ResourceCache.cpp 32 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "BackgroundLoader.h"
  24. #include "Context.h"
  25. #include "CoreEvents.h"
  26. #include "FileSystem.h"
  27. #include "FileWatcher.h"
  28. #include "Image.h"
  29. #include "JSONFile.h"
  30. #include "Log.h"
  31. #include "PackageFile.h"
  32. #include "Profiler.h"
  33. #include "ResourceCache.h"
  34. #include "ResourceEvents.h"
  35. #include "WorkQueue.h"
  36. #include "XMLFile.h"
  37. #include "DebugNew.h"
  38. namespace Urho3D
  39. {
  40. static const char* checkDirs[] = {
  41. "Fonts",
  42. "Materials",
  43. "Models",
  44. "Music",
  45. "Objects",
  46. "Particle",
  47. "PostProcess",
  48. "RenderPaths",
  49. "Scenes",
  50. "Scripts",
  51. "Sounds",
  52. "Shaders",
  53. "Techniques",
  54. "Textures",
  55. "UI",
  56. 0
  57. };
  58. static const SharedPtr<Resource> noResource;
  59. ResourceCache::ResourceCache(Context* context) :
  60. Object(context),
  61. autoReloadResources_(false),
  62. returnFailedResources_(false),
  63. searchPackagesFirst_(true),
  64. finishBackgroundResourcesMs_(5)
  65. {
  66. // Register Resource library object factories
  67. RegisterResourceLibrary(context_);
  68. // Create resource background loader. Its thread will start on the first background request
  69. backgroundLoader_ = new BackgroundLoader(this);
  70. // Subscribe BeginFrame for handling directory watchers and background loaded resource finalization
  71. SubscribeToEvent(E_BEGINFRAME, HANDLER(ResourceCache, HandleBeginFrame));
  72. }
  73. ResourceCache::~ResourceCache()
  74. {
  75. // Shut down the background loader first
  76. backgroundLoader_.Reset();
  77. }
  78. bool ResourceCache::AddResourceDir(const String& pathName, unsigned int priority)
  79. {
  80. MutexLock lock(resourceMutex_);
  81. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  82. if (!fileSystem || !fileSystem->DirExists(pathName))
  83. {
  84. LOGERROR("Could not open directory " + pathName);
  85. return false;
  86. }
  87. // Convert path to absolute
  88. String fixedPath = SanitateResourceDirName(pathName);
  89. // Check that the same path does not already exist
  90. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  91. {
  92. if (!resourceDirs_[i].Compare(fixedPath, false))
  93. return true;
  94. }
  95. // If the priority isn't last or greater than size insert at position otherwise push.
  96. if (priority > PRIORITY_LAST && priority < resourceDirs_.Size())
  97. resourceDirs_.Insert(priority, fixedPath);
  98. else
  99. resourceDirs_.Push(fixedPath);
  100. // If resource auto-reloading active, create a file watcher for the directory
  101. if (autoReloadResources_)
  102. {
  103. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  104. watcher->StartWatching(fixedPath, true);
  105. fileWatchers_.Push(watcher);
  106. }
  107. LOGINFO("Added resource path " + fixedPath);
  108. return true;
  109. }
  110. void ResourceCache::AddPackageFile(PackageFile* package, unsigned int priority)
  111. {
  112. MutexLock lock(resourceMutex_);
  113. // Do not add packages that failed to load
  114. if (!package || !package->GetNumFiles())
  115. return;
  116. // If the priority isn't last or greater than size insert at position otherwise push.
