Lasse Öörni 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. преди 12 години
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Direct3D9 9b17bc6328 Remove fullName_ member variance. преди 12 години
OpenGL 9b17bc6328 Remove fullName_ member variance. преди 12 години
AnimatedModel.cpp 233b7d8926 Partially reverted the AnimatedModel LOD determination change: use the animated bounding box center to calculate distance from camera. This is to ensure ragdolls will LOD correctly even if their bones move far from the root node. преди 12 години
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. преди 12 години
Animation.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. преди 12 години
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Batch.cpp bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. преди 12 години
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. преди 12 години
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. преди 12 години
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. преди 12 години
CMakeLists.txt caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. преди 12 години
Camera.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. преди 12 години
Camera.h 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. преди 12 години
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. преди 12 години
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
DebugRenderer.cpp abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. преди 12 години
DebugRenderer.h 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. преди 12 години
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Drawable.cpp 73f95daf5f Minor refactoring. [ci skip] преди 12 години
Drawable.h 4bd2eb0356 Refactoring of Drawable::IsInView() functions and drawable view tracking. преди 12 години
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
GPUObject.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Geometry.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Geometry.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Graphics.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
GraphicsDefs.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
GraphicsDefs.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
GraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
IndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Light.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. преди 12 години
Light.h 4c02e19352 Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function. преди 12 години
Material.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. преди 12 години
Material.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Model.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Octree.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. преди 12 години
Octree.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. преди 12 години
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
RenderPath.cpp bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. преди 12 години
RenderPath.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. преди 12 години
RenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Renderer.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. преди 12 години
Renderer.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. преди 12 години
Shader.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. преди 12 години
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. преди 12 години
ShaderPrecache.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. преди 12 години
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. преди 12 години
ShaderProgram.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
ShaderVariation.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. преди 12 години
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Technique.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. преди 12 години
Technique.h ea334e4393 Merge branch 'master' into shader-refactor преди 12 години
Terrain.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. преди 12 години
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. преди 12 години
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Texture.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Texture2D.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Texture3D.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
TextureCube.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
VertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
VertexDeclaration.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
View.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. преди 12 години
View.h 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. преди 12 години
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Zone.cpp b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. преди 12 години
Zone.h b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. преди 12 години