Lasse Öörni e68c051a35 Added rest of geometry types. Closes #413. %!s(int64=11) %!d(string=hai) anos
..
D3D9GPUObject.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
D3D9GPUObject.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
D3D9Graphics.cpp e68c051a35 Added rest of geometry types. Closes #413. %!s(int64=11) %!d(string=hai) anos
D3D9Graphics.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
D3D9GraphicsImpl.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
D3D9GraphicsImpl.h 02e543ba5c Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup. %!s(int64=11) %!d(string=hai) anos
D3D9IndexBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
D3D9IndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
D3D9RenderSurface.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
D3D9RenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
D3D9ShaderVariation.cpp 1c3302757c Clean up shader compiler error string on shader live reload to allow recovery. Closes #363. %!s(int64=11) %!d(string=hai) anos
D3D9ShaderVariation.h 9b17bc6328 Remove fullName_ member variance. %!s(int64=12) %!d(string=hai) anos
D3D9Texture.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
D3D9Texture.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
D3D9Texture2D.cpp d93fdb5aa4 Fix texture reload when device is initially lost. %!s(int64=11) %!d(string=hai) anos
D3D9Texture2D.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
D3D9Texture3D.cpp d93fdb5aa4 Fix texture reload when device is initially lost. %!s(int64=11) %!d(string=hai) anos
D3D9Texture3D.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
D3D9TextureCube.cpp d93fdb5aa4 Fix texture reload when device is initially lost. %!s(int64=11) %!d(string=hai) anos
D3D9TextureCube.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. %!s(int64=11) %!d(string=hai) anos
D3D9VertexBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
D3D9VertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
D3D9VertexDeclaration.cpp 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
D3D9VertexDeclaration.h 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos