Lasse Öörni 0deb74d201 Change variable name to start with lowercase. il y a 11 ans
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Editor 0deb74d201 Change variable name to start with lowercase. il y a 11 ans
NinjaSnowWar 16605301bc Reorganize Editor & NinjaSnowWar resources into subdirectories. il y a 12 ans
Utilities 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
01_HelloWorld.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
02_HelloGUI.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
03_Sprites.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
04_StaticScene.as ba131a3e2b Revert the change to use the wind shader in StaticScene example (as it is no longer static in that case.) il y a 11 ans
05_AnimatingScene.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
06_SkeletalAnimation.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
07_Billboards.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
08_Decals.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
09_MultipleViewports.as e079878e40 Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation. il y a 11 ans
10_RenderToTexture.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
11_Physics.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
12_PhysicsStressTest.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
13_Ragdolls.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
14_SoundEffects.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
15_Navigation.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
16_Chat.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
17_SceneReplication.as cb0103d518 Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition. il y a 11 ans
18_CharacterDemo.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
19_VehicleDemo.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
20_HugeObjectCount.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
23_Water.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
24_Urho2DSprite.as 4c47170f8e Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D. il y a 11 ans
25_Urho2DParticle.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
26_ConsoleInput.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
27_Urho2DPhysics.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
28_Urho2DPhysicsRope.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
30_LightAnimation.as 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) il y a 11 ans
31_MaterialAnimation.as 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. il y a 11 ans
32_Urho2DConstraints.as 85bcdaecf4 Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body. il y a 11 ans
33_Urho2DSpriterAnimation.as 318e388777 Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. il y a 11 ans
35_SignedDistanceFieldText.as 09baed3460 Add text effect code to text shader for Text3D. il y a 11 ans
36_Urho2DTileMap.as a04edb1108 Refactor tile map, add TileMapInfo2D struct. il y a 11 ans
37_UIDrag.as b325ba5195 Support excluding 2D functionality from the build (CMake option URHO3D_URHO2D=0). Removed empty scene creation from the UIDrag example. Make compiling Civetweb conditional of URHO3D_NETWORK. Exclude samples depending on the Controls structure when URHO3D_NETWORK is disabled. il y a 11 ans
Editor.as 4c6bce8174 Make a backup (filename.old) in editor when saving XML format scenes, layouts or materials, delete after successful save. This prevents losing the file if XML save crashes. Closes #530. il y a 11 ans
NinjaSnowWar.as cb0103d518 Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition. il y a 11 ans
Rotator.as 48532b2509 Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component. il y a 12 ans