Lasse Öörni 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. пре 12 година
..
Direct3D9 9b17bc6328 Remove fullName_ member variance. пре 12 година
OpenGL 9b17bc6328 Remove fullName_ member variance. пре 12 година
AnimatedModel.cpp 233b7d8926 Partially reverted the AnimatedModel LOD determination change: use the animated bounding box center to calculate distance from camera. This is to ensure ragdolls will LOD correctly even if their bones move far from the root node. пре 12 година
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. пре 12 година
Animation.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Batch.cpp bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. пре 12 година
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. пре 12 година
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
CMakeLists.txt caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. пре 12 година
Camera.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. пре 12 година
Camera.h 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. пре 12 година
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
DebugRenderer.cpp abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. пре 12 година
DebugRenderer.h 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. пре 12 година
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Drawable.cpp 73f95daf5f Minor refactoring. [ci skip] пре 12 година
Drawable.h 4bd2eb0356 Refactoring of Drawable::IsInView() functions and drawable view tracking. пре 12 година
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GPUObject.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Geometry.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Geometry.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Graphics.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GraphicsDefs.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GraphicsDefs.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
GraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
IndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Light.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
Light.h 4c02e19352 Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function. пре 12 година
Material.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. пре 12 година
Material.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Model.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Octree.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
Octree.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
RenderPath.cpp bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. пре 12 година
RenderPath.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. пре 12 година
RenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Renderer.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. пре 12 година
Renderer.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. пре 12 година
Shader.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. пре 12 година
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. пре 12 година
ShaderPrecache.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. пре 12 година
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. пре 12 година
ShaderProgram.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
ShaderVariation.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. пре 12 година
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Technique.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. пре 12 година
Technique.h ea334e4393 Merge branch 'master' into shader-refactor пре 12 година
Terrain.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. пре 12 година
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. пре 12 година
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Texture.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Texture2D.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Texture3D.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
TextureCube.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
VertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
VertexDeclaration.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
View.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. пре 12 година
View.h 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. пре 12 година
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. пре 12 година
Zone.cpp b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. пре 12 година
Zone.h b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. пре 12 година