Lasse Öörni 4f1906d598 Fix missing include file. 11 years ago
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BackgroundLoader.cpp ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 years ago
BackgroundLoader.h be66059009 Refactor resource background loading into a separate class. 11 years ago
CMakeLists.txt 460da659ee Add JSON support in Urho3D. 11 years ago
Decompress.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Decompress.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Image.cpp cdd2dae4fb Precalculate texture's mip levels during async loading, if applicable. Use a timer to avoid spending too much time per frame on finishing async loaded resources. 11 years ago
Image.h cdd2dae4fb Precalculate texture's mip levels during async loading, if applicable. Use a timer to avoid spending too much time per frame on finishing async loaded resources. 11 years ago
JSONFile.cpp 677ab20986 Asynchronous loading for ParticleEffect. 11 years ago
JSONFile.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
JSONValue.cpp 53d641bf6e Add get child name for JSON object type. 11 years ago
JSONValue.h 53d641bf6e Add get child name for JSON object type. 11 years ago
Resource.cpp 3c7126de38 Asynchronous loading for AnimationSet2D. 11 years ago
Resource.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
ResourceCache.cpp be66059009 Refactor resource background loading into a separate class. 11 years ago
ResourceCache.h 4f1906d598 Fix missing include file. 11 years ago
ResourceEvents.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
XMLElement.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
XMLElement.h f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 years ago
XMLFile.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
XMLFile.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago