Lasse Öörni 0deb74d201 Change variable name to start with lowercase. před 11 roky
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Editor 0deb74d201 Change variable name to start with lowercase. před 11 roky
NinjaSnowWar 16605301bc Reorganize Editor & NinjaSnowWar resources into subdirectories. před 12 roky
Utilities 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
01_HelloWorld.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
02_HelloGUI.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
03_Sprites.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
04_StaticScene.as ba131a3e2b Revert the change to use the wind shader in StaticScene example (as it is no longer static in that case.) před 11 roky
05_AnimatingScene.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
06_SkeletalAnimation.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
07_Billboards.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
08_Decals.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
09_MultipleViewports.as e079878e40 Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation. před 11 roky
10_RenderToTexture.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
11_Physics.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
12_PhysicsStressTest.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
13_Ragdolls.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
14_SoundEffects.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
15_Navigation.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
16_Chat.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
17_SceneReplication.as cb0103d518 Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition. před 11 roky
18_CharacterDemo.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
19_VehicleDemo.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
20_HugeObjectCount.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
23_Water.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
24_Urho2DSprite.as 4c47170f8e Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D. před 11 roky
25_Urho2DParticle.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
26_ConsoleInput.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
27_Urho2DPhysics.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
28_Urho2DPhysicsRope.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
30_LightAnimation.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) před 11 roky
31_MaterialAnimation.as 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. před 11 roky
32_Urho2DConstraints.as 85bcdaecf4 Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body. před 11 roky
33_Urho2DSpriterAnimation.as 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. před 11 roky
35_SignedDistanceFieldText.as 09baed3460 Add text effect code to text shader for Text3D. před 11 roky
36_Urho2DTileMap.as a04edb1108 Refactor tile map, add TileMapInfo2D struct. před 11 roky
37_UIDrag.as b325ba5195 Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled. před 11 roky
Editor.as 4c6bce8174 Make a backup (filename.old) in editor when saving XML format scenes, layouts or materials, delete after successful save. This prevents losing the file if XML save crashes. Closes #530. před 11 roky
NinjaSnowWar.as cb0103d518 Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition. před 11 roky
Rotator.as 48532b2509 Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component. před 12 roky