  117. if (priority > PRIORITY_LAST && priority < packages_.Size())
  118. packages_.Insert(priority, SharedPtr<PackageFile>(package));
  119. else
  120. packages_.Push(SharedPtr<PackageFile>(package));
  121. LOGINFO("Added resource package " + package->GetName());
  122. }
  123. bool ResourceCache::AddManualResource(Resource* resource)
  124. {
  125. if (!resource)
  126. {
  127. LOGERROR("Null manual resource");
  128. return false;
  129. }
  130. const String& name = resource->GetName();
  131. if (name.Empty())
  132. {
  133. LOGERROR("Manual resource with empty name, can not add");
  134. return false;
  135. }
  136. resource->ResetUseTimer();
  137. resourceGroups_[resource->GetType()].resources_[resource->GetNameHash()] = resource;
  138. UpdateResourceGroup(resource->GetType());
  139. return true;
  140. }
  141. void ResourceCache::RemoveResourceDir(const String& pathName)
  142. {
  143. MutexLock lock(resourceMutex_);
  144. String fixedPath = SanitateResourceDirName(pathName);
  145. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  146. {
  147. if (!resourceDirs_[i].Compare(fixedPath, false))
  148. {
  149. resourceDirs_.Erase(i);
  150. // Remove the filewatcher with the matching path
  151. for (unsigned j = 0; j < fileWatchers_.Size(); ++j)
  152. {
  153. if (!fileWatchers_[j]->GetPath().Compare(fixedPath, false))
  154. {
  155. fileWatchers_.Erase(j);
  156. break;
  157. }
  158. }
  159. LOGINFO("Removed resource path " + fixedPath);
  160. return;
  161. }
  162. }
  163. }
  164. void ResourceCache::RemovePackageFile(PackageFile* package, bool releaseResources, bool forceRelease)
  165. {
  166. MutexLock lock(resourceMutex_);
  167. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  168. {
  169. if (*i == package)
  170. {
  171. if (releaseResources)
  172. ReleasePackageResources(*i, forceRelease);
  173. LOGINFO("Removed resource package " + (*i)->GetName());
  174. packages_.Erase(i);
  175. return;
  176. }
  177. }
  178. }
  179. void ResourceCache::RemovePackageFile(const String& fileName, bool releaseResources, bool forceRelease)
  180. {
  181. MutexLock lock(resourceMutex_);
  182. // Compare the name and extension only, not the path
  183. String fileNameNoPath = GetFileNameAndExtension(fileName);
  184. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  185. {
  186. if (!GetFileNameAndExtension((*i)->GetName()).Compare(fileNameNoPath, false))
  187. {
  188. if (releaseResources)
  189. ReleasePackageResources(*i, forceRelease);
  190. LOGINFO("Removed resource package " + (*i)->GetName());
  191. packages_.Erase(i);
  192. return;
  193. }
  194. }
  195. }
  196. void ResourceCache::ReleaseResource(StringHash type, const String& name, bool force)
  197. {
  198. StringHash nameHash(name);
  199. const SharedPtr<Resource>& existingRes = FindResource(type, nameHash);
  200. if (!existingRes)
  201. return;
  202. // If other references exist, do not release, unless forced
  203. if ((existingRes.Refs() == 1 && existingRes.WeakRefs() == 0) || force)
  204. {
  205. resourceGroups_[type].resources_.Erase(nameHash);
  206. UpdateResourceGroup(type);
  207. }
  208. }
  209. void ResourceCache::ReleaseResources(StringHash type, bool force)
  210. {
  211. bool released = false;
  212. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  213. if (i != resourceGroups_.End())
  214. {
  215. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  216. j != i->second_.resources_.End();)
  217. {
  218. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  219. // If other references exist, do not release, unless forced
  220. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  221. {
  222. i->second_.resources_.Erase(current);
  223. released = true;
  224. }
  225. }
  226. }
  227. if (released)
  228. UpdateResourceGroup(type);
  229. }
  230. void ResourceCache::ReleaseResources(StringHash type, const String& partialName, bool force)
  231. {
  232. bool released = false;
  233. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  234. if (i != resourceGroups_.End())
  235. {
  236. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  237. j != i->second_.resources_.End();)
  238. {
  239. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  240. if (current->second_->GetName().Contains(partialName))
  241. {
  242. // If other references exist, do not release, unless forced
  243. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  244. {
  245. i->second_.resources_.Erase(current);
  246. released = true;
  247. }
  248. }
  249. }
  250. }
  251. if (released)
  252. UpdateResourceGroup(type);
  253. }
  254. void ResourceCache::ReleaseResources(const String& partialName, bool force)
  255. {
  256. // Some resources refer to others, like materials to textures. Release twice to ensure these get released.
