andmar1x 219aef9250 Fixed shader error: '*' does not operate on 'int' and 'vec2', in PostProcess.glsl %!s(int64=12) %!d(string=hai) anos
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Materials 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. %!s(int64=12) %!d(string=hai) anos
RenderPaths bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. %!s(int64=12) %!d(string=hai) anos
Shaders 219aef9250 Fixed shader error: '*' does not operate on 'int' and 'vec2', in PostProcess.glsl %!s(int64=12) %!d(string=hai) anos
Techniques 49507fa699 Added some more AO techniques. Closes #170. %!s(int64=12) %!d(string=hai) anos
Textures d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. %!s(int64=12) %!d(string=hai) anos