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Utilities
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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01_HelloWorld.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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02_HelloGUI.lua
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8d067b2810
Now, we can use Lua function to handle event directly, for example:
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před 11 roky |
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03_Sprites.lua
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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před 11 roky |
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04_StaticScene.lua
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ba131a3e2b
Revert the change to use the wind shader in StaticScene example (as it is no longer static in that case.)
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před 11 roky |
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05_AnimatingScene.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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06_SkeletalAnimation.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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07_Billboards.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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08_Decals.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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09_MultipleViewports.lua
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e079878e40
Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation.
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před 11 roky |
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10_RenderToTexture.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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11_Physics.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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12_PhysicsStressTest.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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13_Ragdolls.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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14_SoundEffects.lua
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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před 11 roky |
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15_Navigation.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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16_Chat.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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17_SceneReplication.lua
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cb0103d518
Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition.
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před 11 roky |
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18_CharacterDemo.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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19_VehicleDemo.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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20_HugeObjectCount.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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23_Water.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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24_Urho2DSprite.lua
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4c47170f8e
Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D.
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před 11 roky |
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25_Urho2DParticle.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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26_ConsoleInput.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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27_Urho2DPhysics.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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28_Urho2DPhysicsRope.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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30_LightAnimation.lua
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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před 11 roky |
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31_MaterialAnimation.lua
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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před 11 roky |
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32_Urho2DConstraints.lua
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04c2072400
Add more Transform functions for Urho2D and to lua.
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před 11 roky |
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33_Urho2DSpriterAnimation.lua
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318e388777
Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode.
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před 11 roky |
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35_SignedDistanceFieldText.lua
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09baed3460
Add text effect code to text shader for Text3D.
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před 11 roky |
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36_Urho2DTileMap.lua
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a04edb1108
Refactor tile map, add TileMapInfo2D struct.
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před 11 roky |
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37_UIDrag.lua
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b325ba5195
Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
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před 11 roky |
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Rotator.lua
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293cd434fb
Remove Node's Lua scalar transform functions, like SetPositionXYZ.
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před 11 roky |
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TestScene.lua
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c2c4808d2a
Fix TranslateRelative in TestScene.lua.[ci skip]
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před 11 roky |