  257. // This is not necessary if forcing release
  258. unsigned repeat = force ? 1 : 2;
  259. while (repeat--)
  260. {
  261. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  262. {
  263. bool released = false;
  264. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  265. j != i->second_.resources_.End();)
  266. {
  267. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  268. if (current->second_->GetName().Contains(partialName))
  269. {
  270. // If other references exist, do not release, unless forced
  271. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  272. {
  273. i->second_.resources_.Erase(current);
  274. released = true;
  275. }
  276. }
  277. }
  278. if (released)
  279. UpdateResourceGroup(i->first_);
  280. }
  281. }
  282. }
  283. void ResourceCache::ReleaseAllResources(bool force)
  284. {
  285. unsigned repeat = force ? 1 : 2;
  286. while (repeat--)
  287. {
  288. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin();
  289. i != resourceGroups_.End(); ++i)
  290. {
  291. bool released = false;
  292. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  293. j != i->second_.resources_.End();)
  294. {
  295. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  296. // If other references exist, do not release, unless forced
  297. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  298. {
  299. i->second_.resources_.Erase(current);
  300. released = true;
  301. }
  302. }
  303. if (released)
  304. UpdateResourceGroup(i->first_);
  305. }
  306. }
  307. }
  308. bool ResourceCache::ReloadResource(Resource* resource)
  309. {
  310. if (!resource)
  311. return false;
  312. resource->SendEvent(E_RELOADSTARTED);
  313. bool success = false;
  314. SharedPtr<File> file = GetFile(resource->GetName());
  315. if (file)
  316. success = resource->Load(*(file.Get()));
  317. if (success)
  318. {
  319. resource->ResetUseTimer();
  320. UpdateResourceGroup(resource->GetType());
  321. resource->SendEvent(E_RELOADFINISHED);
  322. return true;
  323. }
  324. // If reloading failed, do not remove the resource from cache, to allow for a new live edit to
  325. // attempt loading again
  326. resource->SendEvent(E_RELOADFAILED);
  327. return false;
  328. }
  329. void ResourceCache::SetMemoryBudget(StringHash type, unsigned budget)
  330. {
  331. resourceGroups_[type].memoryBudget_ = budget;
  332. }
  333. void ResourceCache::SetAutoReloadResources(bool enable)
  334. {
  335. if (enable != autoReloadResources_)
  336. {
  337. if (enable)
  338. {
  339. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  340. {
  341. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  342. watcher->StartWatching(resourceDirs_[i], true);
  343. fileWatchers_.Push(watcher);
  344. }
  345. }
  346. else
  347. fileWatchers_.Clear();
  348. autoReloadResources_ = enable;
  349. }
  350. }
  351. void ResourceCache::SetReturnFailedResources(bool enable)
  352. {
  353. returnFailedResources_ = enable;
  354. }
  355. SharedPtr<File> ResourceCache::GetFile(const String& nameIn, bool sendEventOnFailure)
  356. {
  357. MutexLock lock(resourceMutex_);
  358. String name = SanitateResourceName(nameIn);
  359. File* file = 0;
  360. if (searchPackagesFirst_)
  361. {
  362. file = SearchPackages(name);
  363. if (!file)
  364. file = SearchResourceDirs(name);
  365. }
  366. else
  367. {
  368. file = SearchResourceDirs(name);
  369. if (!file)
  370. file = SearchPackages(name);
  371. }
  372. if (file)
  373. return SharedPtr<File>(file);
  374. if (sendEventOnFailure)
  375. {
  376. LOGERROR("Could not find resource " + name);
  377. if (Thread::IsMainThread())
  378. {
  379. using namespace ResourceNotFound;
  380. VariantMap& eventData = GetEventDataMap();
  381. eventData[P_RESOURCENAME] = name;
  382. SendEvent(E_RESOURCENOTFOUND, eventData);
  383. }
  384. }
  385. return SharedPtr<File>();
  386. }
  387. Resource* ResourceCache::GetResource(StringHash type, const String& nameIn, bool sendEventOnFailure)
  388. {
  389. String name = SanitateResourceName(nameIn);
  390. if (!Thread::IsMainThread())
  391. {
  392. LOGERROR("Attempted to get resource " + name + " from outside the main thread");
