aster2013 8d067b2810 Now, we can use Lua function to handle event directly, for example: il y a 11 ans
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Utilities 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
01_HelloWorld.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
02_HelloGUI.lua 8d067b2810 Now, we can use Lua function to handle event directly, for example: il y a 11 ans
03_Sprites.lua 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. il y a 11 ans
04_StaticScene.lua ba131a3e2b Revert the change to use the wind shader in StaticScene example (as it is no longer static in that case.) il y a 11 ans
05_AnimatingScene.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
06_SkeletalAnimation.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
07_Billboards.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
08_Decals.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
09_MultipleViewports.lua e079878e40 Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation. il y a 11 ans
10_RenderToTexture.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
11_Physics.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
12_PhysicsStressTest.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
13_Ragdolls.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
14_SoundEffects.lua 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. il y a 11 ans
15_Navigation.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
16_Chat.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
17_SceneReplication.lua cb0103d518 Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition. il y a 11 ans
18_CharacterDemo.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
19_VehicleDemo.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
20_HugeObjectCount.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
23_Water.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
24_Urho2DSprite.lua 4c47170f8e Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D. il y a 11 ans
25_Urho2DParticle.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
26_ConsoleInput.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
27_Urho2DPhysics.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
28_Urho2DPhysicsRope.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
30_LightAnimation.lua 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
31_MaterialAnimation.lua 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. il y a 11 ans
32_Urho2DConstraints.lua 04c2072400 Add more Transform functions for Urho2D and to lua. il y a 11 ans
33_Urho2DSpriterAnimation.lua 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. il y a 11 ans
35_SignedDistanceFieldText.lua 09baed3460 Add text effect code to text shader for Text3D. il y a 11 ans
36_Urho2DTileMap.lua a04edb1108 Refactor tile map, add TileMapInfo2D struct. il y a 11 ans
37_UIDrag.lua b325ba5195 Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled. il y a 11 ans
Rotator.lua 293cd434fb Remove Node's Lua scalar transform functions, like SetPositionXYZ. il y a 11 ans
TestScene.lua c2c4808d2a Fix TranslateRelative in TestScene.lua.[ci skip] il y a 11 ans