Sprite2D.cpp 2.2 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Sprite2D.h"
  25. #include "SpriteSheet2D.h"
  26. #include "Texture2D.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. Sprite2D::Sprite2D(Context* context) : Resource(context),
  31. hotSpot_(0.5f, 0.5f)
  32. {
  33. }
  34. Sprite2D::~Sprite2D()
  35. {
  36. }
  37. void Sprite2D::RegisterObject(Context* context)
  38. {
  39. context->RegisterFactory<Sprite2D>();
  40. }
  41. bool Sprite2D::Load(Deserializer& source)
  42. {
  43. SharedPtr<Texture2D> texture(new Texture2D(context_));
  44. if (!texture->Load(source))
  45. return false;
  46. SetTexture(texture);
  47. if (texture)
  48. SetRectangle(IntRect(0, 0, texture->GetWidth(), texture->GetHeight()));
  49. return true;
  50. }
  51. void Sprite2D::SetTexture(Texture2D* texture)
  52. {
  53. texture_ = texture;
  54. }
  55. void Sprite2D::SetRectangle(const IntRect& rectangle)
  56. {
  57. rectangle_ = rectangle;
  58. }
  59. void Sprite2D::SetHotSpot(const Vector2& hotSpot)
  60. {
  61. hotSpot_ = hotSpot;
  62. }
  63. void Sprite2D::SetSpriteSheet(SpriteSheet2D* spriteSheet)
  64. {
  65. spriteSheet_ = spriteSheet;
  66. }
  67. }