  393. return 0;
  394. }
  395. // If empty name, return null pointer immediately
  396. if (name.Empty())
  397. return 0;
  398. StringHash nameHash(name);
  399. // Check if the resource is being background loaded but is now needed immediately
  400. backgroundLoader_->WaitForResource(type, nameHash);
  401. const SharedPtr<Resource>& existing = FindResource(type, nameHash);
  402. if (existing)
  403. return existing;
  404. SharedPtr<Resource> resource;
  405. // Make sure the pointer is non-null and is a Resource subclass
  406. resource = DynamicCast<Resource>(context_->CreateObject(type));
  407. if (!resource)
  408. {
  409. LOGERROR("Could not load unknown resource type " + String(type));
  410. if (sendEventOnFailure)
  411. {
  412. using namespace UnknownResourceType;
  413. VariantMap& eventData = GetEventDataMap();
  414. eventData[P_RESOURCETYPE] = type;
  415. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  416. }
  417. return 0;
  418. }
  419. // Attempt to load the resource
  420. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  421. if (!file)
  422. return 0; // Error is already logged
  423. LOGDEBUG("Loading resource " + name);
  424. resource->SetName(file->GetName());
  425. if (!resource->Load(*(file.Get())))
  426. {
  427. // Error should already been logged by corresponding resource descendant class
  428. if (sendEventOnFailure)
  429. {
  430. using namespace LoadFailed;
  431. VariantMap& eventData = GetEventDataMap();
  432. eventData[P_RESOURCENAME] = name;
  433. SendEvent(E_LOADFAILED, eventData);
  434. }
  435. if (!returnFailedResources_)
  436. return 0;
  437. }
  438. // Store to cache
  439. resource->ResetUseTimer();
  440. resourceGroups_[type].resources_[nameHash] = resource;
  441. UpdateResourceGroup(type);
  442. return resource;
  443. }
  444. bool ResourceCache::BackgroundLoadResource(StringHash type, const String& nameIn, bool sendEventOnFailure, Resource* caller)
  445. {
  446. // If empty name, fail immediately
  447. String name = SanitateResourceName(nameIn);
  448. if (name.Empty())
  449. return false;
  450. // First check if already exists as a loaded resource
  451. StringHash nameHash(name);
  452. if (FindResource(type, nameHash) != noResource)
  453. return false;
  454. return backgroundLoader_->QueueResource(type, name, sendEventOnFailure, caller);
  455. }
  456. SharedPtr<Resource> ResourceCache::GetTempResource(StringHash type, const String& nameIn, bool sendEventOnFailure)
  457. {
  458. String name = SanitateResourceName(nameIn);
  459. // If empty name, return null pointer immediately
  460. if (name.Empty())
  461. return SharedPtr<Resource>();
  462. SharedPtr<Resource> resource;
  463. // Make sure the pointer is non-null and is a Resource subclass
  464. resource = DynamicCast<Resource>(context_->CreateObject(type));
  465. if (!resource)
  466. {
  467. LOGERROR("Could not load unknown resource type " + String(type));
  468. if (sendEventOnFailure)
  469. {
  470. using namespace UnknownResourceType;
  471. VariantMap& eventData = GetEventDataMap();
  472. eventData[P_RESOURCETYPE] = type;
  473. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  474. }
  475. return SharedPtr<Resource>();
  476. }
  477. // Attempt to load the resource
  478. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  479. if (!file)
  480. return SharedPtr<Resource>(); // Error is already logged
  481. LOGDEBUG("Loading temporary resource " + name);
  482. resource->SetName(file->GetName());
  483. if (!resource->Load(*(file.Get())))
  484. {
  485. // Error should already been logged by corresponding resource descendant class
  486. if (sendEventOnFailure)
  487. {
  488. using namespace LoadFailed;
  489. VariantMap& eventData = GetEventDataMap();
  490. eventData[P_RESOURCENAME] = name;
  491. SendEvent(E_LOADFAILED, eventData);
  492. }
  493. return SharedPtr<Resource>();
  494. }
  495. return resource;
  496. }
  497. unsigned ResourceCache::GetNumBackgroundLoadResources() const
  498. {
  499. return backgroundLoader_->GetNumQueuedResources();
  500. }
