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AutoExposure.hlsl
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3156bd4385
Fix AutoExposure's log luminance calculation, add LumRange parameter and remove Sensitivity parameter.
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12 anni fa |
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Basic.hlsl
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57fd5a36a4
Fixed back-to-front sort mode not working in scene passes.
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13 anni fa |
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Bloom.hlsl
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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BloomHDR.hlsl
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Blur.hlsl
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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ColorCorrection.hlsl
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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CopyFramebuffer.hlsl
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50556078d6
Fix Raspberry-PI build.
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12 anni fa |
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DeferredLight.hlsl
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7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
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13 anni fa |
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Depth.hlsl
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 anni fa |
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EdgeFilter.hlsl
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Fog.hlsl
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caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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12 anni fa |
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GammaCorrection.hlsl
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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GreyScale.hlsl
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Lighting.hlsl
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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12 anni fa |
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LitParticle.hlsl
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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LitSolid.hlsl
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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PostProcess.hlsl
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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PrepassLight.hlsl
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7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
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13 anni fa |
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Samplers.hlsl
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caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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12 anni fa |
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ScreenPos.hlsl
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caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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12 anni fa |
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Shadow.hlsl
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e8d549ef7e
Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering.
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13 anni fa |
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Skybox.hlsl
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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Stencil.hlsl
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 anni fa |
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TerrainBlend.hlsl
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Tonemap.hlsl
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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Transform.hlsl
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caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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12 anni fa |
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Uniforms.hlsl
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caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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12 anni fa |
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Unlit.hlsl
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a77018bb6a
Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques.
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12 anni fa |
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Vegetation.hlsl
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 anni fa |
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VegetationDepth.hlsl
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7d4ee02f53
Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders.
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12 anni fa |
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VegetationShadow.hlsl
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7d4ee02f53
Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders.
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12 anni fa |
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Water.hlsl
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2019ff7125
Fix fog calculation in water shader.
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12 anni fa |