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Editor
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0deb74d201
Change variable name to start with lowercase.
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пре 11 година |
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NinjaSnowWar
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16605301bc
Reorganize Editor & NinjaSnowWar resources into subdirectories.
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пре 12 година |
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Utilities
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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01_HelloWorld.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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02_HelloGUI.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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03_Sprites.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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04_StaticScene.as
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ba131a3e2b
Revert the change to use the wind shader in StaticScene example (as it is no longer static in that case.)
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пре 11 година |
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05_AnimatingScene.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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06_SkeletalAnimation.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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07_Billboards.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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08_Decals.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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09_MultipleViewports.as
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e079878e40
Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation.
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пре 11 година |
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10_RenderToTexture.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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11_Physics.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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12_PhysicsStressTest.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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13_Ragdolls.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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14_SoundEffects.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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15_Navigation.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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16_Chat.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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17_SceneReplication.as
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cb0103d518
Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition.
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пре 11 година |
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18_CharacterDemo.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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19_VehicleDemo.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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20_HugeObjectCount.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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23_Water.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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24_Urho2DSprite.as
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4c47170f8e
Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D.
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пре 11 година |
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25_Urho2DParticle.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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26_ConsoleInput.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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27_Urho2DPhysics.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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28_Urho2DPhysicsRope.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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30_LightAnimation.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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пре 11 година |
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31_MaterialAnimation.as
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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пре 11 година |
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32_Urho2DConstraints.as
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85bcdaecf4
Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body.
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пре 11 година |
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33_Urho2DSpriterAnimation.as
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318e388777
Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode.
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пре 11 година |
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35_SignedDistanceFieldText.as
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09baed3460
Add text effect code to text shader for Text3D.
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пре 11 година |
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36_Urho2DTileMap.as
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a04edb1108
Refactor tile map, add TileMapInfo2D struct.
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пре 11 година |
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37_UIDrag.as
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b325ba5195
Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled.
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пре 11 година |
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Editor.as
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4c6bce8174
Make a backup (filename.old) in editor when saving XML format scenes, layouts or materials, delete after successful save. This prevents losing the file if XML save crashes. Closes #530.
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пре 11 година |
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NinjaSnowWar.as
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cb0103d518
Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition.
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пре 11 година |
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Rotator.as
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48532b2509
Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component.
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пре 12 година |