  501. void ResourceCache::GetResources(PODVector<Resource*>& result, StringHash type) const
  502. {
  503. result.Clear();
  504. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  505. if (i != resourceGroups_.End())
  506. {
  507. for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = i->second_.resources_.Begin();
  508. j != i->second_.resources_.End(); ++j)
  509. result.Push(j->second_);
  510. }
  511. }
  512. bool ResourceCache::Exists(const String& nameIn) const
  513. {
  514. MutexLock lock(resourceMutex_);
  515. String name = SanitateResourceName(nameIn);
  516. if (name.Empty())
  517. return false;
  518. for (unsigned i = 0; i < packages_.Size(); ++i)
  519. {
  520. if (packages_[i]->Exists(name))
  521. return true;
  522. }
  523. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  524. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  525. {
  526. if (fileSystem->FileExists(resourceDirs_[i] + name))
  527. return true;
  528. }
  529. // Fallback using absolute path
  530. if (fileSystem->FileExists(name))
  531. return true;
  532. return false;
  533. }
  534. unsigned ResourceCache::GetMemoryBudget(StringHash type) const
  535. {
  536. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  537. if (i != resourceGroups_.End())
  538. return i->second_.memoryBudget_;
  539. else
  540. return 0;
  541. }
  542. unsigned ResourceCache::GetMemoryUse(StringHash type) const
  543. {
  544. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  545. if (i != resourceGroups_.End())
  546. return i->second_.memoryUse_;
  547. else
  548. return 0;
  549. }
  550. unsigned ResourceCache::GetTotalMemoryUse() const
  551. {
  552. unsigned total = 0;
  553. for (HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  554. total += i->second_.memoryUse_;
  555. return total;
  556. }
  557. String ResourceCache::GetResourceFileName(const String& name) const
  558. {
  559. MutexLock lock(resourceMutex_);
  560. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  561. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  562. {
  563. if (fileSystem->FileExists(resourceDirs_[i] + name))
  564. return resourceDirs_[i] + name;
  565. }
  566. return String();
  567. }
  568. String ResourceCache::GetPreferredResourceDir(const String& path) const
  569. {
  570. String fixedPath = AddTrailingSlash(path);
  571. bool pathHasKnownDirs = false;
  572. bool parentHasKnownDirs = false;
  573. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  574. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  575. {
  576. if (fileSystem->DirExists(fixedPath + checkDirs[i]))
  577. {
  578. pathHasKnownDirs = true;
  579. break;
  580. }
  581. }
  582. if (!pathHasKnownDirs)
  583. {
  584. String parentPath = GetParentPath(fixedPath);
  585. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  586. {
  587. if (fileSystem->DirExists(parentPath + checkDirs[i]))
  588. {
  589. parentHasKnownDirs = true;
  590. break;
  591. }
  592. }
  593. // If path does not have known subdirectories, but the parent path has, use the parent instead
  594. if (parentHasKnownDirs)
  595. fixedPath = parentPath;
  596. }
  597. return fixedPath;
  598. }
  599. String ResourceCache::SanitateResourceName(const String& nameIn) const
  600. {
  601. // Sanitate unsupported constructs from the resource name
  602. String name = GetInternalPath(nameIn);
  603. name.Replace("../", "");
  604. name.Replace("./", "");
  605. // If the path refers to one of the resource directories, normalize the resource name
  606. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  607. if (resourceDirs_.Size())
  608. {
  609. String namePath = GetPath(name);
  610. String exePath = fileSystem->GetProgramDir();
  611. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  612. {
  613. String relativeResourcePath = resourceDirs_[i];
  614. if (relativeResourcePath.StartsWith(exePath))
  615. relativeResourcePath = relativeResourcePath.Substring(exePath.Length());
  616. if (namePath.StartsWith(resourceDirs_[i], false))
  617. namePath = namePath.Substring(resourceDirs_[i].Length());
  618. else if (namePath.StartsWith(relativeResourcePath, false))
