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D3D9GPUObject.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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D3D9GPUObject.h
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6d5ddc23e0
Bump the copyright for 2014.
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D3D9Graphics.cpp
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e68c051a35
Added rest of geometry types. Closes #413.
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D3D9Graphics.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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D3D9GraphicsImpl.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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D3D9GraphicsImpl.h
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02e543ba5c
Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup.
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D3D9IndexBuffer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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D3D9IndexBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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D3D9RenderSurface.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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D3D9RenderSurface.h
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6d5ddc23e0
Bump the copyright for 2014.
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D3D9ShaderVariation.cpp
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1c3302757c
Clean up shader compiler error string on shader live reload to allow recovery. Closes #363.
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D3D9ShaderVariation.h
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9b17bc6328
Remove fullName_ member variance.
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D3D9Texture.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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%!s(int64=11) %!d(string=hai) anos |
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D3D9Texture.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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%!s(int64=11) %!d(string=hai) anos |
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D3D9Texture2D.cpp
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d93fdb5aa4
Fix texture reload when device is initially lost.
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%!s(int64=11) %!d(string=hai) anos |
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D3D9Texture2D.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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%!s(int64=11) %!d(string=hai) anos |
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D3D9Texture3D.cpp
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d93fdb5aa4
Fix texture reload when device is initially lost.
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%!s(int64=11) %!d(string=hai) anos |
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D3D9Texture3D.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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%!s(int64=11) %!d(string=hai) anos |
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D3D9TextureCube.cpp
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d93fdb5aa4
Fix texture reload when device is initially lost.
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%!s(int64=11) %!d(string=hai) anos |
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D3D9TextureCube.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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%!s(int64=11) %!d(string=hai) anos |
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D3D9VertexBuffer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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D3D9VertexBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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D3D9VertexDeclaration.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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D3D9VertexDeclaration.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |