Urho2D.cpp 1.9 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "AnimatedSprite2D.h"
  24. #include "Animation2D.h"
  25. #include "Drawable2D.h"
  26. #include "ParticleEmitter2D.h"
  27. #include "ParticleModel2D.h"
  28. #include "Sprite2D.h"
  29. #include "SpriteSheet2D.h"
  30. #include "StaticSprite2D.h"
  31. #include "DebugNew.h"
  32. namespace Urho3D
  33. {
  34. const char* URHO2D_CATEGORY = "Urho2D";
  35. void RegisterUrho2DLibrary(Context* context)
  36. {
  37. // Must register objects from base to derived order
  38. Drawable2D::RegisterObject(context);
  39. StaticSprite2D::RegisterObject(context);
  40. AnimatedSprite2D::RegisterObject(context);
  41. Animation2D::RegisterObject(context);
  42. ParticleEmitter2D::RegisterObject(context);
  43. ParticleModel2D::RegisterObject(context);
  44. Sprite2D::RegisterObject(context);
  45. SpriteSheet2D::RegisterObject(context);
  46. }
  47. }