  619. namePath = namePath.Substring(relativeResourcePath.Length());
  620. }
  621. name = namePath + GetFileNameAndExtension(name);
  622. }
  623. return name.Trimmed();
  624. }
  625. String ResourceCache::SanitateResourceDirName(const String& nameIn) const
  626. {
  627. String fixedPath = AddTrailingSlash(nameIn);
  628. if (!IsAbsolutePath(fixedPath))
  629. fixedPath = GetSubsystem<FileSystem>()->GetCurrentDir() + fixedPath;
  630. // Sanitate away /./ construct
  631. fixedPath.Replace("/./", "/");
  632. return fixedPath.Trimmed();
  633. }
  634. void ResourceCache::StoreResourceDependency(Resource* resource, const String& dependency)
  635. {
  636. // If resource reloading is not on, do not create the dependency data structure (saves memory)
  637. if (!resource || !autoReloadResources_)
  638. return;
  639. MutexLock lock(resourceMutex_);
  640. StringHash nameHash(resource->GetName());
  641. HashSet<StringHash>& dependents = dependentResources_[dependency];
  642. dependents.Insert(nameHash);
  643. }
  644. void ResourceCache::ResetDependencies(Resource* resource)
  645. {
  646. if (!resource || !autoReloadResources_)
  647. return;
  648. MutexLock lock(resourceMutex_);
  649. StringHash nameHash(resource->GetName());
  650. for (HashMap<StringHash, HashSet<StringHash> >::Iterator i = dependentResources_.Begin(); i !=
  651. dependentResources_.End();)
  652. {
  653. HashSet<StringHash>& dependents = i->second_;
  654. dependents.Erase(nameHash);
  655. if (dependents.Empty())
  656. i = dependentResources_.Erase(i);
  657. else
  658. ++i;
  659. }
  660. }
  661. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash type, StringHash nameHash)
  662. {
  663. MutexLock lock(resourceMutex_);
  664. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  665. if (i == resourceGroups_.End())
  666. return noResource;
  667. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  668. if (j == i->second_.resources_.End())
  669. return noResource;
  670. return j->second_;
  671. }
  672. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash nameHash)
  673. {
  674. MutexLock lock(resourceMutex_);
  675. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  676. {
  677. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  678. if (j != i->second_.resources_.End())
  679. return j->second_;
  680. }
  681. return noResource;
  682. }
  683. void ResourceCache::ReleasePackageResources(PackageFile* package, bool force)
  684. {
  685. HashSet<StringHash> affectedGroups;
  686. const HashMap<String, PackageEntry>& entries = package->GetEntries();
  687. for (HashMap<String, PackageEntry>::ConstIterator i = entries.Begin(); i != entries.End(); ++i)
  688. {
  689. StringHash nameHash(i->first_);
  690. // We do not know the actual resource type, so search all type containers
  691. for (HashMap<StringHash, ResourceGroup>::Iterator j = resourceGroups_.Begin();
  692. j != resourceGroups_.End(); ++j)
  693. {
  694. HashMap<StringHash, SharedPtr<Resource> >::Iterator k = j->second_.resources_.Find(nameHash);
  695. if (k != j->second_.resources_.End())
  696. {
  697. // If other references exist, do not release, unless forced
  698. if ((k->second_.Refs() == 1 && k->second_.WeakRefs() == 0) || force)
  699. {
  700. j->second_.resources_.Erase(k);
  701. affectedGroups.Insert(j->first_);
  702. }
  703. break;
  704. }
  705. }
  706. }
  707. for (HashSet<StringHash>::Iterator i = affectedGroups.Begin(); i != affectedGroups.End(); ++i)
  708. UpdateResourceGroup(*i);
  709. }
  710. void ResourceCache::UpdateResourceGroup(StringHash type)
  711. {
  712. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  713. if (i == resourceGroups_.End())
  714. return;
  715. for (;;)
  716. {
  717. unsigned totalSize = 0;
  718. unsigned oldestTimer = 0;
  719. HashMap<StringHash, SharedPtr<Resource> >::Iterator oldestResource = i->second_.resources_.End();
  720. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  721. j != i->second_.resources_.End(); ++j)
  722. {
  723. totalSize += j->second_->GetMemoryUse();
  724. unsigned useTimer = j->second_->GetUseTimer();
  725. if (useTimer > oldestTimer)
  726. {
  727. oldestTimer = useTimer;
