Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 anni fa
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AutoExposure.hlsl 3156bd4385 Fix AutoExposure's log luminance calculation, add LumRange parameter and remove Sensitivity parameter. 12 anni fa
Basic.hlsl 57fd5a36a4 Fixed back-to-front sort mode not working in scene passes. 13 anni fa
Bloom.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 anni fa
BloomHDR.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 anni fa
Blur.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 anni fa
ColorCorrection.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 anni fa
CopyFramebuffer.hlsl 50556078d6 Fix Raspberry-PI build. 12 anni fa
DeferredLight.hlsl 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 anni fa
Depth.hlsl c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 anni fa
EdgeFilter.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 anni fa
Fog.hlsl caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 anni fa
GammaCorrection.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 anni fa
GreyScale.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 anni fa
Lighting.hlsl abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 anni fa
LitParticle.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 anni fa
LitSolid.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 anni fa
PostProcess.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 anni fa
PrepassLight.hlsl 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 anni fa
Samplers.hlsl caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 anni fa
ScreenPos.hlsl caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 anni fa
Shadow.hlsl e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 anni fa
Skybox.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 anni fa
Stencil.hlsl 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 anni fa
TerrainBlend.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 anni fa
Tonemap.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 anni fa
Transform.hlsl caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 anni fa
Uniforms.hlsl caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 anni fa
Unlit.hlsl a77018bb6a Allow the Unlit shader to properly write the G-buffer. Fixed missing passes in Unlit techniques. 12 anni fa
Vegetation.hlsl d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 anni fa
VegetationDepth.hlsl 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 anni fa
VegetationShadow.hlsl 7d4ee02f53 Compile only Vegatation vertex shaders, combine with LitSolid pixel shaders. 12 anni fa
Water.hlsl 2019ff7125 Fix fog calculation in water shader. 12 anni fa