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Direct3D9
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7f3ff1a561
Fix Texture3D load failing always without an error message. Closes #513.
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11 gadi atpakaļ |
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OpenGL
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62fbdeee59
Fix uninitialized read of Texture::_format
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11 gadi atpakaļ |
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AnimatedModel.cpp
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e0fa4d2560
For a minor performance improvement, do not mark AnimatedModel skinning dirty if it does not contain bones.
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11 gadi atpakaļ |
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AnimatedModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Animation.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 gadi atpakaļ |
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Animation.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 gadi atpakaļ |
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AnimationController.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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AnimationController.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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AnimationState.cpp
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367f6a345f
Fixed skeletal animation trigger event not triggering for a looped animation, if the trigger point is defined at the animation's end. Fixed erroneous AngelScript binding for ValueAnimation::SetEventFrame().
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11 gadi atpakaļ |
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AnimationState.h
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4a9ab417a8
As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
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11 gadi atpakaļ |
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Batch.cpp
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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11 gadi atpakaļ |
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Batch.h
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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12 gadi atpakaļ |
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BillboardSet.cpp
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 gadi atpakaļ |
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BillboardSet.h
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 gadi atpakaļ |
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CMakeLists.txt
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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Camera.cpp
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 gadi atpakaļ |
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Camera.h
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db59a66cbf
Fix typo.[ci skip]
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11 gadi atpakaļ |
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CustomGeometry.cpp
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46be516f56
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
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11 gadi atpakaļ |
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CustomGeometry.h
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46be516f56
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
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11 gadi atpakaļ |
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DebugRenderer.cpp
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59d48c1a43
Allow to momentarily disable multisample antialiasing. Used for UI and fullscreen quad rendering.
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11 gadi atpakaļ |
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DebugRenderer.h
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176a9b7009
Minor fix to vertex buffer resize logic. [ci skip]
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12 gadi atpakaļ |
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DecalSet.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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DecalSet.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Drawable.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 gadi atpakaļ |
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Drawable.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 gadi atpakaļ |
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DrawableEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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GPUObject.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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Geometry.cpp
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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12 gadi atpakaļ |
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Geometry.h
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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12 gadi atpakaļ |
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Graphics.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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GraphicsDefs.cpp
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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12 gadi atpakaļ |
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GraphicsDefs.h
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f1e25381a3
Support single image splitting for cube maps. Closes #445.
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11 gadi atpakaļ |
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GraphicsEvents.h
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03d9532b4a
New E_WINDOWPOS event when SDL notifies window movement. Support for setting initial window position beforecreation.
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11 gadi atpakaļ |
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GraphicsImpl.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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IndexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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Light.cpp
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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11 gadi atpakaļ |
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Light.h
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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11 gadi atpakaļ |
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Material.cpp
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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11 gadi atpakaļ |
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Material.h
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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11 gadi atpakaļ |
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Model.cpp
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d07dc5919a
Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense.
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11 gadi atpakaļ |
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Model.h
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ba4cb70e42
Use PODVector for GeometryDesc to avoid MSVC warning.
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11 gadi atpakaļ |
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OcclusionBuffer.cpp
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8557571cb4
More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly.
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11 gadi atpakaļ |
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OcclusionBuffer.h
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8557571cb4
More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly.
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11 gadi atpakaļ |
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Octree.cpp
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d5cfcd493b
Further fixes for threaded drawable updates: ensure drawables per workitem > 0, do not update bounding boxes threaded as they may not be correct in case of hierarchical composition.
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11 gadi atpakaļ |
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Octree.h
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914dc798d4
Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated.
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11 gadi atpakaļ |
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OctreeQuery.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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OctreeQuery.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 gadi atpakaļ |
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ParticleEffect.cpp
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5450b1d111
Asynchronous loading for ParticleEffect2D.
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11 gadi atpakaļ |
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ParticleEffect.h
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677ab20986
Asynchronous loading for ParticleEffect.
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11 gadi atpakaļ |
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ParticleEmitter.cpp
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b9c340ed12
Allow to not serialize ParticleEmitter particles to reduce scene file size. Closes #522.
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11 gadi atpakaļ |
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ParticleEmitter.h
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b9c340ed12
Allow to not serialize ParticleEmitter particles to reduce scene file size. Closes #522.
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11 gadi atpakaļ |
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RenderPath.cpp
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0c1e99161a
Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute.
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11 gadi atpakaļ |
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RenderPath.h
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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11 gadi atpakaļ |
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RenderSurface.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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Renderer.cpp
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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11 gadi atpakaļ |
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Renderer.h
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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11 gadi atpakaļ |
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Shader.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 gadi atpakaļ |
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Shader.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 gadi atpakaļ |
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ShaderPrecache.cpp
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e8fdf7a7d8
Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES.
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12 gadi atpakaļ |
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ShaderPrecache.h
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92611f1249
Avoid string based duplicate detection in ShaderPrecache when possible.
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12 gadi atpakaļ |
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ShaderProgram.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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ShaderVariation.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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Skeleton.cpp
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e55f92d5e2
Allow to set Skeleton's root bone index programmatically.
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11 gadi atpakaļ |
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Skeleton.h
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e55f92d5e2
Allow to set Skeleton's root bone index programmatically.
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11 gadi atpakaļ |
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Skybox.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Skybox.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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StaticModel.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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12 gadi atpakaļ |
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StaticModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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StaticModelGroup.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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StaticModelGroup.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Tangent.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Tangent.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Technique.cpp
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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11 gadi atpakaļ |
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Technique.h
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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11 gadi atpakaļ |
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Terrain.cpp
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c85499b695
Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions.
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11 gadi atpakaļ |
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Terrain.h
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671d2c45ac
Added IndexBuffer forward declaration to Terrain.h.
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11 gadi atpakaļ |
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TerrainPatch.cpp
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a36edf5d1e
Fix TerrainPatch raycast normal to world space.
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11 gadi atpakaļ |
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TerrainPatch.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 gadi atpakaļ |
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Texture.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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Texture2D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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Texture3D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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TextureCube.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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VertexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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VertexDeclaration.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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12 gadi atpakaļ |
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View.cpp
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a5049d423f
Avoid looping through geometries just before render just to find out their geometry update type. Removed the now unnecessary shadowGeometries_ vector. Thanks to OvermindDL1 for bringing this to attention.
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11 gadi atpakaļ |
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View.h
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a5049d423f
Avoid looping through geometries just before render just to find out their geometry update type. Removed the now unnecessary shadowGeometries_ vector. Thanks to OvermindDL1 for bringing this to attention.
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11 gadi atpakaļ |
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Viewport.cpp
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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11 gadi atpakaļ |
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Viewport.h
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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11 gadi atpakaļ |
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Zone.cpp
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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11 gadi atpakaļ |
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Zone.h
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46be516f56
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
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11 gadi atpakaļ |