Lasse Öörni 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. před 12 roky
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Direct3D9 9b17bc6328 Remove fullName_ member variance. před 12 roky
OpenGL 9b17bc6328 Remove fullName_ member variance. před 12 roky
AnimatedModel.cpp 233b7d8926 Partially reverted the AnimatedModel LOD determination change: use the animated bounding box center to calculate distance from camera. This is to ensure ragdolls will LOD correctly even if their bones move far from the root node. před 12 roky
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. před 12 roky
Animation.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. před 12 roky
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Batch.cpp bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. před 12 roky
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. před 12 roky
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. před 12 roky
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. před 12 roky
CMakeLists.txt caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. před 12 roky
Camera.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. před 12 roky
Camera.h 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. před 12 roky
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. před 12 roky
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
DebugRenderer.cpp abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. před 12 roky
DebugRenderer.h 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. před 12 roky
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Drawable.cpp 73f95daf5f Minor refactoring. [ci skip] před 12 roky
Drawable.h 4bd2eb0356 Refactoring of Drawable::IsInView() functions and drawable view tracking. před 12 roky
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
GPUObject.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Geometry.cpp 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Geometry.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Graphics.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
GraphicsDefs.cpp 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
GraphicsDefs.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
GraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
IndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Light.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. před 12 roky
Light.h 4c02e19352 Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function. před 12 roky
Material.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. před 12 roky
Material.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Model.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Octree.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. před 12 roky
Octree.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. před 12 roky
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
RenderPath.cpp bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. před 12 roky
RenderPath.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. před 12 roky
RenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Renderer.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. před 12 roky
Renderer.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. před 12 roky
Shader.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. před 12 roky
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. před 12 roky
ShaderPrecache.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. před 12 roky
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. před 12 roky
ShaderProgram.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
ShaderVariation.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. před 12 roky
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Technique.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. před 12 roky
Technique.h ea334e4393 Merge branch 'master' into shader-refactor před 12 roky
Terrain.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. před 12 roky
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. před 12 roky
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Texture.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Texture2D.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Texture3D.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
TextureCube.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
VertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
VertexDeclaration.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
View.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. před 12 roky
View.h 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. před 12 roky
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. před 12 roky
Zone.cpp b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. před 12 roky
Zone.h b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. před 12 roky