Lasse Öörni 0deb74d201 Change variable name to start with lowercase. 11 лет назад
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AttributeEditor.as e6508e418b If reverse mapping of a node variable is not known, show the hexadecimal hash to allow editing the var in the editor. 11 лет назад
EditorActions.as 3e4882bfa5 Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. 11 лет назад
EditorGizmo.as dbf9bca51a Object spawning & camera ray related code cleanup in the editor. Added toggle in spawn editor to choose whether to align objects by their AABB bottom center. Default on. Also raycast against the scene (similar as spawn mode) when using the file menu to instantiate a node. Closes #275. 11 лет назад
EditorHierarchyWindow.as 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 лет назад
EditorImport.as cdc06e6cec Fix null exception in txml import. 11 лет назад
EditorInspectorWindow.as e6508e418b If reverse mapping of a node variable is not known, show the hexadecimal hash to allow editing the var in the editor. 11 лет назад
EditorMaterial.as 4c6bce8174 Make a backup (filename.old) in editor when saving XML format scenes, layouts or materials, delete after successful save. This prevents losing the file if XML save crashes. Closes #530. 11 лет назад
EditorPreferences.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 лет назад
EditorResourceBrowser.as b903983322 Add .otf font support to resource browser 11 лет назад
EditorScene.as 4c6bce8174 Make a backup (filename.old) in editor when saving XML format scenes, layouts or materials, delete after successful save. This prevents losing the file if XML save crashes. Closes #530. 11 лет назад
EditorSecondaryToolbar.as 9047c8c79f Added tooltips to ToolBar & SecondaryToolBar buttons. 12 лет назад
EditorSettings.as 0deb74d201 Change variable name to start with lowercase. 11 лет назад
EditorSpawn.as 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 лет назад
EditorToolBar.as 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 лет назад
EditorUI.as 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 лет назад
EditorUIElement.as 4c6bce8174 Make a backup (filename.old) in editor when saving XML format scenes, layouts or materials, delete after successful save. This prevents losing the file if XML save crashes. Closes #530. 11 лет назад
EditorView.as c293f170ed Initial implementation of two extra mouse modes: 11 лет назад