ScriptInstance.h 9.0 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Component.h"
  24. #include "ScriptEventListener.h"
  25. class asIScriptFunction;
  26. class asIScriptObject;
  27. namespace Urho3D
  28. {
  29. class Script;
  30. class ScriptFile;
  31. /// Inbuilt scripted component methods.
  32. enum ScriptInstanceMethod
  33. {
  34. METHOD_START = 0,
  35. METHOD_STOP,
  36. METHOD_DELAYEDSTART,
  37. METHOD_UPDATE,
  38. METHOD_POSTUPDATE,
  39. METHOD_FIXEDUPDATE,
  40. METHOD_FIXEDPOSTUPDATE,
  41. METHOD_LOAD,
  42. METHOD_SAVE,
  43. METHOD_READNETWORKUPDATE,
  44. METHOD_WRITENETWORKUPDATE,
  45. METHOD_APPLYATTRIBUTES,
  46. METHOD_TRANSFORMCHANGED,
  47. MAX_SCRIPT_METHODS
  48. };
  49. /// %Script object component.
  50. class URHO3D_API ScriptInstance : public Component, public ScriptEventListener
  51. {
  52. OBJECT(ScriptInstance);
  53. public:
  54. /// Construct.
  55. ScriptInstance(Context* context);
  56. /// Destruct.
  57. virtual ~ScriptInstance();
  58. /// Register object factory.
  59. static void RegisterObject(Context* context);
  60. /// Handle attribute write access.
  61. virtual void OnSetAttribute(const AttributeInfo& attr, const Variant& src);
  62. /// Handle attribute read access.
  63. virtual void OnGetAttribute(const AttributeInfo& attr, Variant& dest) const;
  64. /// Return attribute descriptions, or null if none defined.
  65. virtual const Vector<AttributeInfo>* GetAttributes() const { return &attributeInfos_; }
  66. /// Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
  67. virtual void ApplyAttributes();
  68. /// Handle enabled/disabled state change.
  69. virtual void OnSetEnabled();
  70. /// Add an event handler. Called by script exposed version of SubscribeToEvent().
  71. virtual void AddEventHandler(StringHash eventType, const String& handlerName);
  72. /// Add an event handler for a specific sender. Called by script exposed version of SubscribeToEvent().
  73. virtual void AddEventHandler(Object* sender, StringHash eventType, const String& handlerName);
  74. /// Create object of certain class from the script file. Return true if successful.
  75. bool CreateObject(ScriptFile* scriptFile, const String& className);
  76. /// Set script file only. Recreate object if necessary.
  77. void SetScriptFile(ScriptFile* scriptFile);
  78. /// Set class name only. Recreate object if necessary.
  79. void SetClassName(const String& className);
  80. /// Set fixed updates per second. 0 (default) uses the physics frame rate.
  81. void SetFixedUpdateFps(int fps);
  82. /// Query for a method by declaration and execute if found.
  83. bool Execute(const String& declaration, const VariantVector& parameters = Variant::emptyVariantVector);
  84. /// Execute a method.
  85. bool Execute(asIScriptFunction* method, const VariantVector& parameters = Variant::emptyVariantVector);
  86. /// Add a delay-executed method call, optionally repeating.
  87. void DelayedExecute(float delay, bool repeat, const String& declaration, const VariantVector& parameters = Variant::emptyVariantVector);
  88. /// Clear pending delay-executed method calls. If empty declaration given, clears all.
  89. void ClearDelayedExecute(const String& declaration = String::EMPTY);
  90. /// Return script file.
  91. ScriptFile* GetScriptFile() const { return scriptFile_; }
  92. /// Return script object.
  93. asIScriptObject* GetScriptObject() const { return scriptObject_; }
  94. /// Return class name.
  95. const String& GetClassName() const { return className_; }
  96. /// Return fixed updates per second.
  97. int GetFixedUpdateFps() const { return fixedUpdateFps_; }
  98. /// Set script file attribute.
  99. void SetScriptFileAttr(ResourceRef value);
  100. /// Set delayed method calls attribute.
  101. void SetDelayedCallsAttr(PODVector<unsigned char> value);
  102. /// Set fixed update time accumulator attribute.
  103. void SetFixedUpdateAccAttr(float value);
  104. /// Set script file serialization attribute by calling a script function.
