Lasse Öörni 8557571cb4 More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly. 11 lat temu
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Direct3D9 7f3ff1a561 Fix Texture3D load failing always without an error message. Closes #513. 11 lat temu
OpenGL 62fbdeee59 Fix uninitialized read of Texture::_format 11 lat temu
AnimatedModel.cpp e0fa4d2560 For a minor performance improvement, do not mark AnimatedModel skinning dirty if it does not contain bones. 11 lat temu
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Animation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 lat temu
Animation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 lat temu
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
AnimationState.cpp 367f6a345f Fixed skeletal animation trigger event not triggering for a looped animation, if the trigger point is defined at the animation's end. Fixed erroneous AngelScript binding for ValueAnimation::SetEventFrame(). 11 lat temu
AnimationState.h 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 lat temu
Batch.cpp 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 lat temu
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 lat temu
BillboardSet.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 lat temu
BillboardSet.h 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 lat temu
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
Camera.cpp 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 lat temu
Camera.h db59a66cbf Fix typo.[ci skip] 11 lat temu
CustomGeometry.cpp 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 lat temu
CustomGeometry.h 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 lat temu
DebugRenderer.cpp 59d48c1a43 Allow to momentarily disable multisample antialiasing. Used for UI and fullscreen quad rendering. 11 lat temu
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 12 lat temu
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Drawable.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 lat temu
Drawable.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 lat temu
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 12 lat temu
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 12 lat temu
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 12 lat temu
GraphicsDefs.h f1e25381a3 Support single image splitting for cube maps. Closes #445. 11 lat temu
GraphicsEvents.h 03d9532b4a New E_WINDOWPOS event when SDL notifies window movement. Support for setting initial window position beforecreation. 11 lat temu
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
Light.cpp 5463254bbf Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists. 11 lat temu
Light.h e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 lat temu
Material.cpp 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 lat temu
Material.h 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. 11 lat temu
Model.cpp d07dc5919a Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense. 11 lat temu
Model.h ba4cb70e42 Use PODVector for GeometryDesc to avoid MSVC warning. 11 lat temu
OcclusionBuffer.cpp 8557571cb4 More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly. 11 lat temu
OcclusionBuffer.h 8557571cb4 More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly. 11 lat temu
Octree.cpp d5cfcd493b Further fixes for threaded drawable updates: ensure drawables per workitem > 0, do not update bounding boxes threaded as they may not be correct in case of hierarchical composition. 11 lat temu
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 lat temu
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
OctreeQuery.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 lat temu
ParticleEffect.cpp 5450b1d111 Asynchronous loading for ParticleEffect2D. 11 lat temu
ParticleEffect.h 677ab20986 Asynchronous loading for ParticleEffect. 11 lat temu
ParticleEmitter.cpp b9c340ed12 Allow to not serialize ParticleEmitter particles to reduce scene file size. Closes #522. 11 lat temu
ParticleEmitter.h b9c340ed12 Allow to not serialize ParticleEmitter particles to reduce scene file size. Closes #522. 11 lat temu
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. 11 lat temu
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 lat temu
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
Renderer.cpp 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 lat temu
Renderer.h 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 lat temu
Shader.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 lat temu
Shader.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 lat temu
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. 12 lat temu
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 lat temu
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
Skeleton.cpp e55f92d5e2 Allow to set Skeleton's root bone index programmatically. 11 lat temu
Skeleton.h e55f92d5e2 Allow to set Skeleton's root bone index programmatically. 11 lat temu
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 lat temu
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Technique.cpp 943a2c348b Added mechanism to limit material techniques on desktop hardware. Closes #516. 11 lat temu
Technique.h 943a2c348b Added mechanism to limit material techniques on desktop hardware. Closes #516. 11 lat temu
Terrain.cpp c85499b695 Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions. 11 lat temu
Terrain.h 671d2c45ac Added IndexBuffer forward declaration to Terrain.h. 11 lat temu
TerrainPatch.cpp a36edf5d1e Fix TerrainPatch raycast normal to world space. 11 lat temu
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 12 lat temu
View.cpp a5049d423f Avoid looping through geometries just before render just to find out their geometry update type. Removed the now unnecessary shadowGeometries_ vector. Thanks to OvermindDL1 for bringing this to attention. 11 lat temu
View.h a5049d423f Avoid looping through geometries just before render just to find out their geometry update type. Removed the now unnecessary shadowGeometries_ vector. Thanks to OvermindDL1 for bringing this to attention. 11 lat temu
Viewport.cpp 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 lat temu
Viewport.h 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 lat temu
Zone.cpp e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 lat temu
Zone.h 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. 11 lat temu