  728. oldestResource = j;
  729. }
  730. }
  731. i->second_.memoryUse_ = totalSize;
  732. // If memory budget defined and is exceeded, remove the oldest resource and loop again
  733. // (resources in use always return a zero timer and can not be removed)
  734. if (i->second_.memoryBudget_ && i->second_.memoryUse_ > i->second_.memoryBudget_ &&
  735. oldestResource != i->second_.resources_.End())
  736. {
  737. LOGDEBUG("Resource group " + oldestResource->second_->GetTypeName() + " over memory budget, releasing resource " +
  738. oldestResource->second_->GetName());
  739. i->second_.resources_.Erase(oldestResource);
  740. }
  741. else
  742. break;
  743. }
  744. }
  745. void ResourceCache::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  746. {
  747. for (unsigned i = 0; i < fileWatchers_.Size(); ++i)
  748. {
  749. String fileName;
  750. while (fileWatchers_[i]->GetNextChange(fileName))
  751. {
  752. StringHash fileNameHash(fileName);
  753. // If the filename is a resource we keep track of, reload it
  754. const SharedPtr<Resource>& resource = FindResource(fileNameHash);
  755. if (resource)
  756. {
  757. LOGDEBUG("Reloading changed resource " + fileName);
  758. ReloadResource(resource);
  759. }
  760. // Always perform dependency resource check for resource loaded from XML file as it could be used in inheritance
  761. if (!resource || GetExtension(resource->GetName()) == ".xml")
  762. {
  763. // Check if this is a dependency resource, reload dependents
  764. HashMap<StringHash, HashSet<StringHash> >::ConstIterator j = dependentResources_.Find(fileNameHash);
  765. if (j != dependentResources_.End())
  766. {
  767. // Reloading a resource may modify the dependency tracking structure. Therefore collect the
  768. // resources we need to reload first
  769. Vector<SharedPtr<Resource> > dependents;
  770. dependents.Reserve(j->second_.Size());
  771. for (HashSet<StringHash>::ConstIterator k = j->second_.Begin(); k != j->second_.End(); ++k)
  772. {
  773. const SharedPtr<Resource>& dependent = FindResource(*k);
  774. if (dependent)
  775. dependents.Push(dependent);
  776. }
  777. for (unsigned k = 0; k < dependents.Size(); ++k)
  778. {
  779. LOGDEBUG("Reloading resource " + dependents[k]->GetName() + " depending on " + fileName);
  780. ReloadResource(dependents[k]);
  781. }
  782. }
  783. }
  784. // Finally send a general file changed event even if the file was not a tracked resource
  785. using namespace FileChanged;
  786. VariantMap& eventData = GetEventDataMap();
  787. eventData[P_FILENAME] = fileWatchers_[i]->GetPath() + fileName;
  788. eventData[P_RESOURCENAME] = fileName;
  789. SendEvent(E_FILECHANGED, eventData);
  790. }
  791. }
  792. // Check for background loaded resources that can be finished
  793. {
  794. PROFILE(FinishBackgroundResources);
  795. backgroundLoader_->FinishResources(finishBackgroundResourcesMs_);
  796. }
  797. }
  798. File* ResourceCache::SearchResourceDirs(const String& nameIn)
  799. {
  800. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  801. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  802. {
  803. if (fileSystem->FileExists(resourceDirs_[i] + nameIn))
  804. {
  805. // Construct the file first with full path, then rename it to not contain the resource path,
  806. // so that the file's name can be used in further GetFile() calls (for example over the network)
  807. File* file(new File(context_, resourceDirs_[i] + nameIn));
  808. file->SetName(nameIn);
  809. return file;
  810. }
  811. }
  812. // Fallback using absolute path
  813. if (fileSystem->FileExists(nameIn))
  814. return new File(context_, nameIn);
  815. return 0;
  816. }
  817. File* ResourceCache::SearchPackages(const String& nameIn)
  818. {
  819. for (unsigned i = 0; i < packages_.Size(); ++i)
  820. {
  821. if (packages_[i]->Exists(nameIn))
  822. return new File(context_, packages_[i], nameIn);
  823. }
  824. return 0;
  825. }
  826. void RegisterResourceLibrary(Context* context)
  827. {
  828. Image::RegisterObject(context);
  829. JSONFile::RegisterObject(context);
  830. XMLFile::RegisterObject(context);
  831. }
  832. }