aster2013 a2daae5573 Revert "Set PixelsPerUnit default value to 100, make 2D Object has suitable size in Editor." 12 lat temu
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Audio ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 lat temu
Container 5bc98f68d3 Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed. 12 lat temu
Core 7fd40cf630 Moved the test for ENABLE_TESTING into GetConsoleInput(), as script applications can not know whether it is safe to call. 12 lat temu
Engine 7e3a6c71a3 Register 2D library after 3D graphic library is registered. 12 lat temu
Graphics 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 12 lat temu
IO dd16f85568 Change the copyright for 2014. 12 lat temu
Input 77129bb9cb Added statements for SDL modification to comply with the license. 12 lat temu
LuaScript 7ae747063f Rename "Unit Per Pixel" attribute in Drawable2D to "Pixels Per Unit" to match the actual behavior in StaticSprite2D / AnimatedSprite2D. Remove the attribute from ParticleEmitter2D class as it doesn't have effect. Closes #230. 12 lat temu
Math ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. 12 lat temu
Navigation 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Network 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 lat temu
Physics 973b353a08 Safeguard CollisionShape against empty models to prevent Bullet asserts. 12 lat temu
Resource 50f775b213 Added FileChanged event sent by ResourceCache for manually responding to changed files in resource directories. 12 lat temu
Scene cfd3cdc048 Do not crash when cloning components without attributes. 12 lat temu
Script 7ae747063f Rename "Unit Per Pixel" attribute in Drawable2D to "Pixels Per Unit" to match the actual behavior in StaticSprite2D / AnimatedSprite2D. Remove the attribute from ParticleEmitter2D class as it doesn't have effect. Closes #230. 12 lat temu
UI 973b353a08 Safeguard CollisionShape against empty models to prevent Bullet asserts. 12 lat temu
Urho2D a2daae5573 Revert "Set PixelsPerUnit default value to 100, make 2D Object has suitable size in Editor." 12 lat temu
CMakeLists.txt 383da73503 Add Urho2DSprite sample. 12 lat temu
Precompiled.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Precompiled.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Revision.cpp f377d56070 Add a new CMake module to retrieve GIT revision number. 12 lat temu
Revision.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Urho3D.h.in dd16f85568 Change the copyright for 2014. 12 lat temu
Urho3D.pc.in 4d565aa401 Add new 'package' CMake built-in target for generating binary packages. 12 lat temu