Lasse Öörni 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 12 lat temu
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Direct3D9 9b17bc6328 Remove fullName_ member variance. 12 lat temu
OpenGL 9b17bc6328 Remove fullName_ member variance. 12 lat temu
AnimatedModel.cpp 233b7d8926 Partially reverted the AnimatedModel LOD determination change: use the animated bounding box center to calculate distance from camera. This is to ensure ragdolls will LOD correctly even if their bones move far from the root node. 12 lat temu
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 lat temu
Animation.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 lat temu
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Batch.cpp bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 lat temu
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 lat temu
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 lat temu
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 lat temu
CMakeLists.txt caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 lat temu
Camera.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 12 lat temu
Camera.h 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 12 lat temu
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 lat temu
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
DebugRenderer.cpp abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 lat temu
DebugRenderer.h 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 lat temu
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Drawable.cpp 73f95daf5f Minor refactoring. [ci skip] 12 lat temu
Drawable.h 4bd2eb0356 Refactoring of Drawable::IsInView() functions and drawable view tracking. 12 lat temu
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
GPUObject.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Geometry.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Geometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Graphics.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
GraphicsDefs.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
GraphicsDefs.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
GraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
IndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Light.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 lat temu
Light.h 4c02e19352 Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function. 12 lat temu
Material.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. 12 lat temu
Material.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Model.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Octree.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 lat temu
Octree.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 lat temu
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
RenderPath.cpp bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 lat temu
RenderPath.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 lat temu
RenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Renderer.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 12 lat temu
Renderer.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 lat temu
Shader.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. 12 lat temu
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. 12 lat temu
ShaderPrecache.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. 12 lat temu
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 lat temu
ShaderProgram.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
ShaderVariation.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 lat temu
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Technique.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. 12 lat temu
Technique.h ea334e4393 Merge branch 'master' into shader-refactor 12 lat temu
Terrain.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 lat temu
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 lat temu
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Texture.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Texture2D.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Texture3D.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
TextureCube.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
VertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
VertexDeclaration.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
View.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 12 lat temu
View.h 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. 12 lat temu
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Zone.cpp b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. 12 lat temu
Zone.h b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. 12 lat temu