebugRenderer.cpp 4ac7b60758 Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode. 11 years ago
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 11 years ago
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 11 years ago
Drawable.h bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. 11 years ago
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 years ago
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 years ago
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 years ago
GraphicsDefs.h e68c051a35 Added rest of geometry types. Closes #413. 11 years ago
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Light.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 years ago
Light.h e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 years ago
Material.cpp 3c7126de38 Asynchronous loading for AnimationSet2D. 11 years ago
Material.h 3c7126de38 Asynchronous loading for AnimationSet2D. 11 years ago
Model.cpp d986ec7d25 If loading a Model synchronously, read directly into the buffers like before to avoid extra allocation & copy. 11 years ago
Model.h 2b2b500892 Asynchronous loading for Model. 11 years ago
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Octree.cpp d5cfcd493b Further fixes for threaded drawable updates: ensure drawables per workitem > 0, do not update bounding boxes threaded as they may not be correct in case of hierarchical composition. 11 years ago
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 years ago
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 years ago
ParticleEffect.cpp 5450b1d111 Asynchronous loading for ParticleEffect2D. 11 years ago
ParticleEffect.h 677ab20986 Asynchronous loading for ParticleEffect. 11 years ago
ParticleEmitter.cpp d60ca10c8f Restore Drawable base attributes to ParticleEmitter. Closes #407. 11 years ago
ParticleEmitter.h c3fc39132b Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none. 11 years ago
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. 11 years ago
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 years ago
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Renderer.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 years ago
Renderer.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 years ago
Shader.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
Shader.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. 11 years ago
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 years ago
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Skeleton.cpp 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 years ago
Skeleton.h 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 years ago
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 years ago
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Technique.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
Technique.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
Terrain.cpp c85499b695 Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions. 11 years ago
Terrain.h 016296a860 Remove unused variable. Fix Terrain Lua binding. 11 years ago
TerrainPatch.cpp a36edf5d1e Fix TerrainPatch raycast normal to world space. 11 years ago
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
View.cpp ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 years ago
View.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 years ago
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Zone.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 years ago
Zone.h 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 years ago