  105. void SetScriptDataAttr(PODVector<unsigned char> data);
  106. /// Set script network serialization attribute by calling a script function.
  107. void SetScriptNetworkDataAttr(PODVector<unsigned char> data);
  108. /// Return script file attribute.
  109. ResourceRef GetScriptFileAttr() const;
  110. /// Return delayed method calls attribute.
  111. PODVector<unsigned char> GetDelayedCallsAttr() const;
  112. /// Return fixed update time accumulator attribute.
  113. float GetFixedUpdateAccAttr() const;
  114. /// Get script file serialization attribute by calling a script function.
  115. PODVector<unsigned char> GetScriptDataAttr() const;
  116. /// Get script network serialization attribute by calling a script function.
  117. PODVector<unsigned char> GetScriptNetworkDataAttr() const;
  118. protected:
  119. /// Handle node transform being dirtied.
  120. virtual void OnMarkedDirty(Node* node);
  121. private:
  122. /// (Re)create the script object and check for supported methods if successfully created.
  123. void CreateObject();
  124. /// Release the script object.
  125. void ReleaseObject();
  126. /// Check for supported script methods.
  127. void GetScriptMethods();
  128. /// Check for script attributes.
  129. void GetScriptAttributes();
  130. /// Clear supported script methods.
  131. void ClearScriptMethods();
  132. /// Clear attributes to C++ side attributes only.
  133. void ClearScriptAttributes();
  134. /// Subscribe/unsubscribe from scene updates as necessary.
  135. void UpdateEventSubscription();
  136. /// Handle scene update event.
  137. void HandleSceneUpdate(StringHash eventType, VariantMap& eventData);
  138. /// Handle scene post-update event.
  139. void HandleScenePostUpdate(StringHash eventType, VariantMap& eventData);
  140. /// Handle physics pre-step event.
  141. void HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData);
  142. /// Handle physics post-step event.
  143. void HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData);
  144. /// Handle an event in script.
  145. void HandleScriptEvent(StringHash eventType, VariantMap& eventData);
  146. /// Handle script file reload start.
  147. void HandleScriptFileReload(StringHash eventType, VariantMap& eventData);
  148. /// Handle script file reload finished.
  149. void HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData);
  150. /// Script subsystem.
  151. SharedPtr<Script> script_;
  152. /// Script file.
  153. WeakPtr<ScriptFile> scriptFile_;
  154. /// Script object.
  155. asIScriptObject* scriptObject_;
  156. /// Class name.
  157. String className_;
  158. /// Pointers to supported inbuilt methods.
  159. asIScriptFunction* methods_[MAX_SCRIPT_METHODS];
  160. /// Fixed update FPS.
  161. int fixedUpdateFps_;
  162. /// Fixed update time interval.
  163. float fixedUpdateInterval_;
  164. /// Fixed update time accumulator.
  165. float fixedUpdateAcc_;
  166. /// Fixed post update time accumulator.
  167. float fixedPostUpdateAcc_;
  168. /// Delayed method calls.
  169. Vector<DelayedCall> delayedCalls_;
  170. /// Attributes, including script object variables.
  171. Vector<AttributeInfo> attributeInfos_;
  172. /// Storage for unapplied node and component ID attributes
  173. HashMap<AttributeInfo*, unsigned> idAttributes_;
  174. /// Subscribed to scene update events flag.
  175. bool subscribed_;
  176. /// Subscribed to scene post and fixed update events flag.
  177. bool subscribedPostFixed_;
  178. };
  179. /// Return the Urho3D context of the active script context.
  180. URHO3D_API Context* GetScriptContext();
  181. /// Return the ScriptInstance of the active script context.
  182. URHO3D_API ScriptInstance* GetScriptContextInstance();
  183. /// Return the scene node of the active script context.
  184. URHO3D_API Node* GetScriptContextNode();
  185. /// Return the scene of the active script context.
  186. URHO3D_API Scene* GetScriptContextScene();
  187. /// Return the event listener of the active script context.
  188. URHO3D_API ScriptEventListener* GetScriptContextEventListener();
  189. /// Return the event listener of the active script context as an Object pointer.
  190. URHO3D_API Object* GetScriptContextEventListenerObject();
  191. }