Animation2D.h 2.1 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Resource.h"
  24. namespace Urho3D
  25. {
  26. class Sprite2D;
  27. /// 2D animation.
  28. class URHO3D_API Animation2D : public Resource
  29. {
  30. OBJECT(Animation2D);
  31. public:
  32. /// Construct.
  33. Animation2D(Context* context);
  34. /// Destruct.
  35. virtual ~Animation2D();
  36. /// Register object factory.
  37. static void RegisterObject(Context* context);
  38. /// Load resource. Return true if successful.
  39. virtual bool Load(Deserializer& source);
  40. /// Save resource. Return true if successful.
  41. virtual bool Save(Serializer& dest) const;
  42. /// Return total time.
  43. float GetTotalTime() const;
  44. /// Return number of frames.
  45. unsigned GetNumFrames() const;
  46. /// Return Frame sprite.
  47. Sprite2D* GetFrameSprite(unsigned index) const;
  48. /// Return frame sprite by time.
  49. Sprite2D* GetFrameSpriteByTime(float time) const;
  50. private:
  51. /// Frame end times.
  52. PODVector<float> frameEndTimes_;
  53. /// Frame sprites.
  54. Vector<SharedPtr<Sprite2D> > frameSprites_;
  55. };
  56. }