aster2013 a2daae5573 Revert "Set PixelsPerUnit default value to 100, make 2D Object has suitable size in Editor." пре 12 година
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Audio ffe7a7699f Minor enhancement on getting optional resources and error handling. пре 12 година
Container 5bc98f68d3 Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed. пре 12 година
Core 7fd40cf630 Moved the test for ENABLE_TESTING into GetConsoleInput(), as script applications can not know whether it is safe to call. пре 12 година
Engine 7e3a6c71a3 Register 2D library after 3D graphic library is registered. пре 12 година
Graphics 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. пре 12 година
IO dd16f85568 Change the copyright for 2014. пре 12 година
Input 77129bb9cb Added statements for SDL modification to comply with the license. пре 12 година
LuaScript 7ae747063f Rename "Unit Per Pixel" attribute in Drawable2D to "Pixels Per Unit" to match the actual behavior in StaticSprite2D / AnimatedSprite2D. Remove the attribute from ParticleEmitter2D class as it doesn't have effect. Closes #230. пре 12 година
Math ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. пре 12 година
Navigation 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Network 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
Physics 973b353a08 Safeguard CollisionShape against empty models to prevent Bullet asserts. пре 12 година
Resource 50f775b213 Added FileChanged event sent by ResourceCache for manually responding to changed files in resource directories. пре 12 година
Scene cfd3cdc048 Do not crash when cloning components without attributes. пре 12 година
Script 7ae747063f Rename "Unit Per Pixel" attribute in Drawable2D to "Pixels Per Unit" to match the actual behavior in StaticSprite2D / AnimatedSprite2D. Remove the attribute from ParticleEmitter2D class as it doesn't have effect. Closes #230. пре 12 година
UI 973b353a08 Safeguard CollisionShape against empty models to prevent Bullet asserts. пре 12 година
Urho2D a2daae5573 Revert "Set PixelsPerUnit default value to 100, make 2D Object has suitable size in Editor." пре 12 година
CMakeLists.txt 383da73503 Add Urho2DSprite sample. пре 12 година
Precompiled.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Precompiled.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Revision.cpp f377d56070 Add a new CMake module to retrieve GIT revision number. пре 12 година
Revision.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Urho3D.h.in dd16f85568 Change the copyright for 2014. пре 12 година
Urho3D.pc.in 4d565aa401 Add new 'package' CMake built-in target for generating binary packages. пре 12 година