Lasse Öörni 0deb74d201 Change variable name to start with lowercase. 11 лет назад
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Editor 0deb74d201 Change variable name to start with lowercase. 11 лет назад
NinjaSnowWar 16605301bc Reorganize Editor & NinjaSnowWar resources into subdirectories. 12 лет назад
Utilities 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
01_HelloWorld.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
02_HelloGUI.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
03_Sprites.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
04_StaticScene.as ba131a3e2b Revert the change to use the wind shader in StaticScene example (as it is no longer static in that case.) 11 лет назад
05_AnimatingScene.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
06_SkeletalAnimation.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
07_Billboards.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
08_Decals.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
09_MultipleViewports.as e079878e40 Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation. 11 лет назад
10_RenderToTexture.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
11_Physics.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
12_PhysicsStressTest.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
13_Ragdolls.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
14_SoundEffects.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
15_Navigation.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
16_Chat.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
17_SceneReplication.as cb0103d518 Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition. 11 лет назад
18_CharacterDemo.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
19_VehicleDemo.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
20_HugeObjectCount.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
23_Water.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
24_Urho2DSprite.as 4c47170f8e Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D. 11 лет назад
25_Urho2DParticle.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
26_ConsoleInput.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
27_Urho2DPhysics.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
28_Urho2DPhysicsRope.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
30_LightAnimation.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 лет назад
31_MaterialAnimation.as 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 лет назад
32_Urho2DConstraints.as 85bcdaecf4 Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body. 11 лет назад
33_Urho2DSpriterAnimation.as 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. 11 лет назад
35_SignedDistanceFieldText.as 09baed3460 Add text effect code to text shader for Text3D. 11 лет назад
36_Urho2DTileMap.as a04edb1108 Refactor tile map, add TileMapInfo2D struct. 11 лет назад
37_UIDrag.as b325ba5195 Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled. 11 лет назад
Editor.as 4c6bce8174 Make a backup (filename.old) in editor when saving XML format scenes, layouts or materials, delete after successful save. This prevents losing the file if XML save crashes. Closes #530. 11 лет назад
NinjaSnowWar.as cb0103d518 Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition. 11 лет назад
Rotator.as 48532b2509 Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component. 12 лет назад