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Direct3D9
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9b17bc6328
Remove fullName_ member variance.
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před 12 roky |
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OpenGL
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9b17bc6328
Remove fullName_ member variance.
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před 12 roky |
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AnimatedModel.cpp
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233b7d8926
Partially reverted the AnimatedModel LOD determination change: use the animated bounding box center to calculate distance from camera. This is to ensure ragdolls will LOD correctly even if their bones move far from the root node.
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před 12 roky |
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AnimatedModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Animation.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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před 12 roky |
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Animation.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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AnimationController.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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AnimationController.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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AnimationState.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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před 12 roky |
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AnimationState.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Batch.cpp
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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před 12 roky |
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Batch.h
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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před 12 roky |
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BillboardSet.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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před 12 roky |
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BillboardSet.h
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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před 12 roky |
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CMakeLists.txt
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caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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před 12 roky |
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Camera.cpp
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03043038a0
Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview.
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před 12 roky |
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Camera.h
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03043038a0
Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview.
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před 12 roky |
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CustomGeometry.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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před 12 roky |
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CustomGeometry.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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DebugRenderer.cpp
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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před 12 roky |
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DebugRenderer.h
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07f06563bc
Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part.
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před 12 roky |
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DecalSet.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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DecalSet.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Drawable.cpp
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73f95daf5f
Minor refactoring. [ci skip]
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před 12 roky |
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Drawable.h
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4bd2eb0356
Refactoring of Drawable::IsInView() functions and drawable view tracking.
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před 12 roky |
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DrawableEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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GPUObject.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Geometry.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Geometry.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Graphics.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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GraphicsDefs.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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GraphicsDefs.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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GraphicsEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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GraphicsImpl.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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IndexBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Light.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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před 12 roky |
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Light.h
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4c02e19352
Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function.
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před 12 roky |
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Material.cpp
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263a624fe4
Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot.
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před 12 roky |
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Material.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Model.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Model.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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OcclusionBuffer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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OcclusionBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Octree.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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před 12 roky |
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Octree.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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OctreeQuery.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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OctreeQuery.h
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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před 12 roky |
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ParticleEmitter.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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ParticleEmitter.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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RenderPath.cpp
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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před 12 roky |
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RenderPath.h
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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před 12 roky |
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RenderSurface.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Renderer.cpp
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03043038a0
Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview.
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před 12 roky |
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Renderer.h
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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před 12 roky |
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Shader.cpp
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9b31d29a54
Add GetFullName in ShaderVariation, make code more clear.
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před 12 roky |
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Shader.h
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1f91776233
Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates.
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před 12 roky |
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ShaderPrecache.cpp
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9b31d29a54
Add GetFullName in ShaderVariation, make code more clear.
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před 12 roky |
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ShaderPrecache.h
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92611f1249
Avoid string based duplicate detection in ShaderPrecache when possible.
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před 12 roky |
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ShaderProgram.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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ShaderVariation.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Skeleton.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Skeleton.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Skybox.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Skybox.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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StaticModel.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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před 12 roky |
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StaticModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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StaticModelGroup.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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StaticModelGroup.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Tangent.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Tangent.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Technique.cpp
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263a624fe4
Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot.
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před 12 roky |
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Technique.h
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ea334e4393
Merge branch 'master' into shader-refactor
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před 12 roky |
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Terrain.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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před 12 roky |
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Terrain.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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TerrainPatch.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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před 12 roky |
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TerrainPatch.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Texture.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Texture2D.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Texture3D.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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TextureCube.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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VertexBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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VertexDeclaration.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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View.cpp
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03043038a0
Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview.
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před 12 roky |
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View.h
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0c4466d3f3
Optimized away going through renderpath commands just to find the litbase-flag.
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před 12 roky |
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Viewport.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Viewport.h
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6d5ddc23e0
Bump the copyright for 2014.
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před 12 roky |
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Zone.cpp
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b76823a317
Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node.
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před 12 roky |
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Zone.h
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b76823a317
Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node.
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před 12 roky |